These are usually not worth opening up in the first place, and exploring through Arcade is realitvely unrewarding, and when it is, it's pretty inconsistend due many factors adding RNG to the run, and this is specially the case with other methods of gaining crowns or other important items in the game.
I think removing energy doors from many of these locations would make Arcade be played more often, specially knowing danger rooms are a thing.
Can we remove energy doors?
Sun, 07/23/2023 - 14:25
Leidran
i do agree they need to do something to make people play more arcade but sadly if they remove the energy from the doors, they would need to nerf either the amount of boxes as rewards or nerf the orb / sparks drop rate even more... which i honestly would prefeer to pay 10 CE instead they nerf that.
arcade isnt played a lot because usually dont generate so often levels that give nice rewards such a clockworks, arenas and jelly farms, and even if they generate clockworks at 26-28 you have some chance that the level dont have a danger room. you know what i hate? when arcade give me a depth 28 clockwork which its only the starting room, one fighting room, middle stage party button, door locked with key puzzle, then exit. yeah it happened me twice a small clockwork level.
thing its people dont want to play arcade because once they unlock king of ashes they just dont stick out of it, because it offers them a big payout, enemies that are easy to deal for them (from what i read people hate to deal with gremlins and fiends) and dont take a lot or 20-30 mins if you do full run. meanwhile arcade depends on generate decent payout levels and even you have to wait for the elevator change the level if you got late to hop into the clockwork/arena icon and the elevator switched the icon.
For me what they need to do and it wouldnt require big changes and can be done without modifiy a lot the game (unless they do it with their new engineers if they hired them) its:
- just balance the payout on all the levels in the game to be similar to the dungeons levels, if lets say vanaduke mission give 8600, then balance depths in arcade 24-28 to give 8600 crowns regardless the level type, arenas, clockworks and vaults in arcade should left untouched as the reward for it would be like having a jackpot level.
for me that way would be a nice way to play arcade because now i can just play any level without worry to choose the right levels to get good payout and without need to wait for them in the elevator, because spamming KoA just to get crown and to play with people really just made me bored with the game.
Of course that still dont fix the problem, but at least for people who want to play something that isnt KoA and in party would be a good start (arcade would require something special like special tokens in danger rooms that could be change for weapon reskins or even unique costumes with a new NPC)