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Sonic's canon inconsistencies are mind-tearing!

3 replies [Last post]
Wed, 10/25/2023 - 13:50
Bernston

I'm getting too sick of constant back and forth backtracking in terms of canon management in the Sonic series! I don't know where to begin.

To state, its a post to let out frustration about what the Sonic series is going through lately and what could and can be done to address this good. Some kindness is necessary, please.

To start...

The Sonic canon seemed to be in a constant flux, which many people seemed to be content with for a while, but the idea to keep it under control would be in the cards. The overall execution is recently not well-managed.

For long, there was lack of canon coherency among several Sonic installments. Not counting different series taking place in their own continuities, the Sonic series had been in its own chaotic inconsistent path of maintaining its canonical coherency... until lately.

When Sonic Generations came out, the character was previously partnered with a once-past self of Sonic to stop the evil being responsible for trying to reshape time and space to suit Dr. Robotnik/Eggman's needs for conquest, but those efforts where thwarted, and normalcy was restored. The thought of Classic Sonic being Modern Sonic's past self was thought to be as it was.

Until Sonic Mania and Sonic Forces showed up and changed what was supposed to be a different establishment to the Sonic series, with Sonic Mania supposed to be taking place in a different dimension and timeline separate from Modern Sonic's, and Forces following on Mania's ending where CS himself was brought to MS's dimension and timeline to bring an end to the war in progress.

Forces felt that Classic Sonic having his own dimension and timeline, while seemed to be baffling at first to many, seemed to garner greater sense concerning the existence of different Sonic characters designs standing out from each others' timelines. Even the mandate was meant to state that no characters made for Modern Sonic's timeline would ever get their Classic selves debuted, not even Shadow the Hedgehog, and vice versa. That's what I truly felt this should be so.

The unveiling of Sonic Origins, the latest compilation that tries to tie all games together in a self-served attempt to tie whatever linear coherency the series was close to having, and self-claiming to be the so-called "definitive"(not really and truly that, to be honest) collection of Sonic games, tries to undo whatever sense we're close to have across canon consistencies, barring the previous standalone game original emulated re-releases being unavailable to purchase. Those should've still remained available to buy alongside the compilation. A severe, harmful consequence and contradiction to game history preservation on several fronts, I may add. Those original games are still better off being re-released via emulation and alongside refreshed re-released that went under the Retro Engine treatment, like how Sonic 1, 2, and CD have before, with 3's both halves joining in, with settlements on certain music rights being sorted out.

To summarize this...

All this "Classic" and "Modern" name brandings to the Sonic franchise and their attempted unification to such brands is starting to lose sense and coherency now. I don't know what Sega and Sonic Team are trying to pull on us behind closed doors, but whatever they're doing is making the inconsistencies far worse than ever among fans trying to settle on "Classic" and "Modern" Sonic being their own timelines instead of being the one and the same. Even the latest installment, Sonic Superstars(which is not a solid continuation to whatever installment they try to make it a follow-up of, which will be said another time), tries to wedge itself between Mania and Adventure, but that doesn't truly make sense at all! It is making canon consistencies a lot more worse than ever.

I think the upper management of Sega and Sonic Team has become far too more one-sided than we thought. Yanking fans' thoughts and getting their hopes up again truly shows their vanity they truly have in their hearts. Even they don't bother truly addressing Origins' several problems people keep encountering over and over again before moving on. They think and feel in their one-sided mindsets that inferiority in quality and caretaking of their games is the superiority. One and done to patching that compilation, as proven, never continuing on with it.

If Sega and Sonic Team truly feel the collaborative efforts of Taxman and Stealth are expendable, as apparently proven in their vanity, then what respect among fans would they have left if very little to none is kept at all? Even such mistreatment's been proven by Stealth himself, as shown in these posts...

- https://twitter.com/HCStealth/status/1540161919851540480

- https://twitter.com/HCStealth/status/1540162118216888320

- https://twitter.com/HCStealth/status/1540162236294889473

- https://twitter.com/HCStealth/status/1540171478980710400

Moving along about canon consistency management...

