With the recent update resolving the issues with shadow lairs, fixing a handful of bugs, and adding a new zoom feature to lockdown, it's clear that the style of updates for Spiral Knights has shifted. It's less likely we'll get a single, small change to the codebase at quick intervals (outside of perhaps largescale updates), and so I have a few pieces of speculation as to what types of update structure we can expect.
DISCLAIMER: Please note that this information may not be 100% factually correct. These are primarily assumptions I can gather into the workings of Grey Havens based on personal experience, the current state of employment in the United States, or information gathered from other players who have done a bit more research either based around individual staff members that have their name publicly visible via the game credits.
I feel to open, it's worth noting that Grey Havens is a small company. Before obtaining Three Rings staff that didn't go on to new things when SEGA shut the studio down, I can't imagine Grey Havens had more than ten employees. Their primary goal then, and to this day, is to maintain old Three Rings games and keep them running, which does not require an active development team, and likely only requires a part time support team.
Upon acquisition, the support team for Spiral Knights was cut from around 22 support members to around 6, with one of them being brought back on later. If each member were to work 4 hours a day, every day, then it would cover the entire 24hr cycle. But if you've sent a ticket in since the change over I can almost guarantee you that it doesn't feel like a 24hr coverage, which is definitely acceptable, but it's something to keep in mind. This would suggest regular times or days off (which is good, they deserve that time off), which to me, indicates a part time schedule.
In the United States at least, we have been slowly moving more and more towards a "gig" economy. For those out of the know, this basically means "don't have employees, have contractors" - think of Uber or any company that lets you "set your own hours". This is a way for a company to keep costs down while not binding an employee as hard to the company. This is great for part time work, but can get a bit tricky for full time work, especially because contractor costs are usually a fair bit higher than a standard wage due to the fact you only have them work until the job is done instead of just being on call all the time.
With how small Grey Havens was before acquiring the Three Rings staff and IPs, I can imagine a lengthy process where Grey Havens needed staff full time to aid around the clock with the transition and a few updates, but likely were planning to move staff to a contractor position after some time. This would also give various staff members the ability to find other work for their main source of income while still working on the game they love.
A common topic that shows up on all platforms of discussion about Spiral Knights is the topic of developers. We're pretty certain we had at least one developer working full time for several years, but currently we do not know of any developers working full time on Spiral Knights. While this may make some users upset, this doesn't actually mean that updates, patches, etc. are out of the question. Grey Havens seems to have a positive relationship with current and past employees (as far as I can tell), so it's fairly likely that even if they do not work directly for Grey Havens anymore, they could still score contract work with the company when they deem it necessary.
Until this last update, we didn't have any "proof" that this would happen. However, with updates to Three Rings github directories from a developer that used to work full time for the company, and the fact that they appear to also release personal projects still with this account (ie, it's not an account owned by the company), it's fair to assume that this last update was developed by a previously-full-time employee who was contracted on to perform an update per Grey Haven's request.
Since this past update was heavily inspired by requests from the community (see: shadow lair fixes) it's safe to assume that yes, Grey Havens does hear us about our complaints, however active work on the game may be less of a "they can do one simple small fix", and instead, we can expect updates based on a high hourly rate. Because of this, we should expect less frequent updates, but when we do get updates they will likely be several things bundled together that can be solved together relatively quickly.
Does this cut out the ability for us to receive entirely new content? Not at all, but making something completely new is definitely more expensive than fixing or adjusting something else. While this is the case with a normal company as well, it's even moreso showcased when a contractor is the one being paid.
- - - - - NOW TO THE ACTUAL QUESTION - - - - -
With all this background out of the way, what types of things would you like to see in a bundled update? What small things, such as bugfixes or less complex additions or changes, like a change in weapon behavior, would be fun to see all together?
Personally a few things I'd like to see would be:
- A change or fix to the newly introduced Lockdown camera to make it more top-down than a wide view
- Give the Lockdown Striker class -2 to all statuses
- Change the effects of crafted health trinkets to be percentage based rather than flat health increases
- Fix the damage numbers on Neutralizer to better reflect its statusless nature (currently it acts as if it has a status attached)
- Change the Hunting Blade and Wild Hunting Blade's damage type to be purely piercing damage
- Remove the Emergency Revive from the Elite difficulty, and make Sparks of Life drop more frequently on Normal Difficulty
I believe these changes would be perfect for a few hours of contracted work for a minor update. Obviously if there's any other adjustments, such as backend fixes or database changes, they would happen too, but for a front-end customer-facing update, I think these changes would be a good improvement without breaking the bank.
If you had to bundle up an update, what would you want to see? Keep in mind we're looking at fixes that would be a few hours of dev time. If your fixes can be made in only a few minutes, or take days or weeks to test and prepare, then try to add or reduce items so that it's likely only a few hours of dev time.
short things I would like to see are
1-go over the maskeraith haunted haze ghosts damage and make a few adjustments
2-do more with abnormal status's like making the deconstuctor do defense down or make the amputator do defense down or heart attack
3- modify the misplaced promissory note and put its effect on plate, skelly, magic robe, and jelly lines, also make versions of the trinket for other damage types
4-strap a electron charge vortex to the winmillions charge attack
5- make it so that vials and orbitals dont drop from loot boxes, only items like mecha knights, artillery strike etc.
6- make the elemental shield lines do the status that they are imbued with.
thanks for the analysis Fangel, down the road I would like to see a battle buddy of sorts, but I understand that would probably use alot of time resources to balance, but I can still hope.