Most of the time a game event tries to emphasize an experience you don't ususally have. Winterfest offers tough battles or just the winterfest mood. Casino and Pumpkin events make you run arcade more and explore the vast clockworks.
Kat event tells the story of a man so unlucky that centuries later his grudge still haunts the clockworks. It has successfully made me experience this, but why?
When it launched, Kat event had a the poor foundation of being a horrible RNG check, but it was made up for by how many ways you could cooperate with your guild mates. It turned a 4-player co-op game into a guildwide co-op game. We'd split up and constantly communicate cats, and everyone would join as quickly as possible before the spots were taken. I've never seen this game be engaged so actively.
This is gone. The event, taking place in a co-operative action game where the main draw is combat, is focused on making you avoid combat to spawn kats as rapidly as possible, and for the same reason you do it alone because there's no simple way to swap missions as a squad. You have to start a mission, load, then be joined. The loading screens are about as long as the runs, so everyone just splits up and says nothing to each other because there's no point.
So there's no point talking about the event, and definitely no point talking about strategies for the event: If any are discovered, they're patched out. I can only talk about two things with my friends playing at the same time as me in silence: How much I hate this event, and all of the other games out there that are much better and don't do this. The only for of social engagement left is trading for margel spots, which is trading currency for a promise. The game's policy says you shouldn't engage in trades like this.
Gray Havens made us do this. The event is designed to make you play along, avoid combat, trade currency for promises, and only talk about other things we could be doing instead of grinding for books for nearly a decade without ever having a book dropped.
I don't understand why the event was designed to specifically make us do these things.
The event's problem is the community, people playing now use a really awkward "Speedrun" strat that.....mostly doesn't actually work exxcept over LONG periods, and they do that because they're almost all people that have been playing for a long time and don't like joining random groups unless they're in charge. The kat event works fine IF runs are prone to filling quickly and they very much aren't anymore because people only do runs solo for the post part or private their runs anyway. sadly there's no solution to the problem without a big cash infusion to the game to make content to lure new players in bulk and this economy won't support that.
it's hard to make a social-based event work when the players are largely anti-social which most veteren knights are now. i mean look how many open event missions you see during the event. almost never and the ones you do see are mostly people that don't have the gear to solo it yet.