This was overall a great update in my opinion. I have just finished running an SL myself and I have to say it's a lot easier and definitely a good balance of difficulty and reward. It took roughly half the time compared to before most of the party only used 1 spark. We ran Darkfire Vanaduke. This in my opinion is a welcome changed and the bugfixes are good too. Thanks!
The addition of zoom in Lockdown is a questionable addition in my opinion. It kind of invalidates of recon's invisibility as strikers and other classes can just zoom out and see a recon go invisible, and then go and eliminate them. As Recon is my favorite class to play, I think the zoom should either be a special Lockdown mode or removed entirely.
Again, overall a great update. I'm curious to hear what other people have to say about the changes.
Yeah, Recon users will definitely suffer, anyone can spot any recon cloaking/uncloaking in a larger area of the map, so it's harder to use the invisibility to advance and/or cap points. Striker is already pretty overbearing in the entire game with their speed and buffed swords/usable guns, this will just make Striker users even more powerful against the other two classes.
Playing zoomed out so far is a little strange and uncomfortable, people who'd want to play zoomed in would be at a far disadvantage than players who play zoomed out, which many may choose to stay zoomed out through all of their gameplay.
I don't plan on playing Lockdown while this exists.
The amount of zoom out it grants is a bit excessive, I would mind less if the strength of it was lessened by half, or just hope it gets removed entirely.
There's ways knights know what's going on in the game and where enemies/fights are happening by seeing what points are being uncapped, and the movement of teammate dots on the map, easier viewed on the overlay map. It is easy to recognize when an ally is in a fight. It would be nice if GH actually gave us the reason of why they made this zoom functionality in the first place.
There is still a problem with enemies flanking from below, this zoom addition helps specific circumstances but on any upper-part of any map you're still at a disadvantage since you can't see below due to the angle of the camera view.