There's a rather interesting video I've come across that could and should have cleared up such nonsensical inconsistencies up about Sonic's selves being their own timelines instead of being only one - https://www.youtube.com/watch?v=X8h0rnCZYyI

I feel the series should've been far more better off by having a proper, unified timeline naming system for specific, separate concurrent timelines in the series, in a vein familiar to other series handling different continuities, like Marvel's comic series, for instance, such as Modern Sonic's being S191-98DC and Classic Sonic's being S191-61GS, in order to keep the dimensions/timelines completely separate, unique and coherent to each, both having identical pasts, i.e, sharing what took place in those games, but different events across later games to make them stand out from each other, as we thought we were supposed to have.

That would make much more sense and keep canon inconsistencies to a complete minimum, make matters more definitive, and put an end to this actual chaotic canon management inconsistency once and for all.

Would you feel far much better for that proper correction to such inconsistencies to be truly implemented in this manner? I would be far more satisfied with it and truly move on from that ongoing debacle far sooner.

Sat, 10/28/2023 - 11:55
#1
Kx-Ragtag's picture
Kx-Ragtag
this is a topic?

Nobody cares. sonic's a game franchise for children, they don't care if two games don't match up because the games aren't a single narrative. the next game will be different from the previous game to attract new kids to play it and if they don't make sense together nobody at sega cares.

honestly i always though sonic was a trash franchise anyways, sega should review their other franchises for new games instead of always dipping into this dumb series.

Thu, 11/02/2023 - 01:06
#2
Bernston
Hold the phone.

Its not the franchise that's what you thought. What I believe what's actually trash is the mishandled management of it lately. Management, not the franchise itself. I don't mean those that did good on key games. I mean the upper management that I've took notice.

Sonic is not limited to children alone. There are those have been with Sonic since the beginning were children, too, so don't downpour their spirits along with other children's.

Sonic Mania's been one of the best games that came out in a long time because it utilized the Retro Engine to continue the actual goodness the past games left since Sonic 3 itself. I mean both halves, you know. What Sonic Mania got right, in terms of structure, formula, and cosmetics & such, surely was far more well-deserved for it to be one of the best 2D Sonic games yet.

We just have to remember that even though there were few original new Zones with a rather good story, it was made and meant to be an anniversary commemoration of the franchise. Just because it had very few original Zones doesn't mean we have to bash that game down for it. It's an anniversary game, for crying out loud. That's what that game's purpose is.

Many people have been expecting or wanting a "Sonic Mania 2" just because the game's great or whatever, and I don't mind the praise, but, I feel continuing the anniversary aesthetic in a game like that just wouldn't work. Even there are key reasons why continuing the anniversary theme won't do well in a new 2D Sonic game like that.

To have an actual new 2D Sonic game that continues the structure from Sonic 3 and onward, along with continuing on using Retro Engine to keep up what Mania picked up and got right, it'd need a new story that truly follows from Encore Mode's events, such as Dr. Robotnik's escape from a self-destabilizing pocket void created by the haywire Phantom Ruby, all-new original Zones to go with it, and stellar improvements to ensure more new 2D Sonic games continue on from that long-standing, albeit not often used lately, method. There's no need to continue on the anniversary aesthetic. Just the actual 2D aesthetic that made Sonic great.

Sonic Superstars, on the other hand, has not done very well in trying to nail down what Mania truly got right. I mean, I kinda knew that would happen upon first sight. That game tries to go for the 3D/2.5D aesthetic in what was presumed to be the next best Sonic entry, but, in truth, its far from it. I mean, its not an actual proper follow-up from Mania's story.

For such, it uses Unity as the engine, no big surprise, and the soundtrack, from what people said, is surely lackluster in energy and coherency across the game. Despite another attempt to nail the physics done right in Mania, Superstars just doesn't really nail it down. Even the high bounce jump height from jumping on a Badnik or Item Box is not accurate.

The video from NicoCW's post proves that point - https://twitter.com/NicoCVV/status/1716951241539108946

The post thread that follows it is there. Just use a more safer, less system resource taxing workaround to it without making an account.

