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Anyone still remember or heard of "Go! Go! Kokopolo"?

10 replies [Last post]
Tue, 08/25/2020 - 14:07
Bernston

Many of you in the SK Community may or may not know this, but, from what I've read, and enjoyed so far, Go! Go! Kokopolo is a game series made by the exact person who worked on a favored Crash Bandicoot game(it's Crash Twinsanity, so you know), Keith Webb of his indie studio, Tanukii Studios, and enlisted help from a few people, such as the composer, Doug Boyes of 2dB Music, and programmers, to get the games up and running.

Keith's website is here - http://www.kokopolo.com/HOSTS/WEBBSTA/MAIN/main.html

Though told in a series of insights in a UK magazine before discontinuation and the games' launch, Go! Go! Kokopolo places the central character, the Hyperactive Wildcat, Kokopolo, with his best friend, Tatsumo, the Okapi, on high-speed, scratch-induced and hilarious adventures, scratching many creatures to lure them into the ever-hungry Snap-Snap Plant to snag goodies and score points in the amazing Chase-Em-Up series. Kokopolo is one of my favorite indie heroes.

Its first installment, "Harmonious Forest Revenge", placed them on their goal to disrupt the life of Jinbe, the peaceful sky-guardian, by accidentally dropping one of his bongo drums on Kokopolo while on his usual peace-spreading routine, travelling through 10 worlds, 80 stages, and beating 10 bosses to accomplish their goal, and in turn, [SPOILERS] prompting the guardian to construct his robotic self to deliver justice to them in its Expert Mode. The game, seen on DSi, had 20 enemies to deal with, and they're amazingly neat to face, and crazy hilarious with their expressions. Though, it did had a few annoyances, one of which was the screen size that made it a bit tough to see where you're going or scratching. The Bonus Round it has was a nice enjoyment in the game, having the sleepwalking Astrobug drag Kokopolo or Tatsumo around trying to snag goodies while avoiding black holes that drag them out. The outcome to that is it can skip one round anyone's in, to those who may be struggling to finish the game in Normal Mode.

The first game's website's there for those who may like to look, archived - http://kokopolo.com/story.html

The second installment, "Space Recipe for Disaster", had sent Kokopolo, Tatsumo, and Jinbe on a three-way race to bring the broken pieces of Mikosuki's Tablet of Immortality to him, each holder of which holds different desires to attain immortality once the tablet's pieced back together, traversing through new locations and facing new bosses, and finding all 70 Space Treasures to complete the whole recipe. The 3DS installment addressed key annoyances from the previous game, made it easier to see what goes on with the better screen size, but my minor niches about the game is that there's no new enemies added as well as no new Bonus Rounds. Only the same 20 enemies from the past game. Hope we see more new enemies & maybe new Bonus Rounds soon.

Second game's website here - http://kokopolo.com/

Lately, I read that another new Kokopolo installment, called "Go! Go! Kokopolo DX: Super Scratch Cat Fever" is said to have been worked on for the Switch. The screenshots I've seen did show some promising potential, such as the increased screen size, again, but I've yet to see what's really going on in the game. The one thing I saw was the artwork for the game when it was officially announced, showcasing a new character soaring in the air across the same enemies Kokopolo's faced before, and I'm guessing he's in Kokopolo's next adventure. I can also presume new stages and bosses may be present there, too as well as a brand-new story.

The game's said to be out on the Switch around 2018, but that estimate has passed. I can still say they're still working on it and have yet to establish an absolute release date. Hope it won't be too long.

I've yet to see the game on Switch, cause its not on the eShop yet, I've looked, but I'm really in thought on what's taking them to get that game ready. If anyone out there could get in touch with the people working on it, maybe we could hear word on its status, 'cause I'd like to know how they're doing so far.

While we're still waiting, how come no one's made any form of wiki or placed the games' sprites for the people to view? Kokopolo should be noticed more often, and someone should do something to get him more noticed. Documenters, sprite rippers, archivists, or enthusiasts should do their part to bring increased awareness about Kokopolo to the people.

Kokopolo's been my favorite series, so I would really be intrigued to keep those kind of games going. Please place your thoughts on what you like about the games so far.

Tue, 09/01/2020 - 12:27
#1
Bernston
Silence? Really?

I placed a post about one of my amazing favorite games that's brought the eyes of many people with its stellar pixel art, unique gameplay mechanics, and vibrant worlds with zany enemies & bosses to take down, and hardly anyone in the SK forums takes some time from adventuring in Cradle to speak about this here?

Now, I don't want to sound very frustrated, but I still think a little more attention should be brought here. Surely, there's got to be some people who bought those games would like to at least take some time to talk about Kokopolo here time to time.

Fri, 08/20/2021 - 16:04
#2
Bernston
Hmm... Still silence...

Perhaps the images that showcases Keith Webb's artwork may prove to help jog your memories, in case some of you don't remember. Take a look.

CRASH TWINSANITY ARTWORK - https://i.imgur.com/ayMs7.jpg

SUPER MONKEY BALL ADVENTURE PROMO, LOCATIONS - http://www.kokopolo.com/HOSTS/WEBBSTA/PROJECTS/SEGA/SMBA_PROMO/FULL-SIZE...

