Now that the responses to the survey I hosted over a week ago have met a standstill, I feel it's time to post and talk about the results. For those who haven't seen it yet and don't know what I'm talking about: https://forms.gle/kzxkwaxvR4dSPrdX6
To start off, here's the responses sheet: https://docs.google.com/spreadsheets/d/1G8PzmhtsdkIap9QXVbJ8GSgjSzd0kM8I...
I've left out the columns for player's name, discord name and what items on auction the player has bid on to maintain anonymity.
Bear in mind, this survey had gone on for a few weeks and is missing a few of the continued supply depot items which were posted after the survey was made.
Some of the data here is easier to visualize through Google forms' pie charts and bar graphs, so I've posted those results separately here: https://imgur.com/a/vt3OFO9
I will be sharing my own thoughts and community concerns to expand on this in the replies below.
Firstly, I would like to clarify on the reasoning behind a few questions, which people seem to have misunderstood.
The questions on how much you have spent on the game, whether you're a student or working, and how long you take to run FSC in particular seem to have raised a few concerns, which I want to address. Your own expenditure on the game and real life situation is none of my concern, this is simply to gauge the demographic of the community in the sense that someone who hasn't spent a dime on the game would have a vastly different view on the game's economy and what's considered expensive, than someone who spends hundreds of dollars on the game regularly. Someone who spends their day working a 9 to 5 job will have less time to farm for items than a school student. A college student would have more commitments than to care about getting an item worth 45ke in this game. Someone who takes 20 minutes per FSC run would easily have more crowns/energy available to buy items than someone who takes 1-2 hours per FSC run, and thus have a different viewpoint on what's expensive or cheap.
The point is, to have as much information as relevant so that one can consider the source of the remaining results, and what background their opinion is coming from, since this is all just subjective measures. But subjective measures can be broadened or explained upon by these things.
To expand on this, to whoever answered the form and takes more than 30 minutes per Vanaduke run, please contact me on discord, I would love to personally teach you how to run faster with little to no effort. I have quite a few guide videos for it on my Youtube channel, but wouldn't mind live coaching over discord voice call or direct messages if that's preferable.
To get into my own views on the form responses:
Overall, it seems that people are majorly of the following opinions:
- Featured auctions are nearly impossible for the common players to win. Only the select few rich merchants will get these items from featured auctions, and just resell them since they now own the entire supply of that extinct item. The rich just get richer at others' expense. Costume makers will not be able to use these items for their costumes, and what's to say their alternative items aren't of the same fate?
This makes it especially difficult if two people desperately want the same item for their costume, or even more, and it's only one of them who gets to complete their costume.
- Cosmetic items would be better suited for supply depot than featured auctions. There are some outliers to this of course, some cosmetic items can be posted to featured auction, but majorly gear reskins, mixmasters, totems, sprite pods, battle chef sets seem to be in the acceptable category for featured auction items.
My personal idea for this would be to instead have a rotation of items for featured auctions, but then later on have them moved to supply depot. This way, there's still the novelty of having them posted to featured auction, having the bid wars, etc. but people can still use these items for their costumes, they just have to wait a little more. However this would take a greater discussion on abstraction between what items fit which of these categories.
- The current daily supply depot sales are overall good for the game. Some of the item choices are really good. However there are things that can be improved upon. Some of the complaints are as follows:
A net good of these depot sales however is it's serving as a good energy sink to the rich players, and I feel it is a good step in combating the inflation in the game's community. I just hope there can be some improvement on this to optimize it a bit more.