Spiral Knights 2023

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Lyrical-Life

First, I'd like to thank the people who brought Spiral Knights to life.

Design: Nick Popovich, Jordan Collie, Chris Lum and Steve Butler.
Engineering: Mark Johnson, Andrzej Kapolka, Ray Greenwell, Sylvain Royer, Lars Harrison Additional Art by Rick Keagy
and Sean Keeton. Art: Ian McConville, Cory Sponseller, Shawn Parkhurst, Joshua Gramse and Ned Hugar.
Music and Sound Effects Main Soundtrack: Mr Harry Mack.
Production Team: Tom Schofield, Daniel James, Michael Bayne, Kim Boyd, Chris Olson, Kim Rogers and Haruki Satomi with additional Design from
Rob Shirai. Engineering and Operations: Nathan Curtis, Jamie Doornbos, Matt Jensen and Greg Sutter.
Also, SEGA for putting a world renowned corporation behind Spiral Knights and The Grey Havens team for essentially saving the game.

Let's take the funds from purchases and start saving.
Let's make some connections and talk with our colleagues.
Dig up the old commercial footage and put that designer to work.

3 billion. That's 3,000,000,000 potential consumers with increases every year.
Now you guys missed a HUGE opportunity in 2020, but that doesn't mean you can't benefit from
market growth acquired during then and the current. Introducing Spiral Knights to that large pool, even with a return of 5-10% will drastically increase
the income of Grey Havens. Numbers don't lie, and while Spiral Knights has been sitting in a stagnant pool for the past decade, over looking
an ocean of potential, other games are making a fortune.

GO MOBILE, yes! Mobile.
This will give you the revenue to pay to get new content created.
2011 smart phones were hardly smart and incapable of processing games like Spiral Knights. The game was good, then we changed hands
and we got lost along the way. Here we are in 2023 and I just wonder to myself..do you NOT like money? Do you doubt your product?
Where does my money go? Am I putting food on your table or buying you a drink, because I know it isn't going into
creating new content for the game that I put my priceless time into. Hard truths but apparent.
This game is a Flagship not a support for another game. The game is G rated, parents aren't downloading games of a web address
over the app store app. Your market is insanely large with phones, tablets and age ranges. Go mobile, put out promotions and start working on DLC's.

(Would love to see the knights get home, but only after completing the original game, and then we can travel back and fourth. Open world with dungeons because guess what? they followed us home! and the secret to saving our own planet lies between both worlds. At home it's caves with depths and you better believe we are going to the core, what secrets lie therein?)

The Grey Haven team does a great job and we don't want to see the title change hands again or worse. We all appreciate the work you do,
but the community (the $) is speaking out for change in the right direction.The change is long overdue and whatever hurdles you may have in obtaining this the community supports you.

#SKM

Thank you,

Knight

Kx-Ragtag's picture
Kx-Ragtag
Uhh.....

Pretty sure the money goes to paying the server and upkeep costs for the game..

Also you have to pay for the tools to put a game into the mobile engine and that gets pricey. while some of them probably want to do that it would mean making a buncha hires and paying a buncha money beforehand that they might not actually have.

also looks like they decided to test the waters of publishing with a game called arcane waters, although i think the developers have left 'em high and dry.