HYPER 8-BIT MEMORIES(a personal favorite) - http://www.kokopolo.com/HOSTS/WEBBSTA/PROJECTS/HYPER%208BIT/HYPER_8BIT/F... - (better quality version here - https://pbs.twimg.com/media/E9RB0DRWEAUUVbu?format=jpg&name=4096x4096)

FUTURE PUBLISHING MAGAZINE COVERS

THE LEGEND OF ZELDA: TWILIGHT PRINCESS PROMO(Sketched) - http://www.kokopolo.com/HOSTS/WEBBSTA/PROJECTS/FUTURE/FUTURE_COVER/FULL-...

THE LEGEND OF ZELDA: TWILIGHT PRINCESS PROMO(Finalized) - http://www.kokopolo.com/HOSTS/WEBBSTA/PROJECTS/FUTURE/FUTURE_COVER/FULL-...

MARIO & SONIC AT THE OLYMPIC GAMES - http://www.kokopolo.com/HOSTS/WEBBSTA/PROJECTS/FUTURE/FUTURE_COVER/FULL-...

SUPER SMASH BROS BRAWL - http://www.kokopolo.com/HOSTS/WEBBSTA/PROJECTS/FUTURE/FUTURE_COVER/FULL-...

OTHER

SQUEEBALLS PARTY(For the unfamiliar) - http://www.kokopolo.com/HOSTS/WEBBSTA/PROJECTS/EICONIC/SQUEEBALLS_CONCEP...

TWINSANNIVERSARY(I know he's very eager to commit to the potential remaster, but in honesty, I'd rather see him do more Kokopolo adventures, rather than have us wait too long for Twinsanity's remaster to be worked on.) - https://www.crashmania.net/images/articles/twinsanity-remaster/twinsanni...

GO! GO! KOKOPOLO

GO! GO! KOKOPOLO: HARMONIOUS FOREST REVENGE - https://farm7.static.flickr.com/6065/6029285414_ecbc8b6981_b.jpg - (better quality version here - https://pbs.twimg.com/media/E793CZTXEAIGtCb?format=jpg&name=4096x4096)

W3bbsta's Flickr page (long standing since its activation, hardly visited. NOTE: The characters' outlines & particular visual effects they may have there haven't been given their edgy-looking touch-ups before they were reposted that way.) - https://www.flickr.com/photos/30007351@N00/with/5178876237/

NGAMER PREVIEW 1(OCT 2008) -
https://scontent-mia3-1.xx.fbcdn.net/v/t31.0-8/fr/cp0/e15/q65/288801_136...

NGAMER PREVIEW 2(OCT 2008) - https://scontent-mia3-1.xx.fbcdn.net/v/t31.0-8/fr/cp0/e15/q65/277489_136...

NGAMER PREVIEW 3(DEC 2008) - https://scontent-mia3-1.xx.fbcdn.net/v/t31.0-8/fr/cp0/e15/q65/287363_136...

NGAMER PREVIEW 4(DEC 2008) - https://scontent-mia3-2.xx.fbcdn.net/v/t31.0-8/fr/cp0/e15/q65/271318_136...

NGAMER PREVIEW 5 (FEB 2009) - https://scontent-mia3-2.xx.fbcdn.net/v/t31.0-8/fr/cp0/e15/q65/174941_136...

NGAMER PREVIEW 6 (FEB 2009) - https://scontent-mia3-2.xx.fbcdn.net/v/t31.0-8/fr/cp0/e15/q65/286180_136...

NGAMER PREVIEW 7 - https://scontent-mia3-2.xx.fbcdn.net/v/t31.0-8/fr/cp0/e15/q65/279447_136...

NGAMER PREVIEW 8 - https://scontent-mia3-2.xx.fbcdn.net/v/t31.0-8/fr/cp0/e15/q65/286092_136...

Artwork of characters, enemies, & bosses, all Keith Webb's, brought up by a user on NeoGAF as requested(seriously, it all looks really cool! take a gander at this!), - https://www.mediafire.com/?lzu1a10tv9vpy

Separate links to artwork in case.

CHARACTERS (not seeing Mech-Jinbe for now)

KOKOPOLO - https://www.mediafire.com/view/ykdu2niqs450ylr/01_KOKOPOLO.jpg#

TATSUMO - https://www.mediafire.com/view/54ptm5lrselvoqb/02_TATSUMO.jpg#

SNAPSNAP PLANT - https://www.mediafire.com/view/by1yirt7n363eh2/SNAPSNAP.jpg#

SUN AND MOON POW BROTHERS - https://www.mediafire.com/view/286pcy4vy3op668/POW-BROTHERS.jpg#

HOUDINI STARFISH(Loving that grin on its face) - https://www.mediafire.com/view/43q74894keg2g2j/HOUDINI-STARFISH.jpg#

ASTROBUG - https://www.mediafire.com/view/1dbuq1h1xyu7b0l/ASTROBUG.jpg#

ENEMIES (Mimic Plant not present yet)