While the levels are indeed original, as what people needed, the overall execution of 'em just didn't feel right. The levels, from what people have seen, are quite overabundant in the 4-player co-op mechanic the game overly encourages. I mean, 4 player co-op's not bad in a game. Its the overall execution and handling is what matters. If handled right, it can be a very good game. Mishandled improperly, well... you know, the opposite.

The character-exclusive Acts aren't a bad change, but Freedom Planet has already beaten that game to the punch with character exclusive stages of their own in their campaigns without compromising its Sonic-based, albeit modified, structure, formula, and their abilities, too.

The Chaos Emerald powers are not bad, because that subject's not been touched on, other than using them to achieve the good ending. The problem in Superstars, the levels were designed to make them a bit too reliant, hindering the basic flow of a great 2D Sonic game. Their design makes them more of a huge hindrances than a big help in navigating them. The execution of the Chaos Emeralds' powers & the levels' flow should've been better. And the powers' names should've been better, too.

The bosses, I can say, are not very well-executed. From people have experienced, they're far more like slogs in trying to take them down, even though the Emerald Powers are there to try to alleviate that. Hardly people take enjoyment, and just stop trying to overcome them failure upon failure. Even the final bosses are worse slogs than the previous. Don't take my word for it. Ask those that have been through it.

The so-called "positive reviews" are more likely paid offs just to try to sugarcoat what the game got wrong a lot, in many aspects. Even more prematurely, an accolades video is already up just to try to rub in too much people's faces that didn't enjoy the game, but those in the minority of trying to praise Superstars, they're no match for those in the climbing majority that say otherwise.

Even the game's sales are not very well. Only by slightly over 4,000 in JP, compared to others that have done better, such as Sea of Stars' 250,000 on first week. Post from the game's first week sales is here - https://twitter.com/seaofstarsgame/status/1699175546930766092

It is an RPG game, yes, but it does far well, even using the ever-proven pixel art aesthetic. Of course, Mania did sell good. Its just that the other people that have been a bit too focused on other games to even try to help with the game's sales, digitally and physically should've been there. It is not a bad seller as others think or misconceived.

People even refunded Superstars shortly and skipped on buying it because they don't want to continue on with the slogginess the game's bosses gives & so on. Doesn't matter if it gets discounts. They just don't want to keep going for it, & rather play and/or buy Mania and other great pixel art games more than Superstars.

There are also a lot more bits Superstars gets wrong besides what I've laid out, such as cosmetics, game mechanics & such, but I don't want to carry on.

In short, Superstars is a mere several steps backwards in a 2D Sonic game. Sega really needs to overhaul their management and better re-evaluate and change their franchise & IP decisions to better their customers. Otherwise, far more rougher, rockier roads are ahead for them... if more vanity and hubris doesn't keep them from doing bad decisions, though.

I might've veered off-topic about Sonic's canon inconsistencies in this, but I had to state some thoughts about this.

Fri, 11/03/2023 - 22:22
#3
Bernston
A few more tiny things about Superstars, though. Sorry.

Did I forget to mention the animated cutscenes in Superstars? I've seen the intro, and I presumed that, from people seeing them, they're obviously kinda like mostly rushed in scenes put in at pretty much the near-last second, ranging from not so fluid animation and somewhat less stellar framerate and rushed compositing. I mean, the intro, and pretty much the rest are improperly zoomed in that doesn't fit evenly with the actual widescreen ratio and cuts out bit much of the picture's animation viewport expected from prior scenes that fit well with the ratio, such as top to bottom and left to right. I instantly noticed that by sight.

Its not meant to cater to an unusual screen ratio. Just 16:9.

Sound placement and assignment in scenes, kinda not very well managed.

Intro here - https://www.youtube.com/watch?v=MYbBM7yg8CU

All scenes here (SPOILER WARNING) - https://www.youtube.com/watch?v=vTHQIn0zzvc (Also, in that video, the compositing in the intro, in comparison to the previous, just seemed to be a bit worse, like the unintended fade-out and in with the shot of Sonic running and jumping from an island in Northstar Islands.)

It seems the animation companies behind these scenes have been pretty much under rush and crunch time to get these in the game before launch, even the last scenes to the rather non-coherent story.

I've seen scenes that have been managed far well before. I know.

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