PAPPYO - https://www.mediafire.com/view/5dpjparbihxssd1/01-PAPPYO.jpg#

HAWANUTS - https://www.mediafire.com/view/82h45i6chussd6l/02-HAWANUTS.jpg#

MERRIKET - https://www.mediafire.com/view/wa6xgc1grw1vb43/03-MERRIKET.jpg#

TROPAKAHN - https://www.mediafire.com/view/fytf8bsavylrtvr/04-TROPAKAHN.jpg#

LUPAWAII - https://www.mediafire.com/view/d4bth7z8idhiyyh/05-LUPAWAII.jpg#

CHICKABOOM - https://www.mediafire.com/view/rlx9apnn7x1r6l9/06-CHICKABOOM.jpg#

PONPORUU - https://www.mediafire.com/view/4m0uaa83ihwqyiu/07-PONPORUU.jpg#

THORNOPIO - https://www.mediafire.com/view/aqk7fplisnsin82/08-THORNOPIO.jpg#

STUNION - https://www.mediafire.com/view/xmiasd1oydejd48/09-STUNION.jpg#

KASANOBARKA - https://www.mediafire.com/view/decs5bnerk10vdb/10-KASANOBARKA.jpg#

MOGUMA - https://www.mediafire.com/view/q8m19mwfovvy3wy/11-MOGUMA.jpg#

STARPHID - https://www.mediafire.com/view/xobozm9q0ahf188/12-STARPHID.jpg#

STARPHAT - https://www.mediafire.com/view/zr8hj8kezbv4vye/13-STARPHAT.jpg#

POWPIPER - https://www.mediafire.com/view/g1yf5keg53fjjfl/14-POWPIPER.jpg#

KURAKURA - https://www.mediafire.com/view/xgi92byz1g0mybp/15-KURAKURA.jpg#

COCANOISE - https://www.mediafire.com/view/o6c0neod3en0eoz/16-COCANOISE.jpg#

TOPLOCANO - https://www.mediafire.com/view/qtcgcqb8ghjgesc/17-TOPLOCANO.jpg#

ROCKTOPUS - https://www.mediafire.com/view/88tkfff4cr6bkad/18-ROCKTOPUS.jpg#

DIZZYLINE - https://www.mediafire.com/view/dobmdd00w8lxbov/19-DIZZYLINE.jpg#

SPACEMAN BOSCARO - https://www.mediafire.com/view/x1a99o1nwa9x5ka/20-SPACEMANBOSCARO.jpg#

BOSSES

SACRATOPS (SCRATCH MEADOW BOSS) - https://www.mediafire.com/view/m51bphpaivwqk7k/A_SACRATOPS.jpg#

OAKLIPOKLEY (LULLABY WOODS BOSS)- https://www.mediafire.com/view/ogx1cfetwesdvdl/B-OAKLEYPOKLEY.jpg#

RAIKU (ACORN TREETOPS BOSS) - https://www.mediafire.com/view/avwa4488z8d2633/C_RAIKU.jpg#

TOTEMATOR (MAPLE PARK BOSS) - https://www.mediafire.com/view/4z4d43sxa3e1osz/D_TOTEMATOR.jpg#

PICOLOCO (SNOWFLAKE PEAK BOSS) - https://www.mediafire.com/view/2x3b3hqqeej51bc/E-PICCOLOCO.jpg#

PEKTAIL (BREEZE OCEAN BOSS) - https://www.mediafire.com/view/91slgaga4c045h3/F_PEKTAIL.jpg#

BURNSIDES (LOTTO JUNGLE BOSS) - https://www.mediafire.com/view/vgxhihb0j448bhk/G-BURNSIDES.jpg#

PANDORA (RUMBA TEMPLE BOSS) - https://www.mediafire.com/view/8l4zm41z3xirl2q/H-PANDORA.jpg#

BABABOOM (LUNAR GROVE BOSS) - https://www.mediafire.com/view/tvrzv4chsels2m7/I-BABABOOM.jpg#

JINBE (CLOUD GARDEN BOSS) - https://www.mediafire.com/view/fip9xwaxkofse95/J-JINBE.jpg#

CHOMPCHOMP PLANT (technically, part of boss, too) - https://www.mediafire.com/view/4gzv202x2e1rl37/CHOMPCHOMP.jpg#

GO! GO! KOKOPOLO 3D: SPACE RECIPE FOR DISASTER - https://images.nintendolife.com/40922964267f6/promoart.original.jpg

SCARECLOWN (TEBU RAINFOREST BOSS) - https://images.nintendolife.com/165ea371540a1/boss-scareclown.original.jpg

DUST RA RA (FRANTIC DESERT BOSS) - https://images.nintendolife.com/09b70e61e5060/boss-dust-ra-ra.original.jpg

CACTUSK (NEON CARNIVAL BOSS) - https://farm9.staticflickr.com/8453/8021934445_2e01e00230_b.jpg

BANDOZA (SCRAPPY DUSTYARD BOSS) - https://images.nintendolife.com/fc265ca4734ea/boss-bandozer1.original.jpg

ROCK-A-TOCK (CRANKY CANYONS BOSS) - https://images.nintendolife.com/658f7da489936/go-go-kokopolo-3-d-boss-ro...

There were images of Kamaloon, Jitstar, Kintaron, Shintoto, and Mikosuki placed online somewhere, but, presently, their promo art are broken images, so they can't be seen unless someone contacts Keith Webb for them to be viewable again, and in crisp, clear hi-res images.

OK, here they are now, arranged in proper order!

SCARECLOWN (TEBU RAINFOREST BOSS) - https://pbs.twimg.com/media/E7oJPXPXMAIU9RT?format=jpg&name=medium

DUST RA RA (FRANTIC DESERT BOSS) - https://pbs.twimg.com/media/E7oJQk5XoAIu-Z1?format=jpg&name=medium

KAMALOON (SKY HIGHWAY BOSS) - https://pbs.twimg.com/media/E7oJRjzWQAcs2AP?format=jpg&name=medium

JITSTAR (GIMMICK ROAD BOSS) - https://pbs.twimg.com/media/E7oJa3bWEAE7Fqo?format=jpg&name=medium

KINTARON (PUNCH CASTLE BOSS) - https://pbs.twimg.com/media/E7oJccjXMAQqHMN?format=jpg&name=medium

CACTUSK (NEON CARNIVAL BOSS) - https://pbs.twimg.com/media/E7oJenZWEAAJmfy?format=jpg&name=medium

BANDOZA (SCRAPPY DUSTYARD BOSS) - https://pbs.twimg.com/media/E7oJhSkXsAIqlUW?format=jpg&name=medium

SHINTOTO (IMPACT FACTORY BOSS) - https://pbs.twimg.com/media/E7oJi1FXoAMq48V?format=jpg&name=medium

ROCK A TOCK (CRANKY CANYONS BOSS) - https://pbs.twimg.com/media/E7oJkOhXMAMUL7j?format=jpg&name=medium

MIKOSUKI (SUPREME CRATER BOSS) - https://pbs.twimg.com/media/E7oJlz3XMAIoKnn?format=jpg&name=medium

GO! GO! KOKOPOLO DX: SUPER SCRATCH CAT FEVER LOGO - https://i.imgur.com/ZrnvV4I.jpeg - (better quality version here - https://pbs.twimg.com/media/E7zT25mXEAAyAED?format=jpg&name=4096x4096)

GO! GO! KOKOPOLO DX: SUPER SCRATCH CAT FEVER - https://i.imgur.com/QkEkweK.jpeg - (better quality version here - https://pbs.twimg.com/media/E7zT0l9WQAYLcej?format=jpg&name=4096x4096)

Still don't know what the story Kokopolo DX is yet, but I know it may be interesting.

I tell you, as you see in the image links, Keith Webb's artwork is amazing! Can anyone even thought of emulating or replicating that kind of art style he's got? Why not I, or us?

Kokopolo's games are amazing gems the real handhelds have given us, so such gems as these should be made and brought quite more frequently to enjoy. Would've been nice to have the original game ported to the 3DS to address the screen size complaints & a few other small criticisms.

Here's also the Kokopolo Printable Battle Figures to promote the DSiWare game - http://www.kokopolo.com/figures.html

There's also this neat GIF Keith placed on NeoGAF on a thread in the forums showcasing the 20 angered enemies being digested by the SnapSnap Plant to look at - http://i.imgur.com/Rw6SW.gif

Sat, 01/02/2021 - 01:08
#3
Bernston
OK, I need to make my motivational statements about Kokopolo now

I, a fine, pretty much, a huge fan of Kokopolo, have been very patient, waiting far long for more of the wildcat's madcap, high-speed, scratch-crazed antics and adventures since Kokopolo 3D got out, but there's hardly anyone, and I mean, HARDLY ANYONE, talking about Kokopolo lately, or even making tributes to the series, too, and its really discomforting me the most about the chase-'em-up series lately. I mean, it's been gnawing at my heart and mind about the continued obscurity the series still has for a long time. Hardly any references about Kokopolo to other people's work really bothers me, too.

The latest installment, "Go! Go! Kokopolo DX: Super Scratch Cat Fever", supposed to be on the Switch still hasn't been seen there YET, even with the previous establishment of its launch later on the year it was supposed to be on. I feel the more Kokopolo adventures keep getting delayed, the more people hardly talk about the series because of so much they've still been paying too much attention to. The series is a very special gem to the entirety of the handheld gaming industry, the exact one of a kind of a very special gem is that very gem the mobile gaming industry(reminder, completely separate from the dedicated handheld gaming industry, NOT meant to be as one as a whole) and smartphones never has, ever. It holds very dear to my heart and others the moment they bought the first original game through DSiWare and 3DS eShop.

Let's try to get real here about this, people.

Too much diverted attention to a lot has really thrusted the series' attention into question to me, and I really feel someone should make significant efforts to step up, get active, and get involved in increasing Kokopolo's attention and popularity to the point where it can be completely remembered in several peoples' minds, even children. And moreso, to preserve the entirety of Kokopolo's history and playability for a lot more people to enjoy in their spare time.

Shantae, for example, had hit such obscurity in her first adventure on the Game Boy Color, but that was later brought into popularity with Risky's Revenge, so it's only rightful for Kokopolo to receive just as much popularity as Shantae has before(just, you know, for better attention).

To anyone who reads this motivational post, I ask you this. Please, give Kokopolo much more well-deserved attention so that the chase-em-up series, and all the characters in these games, don't get left behind in the world that has been going through so much lately, take time to acknowledge the series and its characters, stories and lore, and inventive gameplay given to the handheld gaming industry. Make sites about the series, do countless documentations about Kokopolo by creating wikis, or even keep creating more tributes to Kokopolo, if you even consider doing so for the sake of many fans around that still love Kokopolo to this day.

And, in the chance any of you seek to garner interest in creating a new, real dedicated handheld that seeks to be the 3DS' TRUE, standalone successor(not Switch, NOR Switch Lite, 'cause they're not the 3DS' true successors to me, even Nintendo said so before, time and again, and aren't able to admit that, too, despite many people's self-proclaimed claims about that being the opposite in tantamount to their statements and trying to get Nintendo's people to give in to such people's claims, too, not that I feel or think that they are or something) that continues particular aspects the chase-'em-up series utilizes from both games, please do so to garner more interest in the series and flare up the handheld industry that needs to keep up the kind of momentum before the too many smartphones and mobile games attempted to make too much people ignore it altogether, such as the touchscreen itself widened to match the top screen's roomier ratio, and maybe even slightly taller vertical ratios for both screens, for instance, that should've been with the 3DS from the very beginning, and maybe try to have a new "Go! Go! Kokopolo" game made on it exclusively, be it as a launch title, or later release, for the people to enjoy.

What's more, there should be physical re-releases of Kokopolo's past games to preserve the series' entire existence. Try to make efforts to make it a reality.

Give Kokopolo more attention it truly deserves. Churn up the motivation to make more Kokopolo adventures for more people's enjoyment. Keith Webb has worked day after day to bring the series to reality, even with the hurdles he's had to overcome, and it would be a very big help to him if more people stepped up to show Keith Webb, and all the other people that have gotten involved in the games' development and contributions to the series

One more thing, as a great reminder to all, the series' 10th anniversary is coming up very fast, so let's all try to make this the best, most memorable, and biggest anniversary celebration Kokopolo really needs! Make the motivational push to make this happen with encouragement and excitement! Get people involved, and establish great inspiration for the series! Don't make this year another year of obscurity for Kokopolo! Don't ever give up on Keith. Don't ever give up on Kokopolo! And especially don't ever give up on the amazing chase-'em-up series, and the entirety of the handheld gaming industry! Keep spreading the word!

This post had to get out of my heart and mind. Hopefully you'll take the time to read and acknowledge it, and give you the inspiration to be motivated in keeping the momentum going and have it become stronger than ever before. Not doing so will only bring great regret and disappointment to all who worked very hard on the games, and the fans that have been supporting it since day one. Just saying as a point of fact.

Thanks to any and all who reads it and does their part. Keep Kokopolo going and going for a lot more longer, people!

Fri, 04/02/2021 - 07:13
#4
Bernston
ATTENTION! Bit of good news to Kokopolo fans.

One user on YouTube, by the name of VinnyGPlays, has begun doing a video playthrough series of "Go! Go! Kokopolo - Harmonious Forest Revenge", and will take time to do the whole game, in every mode it has to offer, with all Scratch Cards found(reminder to the user, if anyone's around to pass that on, later levels will require a little inventive thinking to reach particular cards seemed to be tough to reach.), and with all endings to be seen.

Not one person before has done playthroughs to that game, not even shortly since it launched during its early days. Seeing that playthrough finally coming up after almost 10 years really brightens my heart. Even Keith would be delighted to see that. I can hope he can take some time to carry on with his new series, because there are so many people out there that should hear and see what Kokopolo is all about!

First episode displaying Peaceful Ending (already long discovered so you know, for those who haven't known and seen it yet) - https://www.youtube.com/watch?v=UwTTOtlPnYw

I can imagine him going through Easy Mode, then every world in Normal Mode, then Expert Mode soon! Shortly, he's going to begin on Scratch Meadow, and will go all the way to Cloud Garden. Every aspect to be seen.

I support his series and Kokopolo a lot more for the fans all over!

More attention to the speedy wildcat! Yay! Kokopolo 10th Anniversary!

One more thing. Another YouTube user, the name of Jeremy Candra, had made a playlist of available "Go! Go! Kokopolo" Soundtrack comprising of tracks related to the game, even though it is named "Space Recipe for Disaster". All the songs from the sequel are there, but many from the previous game, except for the Round Clear(played by digesting all enemies in normal levels) and End Credits(for clearing the first game in Normal and Expert Modes) tracks, so far. Here's the playlist for those who want a good listen to the wildcat's adventures, each of 'em having official names. - https://www.youtube.com/watch?v=lXJZc54hfbw&list=PLdRTRZrWDbGUr8bhBLafdd...

You'll like 'em. I have... a LOT.

Wed, 06/23/2021 - 03:42
#5
Bernston
Want to know what Keith Webb's up to lately? Here.

There's a recently uploaded video on YouTube, straight from a channel called "How Long To Beat Podcast", and it has an amazing interview with the mind behind "Go! Go! Kokopolo", Keith Webb, and it tells what the origins of "Go! Go! Kokopolo" are, how the game came to be, a couple things to note here and there, and how far the 3rd installment on the Switch has gotten, in terms of development.

Interview is here to those who want to take a good listen - https://youtu.be/R1jNh8W-EuU (Timestamp is set to 01:02:44 to those who would skip to that segment and hear it)

Its very amazing to hear from him after so long, because I've gotten far too worried about the series' state as of late. He even acknowledged the series' 10th anniversary coming our way very soon, and is focusing on getting it on track by picking up activity on Kokopolo once again.

One point of note to bring up, Keith Webb's website, while still looking nice, really needs its galleries updated to include such artwork about Kokopolo and its games.

We should do it alongside him to really bring more attention to a lotta people more than ever, gain more popularity, and have this stand out as not only the best game series made, even on a real dedicated gaming handheld, but also the "Chase-Em-Up" genre the best new game genre created.

There's also Tanukii Studios' Twitter account Keith created to center on bringing news about Kokopolo and its games on a regular basis, along with the studio's other games, should there be any yet(which, as Keith said, hasn't been touched in such a long time, and currently has mostly nothing centered on Kokopolo. Minor shocker to some, yes. That account's activity should be picked up again.) - https://twitter.com/TanukiiStudios

Anyone who reads this should do their part in bringing more attention to Kokopolo. I can't wait to see more activity on the series, especially the 3rd installment. Wonder what all-new bosses in Kokopolo DX will be, and how many there are? Would it be 10 again, or above this time? Maybe? Who knows?

I really hope Keith will keep the activity going rather than leave it idle for more than years again. Anyone who has not yet purchased the Nintendo 3DS' models should get one and buy "Go! Go! Kokopolo 3D - Space Recipe for Disaster" on the eShop for a very reasonable $7.99 there. Those who do have whatever model but not have bought the game yet should do so straightaway, and support Keith Webb's games.

Really also hoping the first game will get a well-deserved re-release sometime soon, with some small changes to lessen the frustration, so those who have not played that game can get the chance to do it.

Mon, 08/09/2021 - 08:28
#6
Bernston
It's Kokopolo's 10th Anniversary today!!!

Yes, it is the 10th anniversary of the world's first chase 'em up debut today, and I am thrilled to place good wishes on the wildcat's adventures that are still going to this day! Even though they've been very slow, I really hope they go faster real soon!

Here's to many more adventures and years for the wildcat, Kokopolo and his friends!

Happy 10th Anniversary to "Go! Go! Kokopolo!", everybody! - https://pbs.twimg.com/media/E793FRYWQAI9Z4Y?format=jpg&name=large

(I already said it on 08/04, the anniversary logo's been added on 08/09, so you know.)

Wed, 08/11/2021 - 07:28
#7
Bernston
Some never before seen sketches here!

If you haven't seen anything that made the series to this day, there's some actual artwork that dates far back to the mid 90s(No, really. It does.), which I've seen, and let me tell you, they are amazing!

Here's some never before seen sketches Webb posted.

Early Sketch 1 - https://pbs.twimg.com/media/E62CVeuWQAUOGhC?format=jpg&name=large

Early Sketch 2 - https://pbs.twimg.com/media/E62CX0XWUAItiwr?format=jpg&name=large

Character & Enemy Lineup - https://pbs.twimg.com/media/E62C6FFXoAEA8wr?format=jpg&name=large

Boss Lineup (contains earliest designs of certain bosses we've seen before) - https://pbs.twimg.com/media/E62C71BXoAUkJyA?format=jpg&name=large

Harmonious Forest Revenge Intro Sketches - https://pbs.twimg.com/media/E7PKrRgXsAEXz20?format=jpg&name=large

BONUS - "Glitches & Stitches" webcomic (Trivia - this was made before the game-breaking bug from before battling Pandora, the Boss of World H, Rumba Temple, got fixed, out of Webb's embarrassment, while we waited for the fix to go live (felt sorry for him about that, though.). Take a look, if you wish. It was on TinyPic before it got shut down, so you know.)

Page 1 - https://pbs.twimg.com/media/E7espgOXMAAhs3K?format=jpg&name=medium

Page 2 - https://pbs.twimg.com/media/E7esqosWEAYDKJt?format=jpg&name=medium

Page 3 - https://pbs.twimg.com/media/E7es8RoWQAcBrDz?format=jpg&name=medium

Fri, 12/31/2021 - 06:51
#8
Bernston
Months of Silence...

Well, Kokopolo's anniversary year's going to end soon, and there's been long months of silence since activity on Kokopolo's recent adventures were last spoken. I know that there's still that small potential something's still in the works since it got mentioned, which I'm excited for, but I'm eager to find out what that something is to help get the past games more attention than before.

Still, I really am hoping to see some more activity on Kokopolo very soon. I've not yet seen any word on Kokopolo DX's new story, stages & bosses, along with some new features yet to be seen, other than the camera zooming and leaderboards. I know Keith's been busy, but he's yet to put new posts regarding activity, and too much inactivity on that or other project gives me concern.

Maybe a couple more people should think about joining Tanukii Studios to help on whatever games the studio's working on. I know Keith's been doing well mostly by himself, but, I feel he could use some more enthusiasts & fans of Kokopolo willing to help him on any new games in progress, even new Kokopolo adventures.

Anyone willing to speak to him, or to Tanukii Studios about that, if needed, here's the links in case. Please consider visiting there time to time.

https://twitter.com/WebbstaWebb

https://twitter.com/TanukiiStudios

Once more, congratulations to 10 years of "Go! Go! Kokopolo", and here's hoping to many more!

Nearly forgot, images to the summary of Kokopolo DX.

Kokopolo DX Introduction - https://pbs.twimg.com/media/E7zVCRjXMAkWTGL?format=jpg&name=large

Kokopolo History So Far - https://pbs.twimg.com/media/E7zVDR9XoAE100U?format=jpg&name=large

Kokopolo DX Overview - https://pbs.twimg.com/media/E7zVEK4X0AMo9Xo?format=jpg&name=large

Kokopolo DX New Features (NOTE: The map shown in the image is not to be considered final. Its a W.I.P., as with anything in a game in development) - https://pbs.twimg.com/media/E7zVFM-XMAME1TC?format=jpg&name=large

Wed, 06/01/2022 - 18:58
#9
Bernston
Ok, it's been a while, again...

It gets tedious waiting long, but I've been patient on Kokopolo DX's progress. I, and sure enough, some people know and already knew, have heard it will have, as with the past games before, 80 all-new stages, encompassed through, guessed right, 10 all-new worlds(names yet to be known). I always knew it would mean all-new bosses to face, and, as confirmed by Webb, there are going to be all-new bosses, rather than re-using past bosses. Good thing, because re-using past bosses to the next game's boss roster would take away uniqueness, variety, and freshness to them.

If anyone wants to wait until launch(whenever that is, but hope it'll be very soon), that's OK, but to those who want to see them, be warned, SPOILERS on their designs abound. But, I can say the name of Kokopolo's central target(so far, the series has yet to have actual villains to be properly labelled main antagonists, so in taking to the present absence of evil forces/villains in the series, I've labelled the final bosses in the series "Central Targets", because of how they've been the targets to Kokopolo's riled up anger from accidentally disturbing his slumber time and time again) in Kokopolo DX... King Z.(just that right now, but the complete name is yet to be said), seen in the artwork above. His design is really cool to see. Majestic, even. Waited long to know his name, which should've been way shorter than when the game was already announced.

I know many in the SK community may not know the series, the characters, nor the games, but I encourage anyone online in the forums to please stop by and take a good look and take the time to admire and appreciate it. You'll enjoy the artwork as I do today.

Also, there's nobody else that posted videos of "Harmonious Forest Revenge", the first game, aside from only one that showcased the only way to get the game's peace ending. Why is nobody posting videos about that great DSiWare game yet? Can I guess that people are far too busy with anything else to do it, such as playing a bit too much mobile games, online games that aren't MMOs, or some other things in their lives outside gaming? It could be any of 'em. Nevertheless, if someone out there could do that sometime, it'd be good to have the game get more attention.

I've seen playthrough videos of "Space Recipe for Disaster", and that's nice. Just a bit discouraged about hardly anyone playing "Harmonious Forest Revenge". I still have both games to this day, already beaten them, too, but feel not many people are playing them lately. I mean, I get the complaints about the first game's toughness when it comes to the level layouts, the screen size, and enemy and hazard placements that discouraged those who bought the game to give up too soon, but, me, I didn't give up. I played it to the very end and won, even on Expert Mode.

Speaking of attention, I've been to the series' Twitter account, and read there's something that's yet to be announced to get more people talking about the games, especially "Super Scratch Cat Fever". I still don't know what that is, but I really hope it will be worth the attention the series should still get now.

Tue, 06/21/2022 - 08:24
#10
Bernston
Well, it has happened.

Tanukii Studios has just announced the re-releases of Kokopolo's adventures, "Harmonious Forest Revenge", and "Space Recipe for Disaster", coming to the 3DS in physical form, in partnership with Limited Run Games(look that up, its a company dedicated to keep physical games in stores, alongside others that are still around today)!

The collection is called "Go! Go! Kokopolo - Anniversary Collection"!

It is essentially a collection of both games that were available in Nintendo's digital stores, brought back onto the 3DS physical game card, especially because the first game was removed from the DSi Shop due to the first game's former publisher shutting its doors in 2014(that's Room 4 Games, before the same people that worked in it opened up Berries & Company, in case you don't know.)

The collection will have the games in physical game carts separately or in a dual pack, but, the games will also be in the collection's Collector's Set with its own Limited Edition Coin to commemorate the wildcat's adventures, the Original Soundtrack CD to listen to the games' songs(yes, CDs are still around, and always will be, don't complain nor judge, people still love CDs, that is that.), and 4 Sticker Sets.

Check out the image about the collection! Artwork is still very cool, as always! - https://pbs.twimg.com/media/FUmJthjXsAcWp1i?format=jpg&name=large

There's even a new trailer for it! Please take a good look! - https://www.youtube.com/watch?v=1mpepzYg014

This collection is the exact chance to those who have missed out on the first game to actually hold it in their hands in its physical re-release and share its joys to others who have not heard of it, nor its sequel, still around on the 3DS eShop digitally.

I didn't say it would be the last chance, you know.

That must be what Webb mentioned all along. What a very great way to keep the series' attention going in!

If anyone is up to it, which I really hope they do, when those games are ready to be purchased, be sure to have any Nintendo 3DS model or buy any one(not a specific model only) in order to play them. This will be another amazing opportunity nobody will want to miss again!

Still hope Kokopolo DX gets launched real soon.

GO! GO! KOKOPOLO DX: SUPER SCRATCH CAT FEVER SCREENSHOTS

SCREENSHOT 1 - https://pbs.twimg.com/media/E7zT3vRWEAA5ycW?format=png&name=large

SCREENSHOT 2 - https://pbs.twimg.com/media/E7zUXKTX0AIqzwN?format=jpg&name=large

SCREENSHOT 3 - https://pbs.twimg.com/media/E7zUYlRWEAETrYa?format=jpg&name=large

SCREENSHOT 4 - https://pbs.twimg.com/media/E7zUZ2hWYAQ1bEW?format=jpg&name=large

In case previous to NGamer issues links were down, here's the working links placed.

NGAMER PREVIEW 1(OCT 2008) - (working link - https://pbs.twimg.com/media/E6xEFdVX0AE3Oux?format=jpg&name=large)

NGAMER PREVIEW 2(OCT 2008) - (working link - https://pbs.twimg.com/media/E6xEG-iX0AMPf4J?format=jpg&name=large)

NGAMER PREVIEW 3(DEC 2008) - (working link - https://pbs.twimg.com/media/E6xEH9tXMAootCG?format=jpg&name=medium)

NGAMER PREVIEW 4(DEC 2008) - (working link - https://pbs.twimg.com/media/E6xEI6_X0AU37D-?format=jpg&name=medium)

NGAMER PREVIEW 5 (FEB 2009) - (working link - https://pbs.twimg.com/media/E6xEPG7XsAEyg_b?format=jpg&name=medium)

NGAMER PREVIEW 6 (FEB 2009) - (working link - https://pbs.twimg.com/media/E6xEN82WYAIcwIy?format=jpg&name=medium)

NGAMER PREVIEW 7 (APRIL 2009) - (working link - https://pbs.twimg.com/media/E6xEQINWQAEoB-E?format=jpg&name=medium)

NGAMER PREVIEW 8 (APRIL 2009) - (working link - https://pbs.twimg.com/media/E6xERa6WEAAcCe1?format=jpg&name=medium)

NGAMER PREVIEW 9 (APRIL 2010) - https://64.media.tumblr.com/b4474da9e4ee7d134af2d384caa19e16/f069938b12f...

NGAMER POST-LAUNCH ISSUE PAGE 1 (SEP 2011) - https://pbs.twimg.com/media/E6xEWyeX0AEWqM3?format=jpg&name=medium

NGAMER POST-LAUNCH ISSUE PAGE 2 (SEP 2011) - https://pbs.twimg.com/media/E6xEXtnXMAAYXtD?format=jpg&name=medium

(now, unrelated, if only the same could be done for the Oscar games(yes, I've read of it, another obscure series that needs more attention since the latest game was in 2011, and not a single sequel got made on the 3DS), the series that had 4 DSi games since the original's launch, and loads of DSiWare & WiiWare games, yes, even bad games. Good and bad games, they all still deserve to be re-released time and time again. They all deserve second chances, both physically and digitally. There REALLY needs to be an actual successor to the 3DS, which is still NOT the Switch system family, or a really new true handheld gaming system to serve as such a one, much more stronger than the 3DS & even Switch. There are certain unique gaming experiences loads of really good gamers can't part without, and the DS the 3DS are those unique experiences that need to keep continuing on, especially since those unique experiences have gotten so close to a lotta gamers' hearts greatly, and just because the Switch is a console that can be taken as a sort of a handheld doesn't mean its a complete replacement to all Nintendo's previous handhelds. It never has, & still never will be, no matter what people still say. And there's still the matter of keeping up with the game preservation. No one can bank on one system to do both forever, you know. Can't be single-minded, single-sided on the Switch, nor mobile gaming, which will still never replace handhelds. Sorry for this to be long, but I still stand my ground on real gaming and keeping the true handheld gaming experiences alive & running perpetually.)

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