Throughout my ten year (?) hiatus I have never dropped another game on account of a single patch. There are other games I've gotten bored of, but Spiral Knights is the only game where I've gone from love to hate in a single day. I think I can have still fun making new characters, but grinding on my main is just horrible.
No one should pretend the mist system was good. I'm glad it got replaced. I was wealthy enough by the time it was changed that I didn't feel hindered by mist, but for new players, being able to only play 10 levels a day sucked. It drove people off, or encouraged them to get friends to drag them into levels that actually paid their market price back in energy costs. The only reason to play a level that gave less crowns than FSC was to play one of the lower tier boss dungeons for different tokens, and that's probably why we got two tier two dungeons and never another tier three. It anchored the price of energy to an earlier point in the game. There were other issues, too. Spending your mist energy on crafting instead of levels forced you to take the day off, and crafting with mist was exploitable with alt accounts. IMO, mist should never have applied to crafting and it should have just been 10 elevator rides if anything. The mist system was basically the same as how some games give people a loot bonus for their first 10 or so games, except instead of getting little to no loot after your 10 you just go straight into the negatives if you keep playing.
Holy cow the forge patch was not the right response though. Taking out the half-health revive shares? Bonding through that sort of activity is the only reason to really play this game, as far as mechanics go. The only reason I am here right now is because I wanted to give a pretty lady a true love locket I found in middle school. You're telling me I can't give her halfsies anymore when she dies? She has to grind Dreams & Nightmares for radiant crystals? Her connection probably doesn't even have the bandwidth to handle that laggy f***ing level if we're on a voice call. And on top of all of that, the crystals you earn have a chance to fail to function? All just so I can unlock the right to earn xp on a weapon? If you want to have fun in this game, you play the campaign once, maybe you beg a whale to let you tag along in a shadow lair, and then you quit without leveling your items.
Seriously, the supply depo patch was aggressive. Super aggressive. "Oh yeah we're going to let you unbind weapons for a massive energy fee and then also sell those weapons for slightly less energy than the fee on an NPC market, but also for slightly more energy than it costs to make it yourself." "We at Three Rings do not interfere with the player market at all." Why am I competing with you? Making elevator rides free was for sure a good thing but the heat crystals and the depo did little more than make me feel hated and attacked, and all I got in return were some boring missions with incredibly corny dialogue rife with random names of characters we never see on screen all in hopes of manifesting a headcannon in some neurodivergent teenager's brain.
Here's what I would have done. Every level is free, but only once per day. Want to keep playing for free? Quit grinding the same levels! Want to keep grinding the same levels? Well, now they cost 10, 20, 30 energy and so on the more you repeat them. This especially helps new players because they're unlocking new levels as they go. As soon as they make a breakthrough, they're rewarded with a place to explore, whereas endgame players are encouraged to go back and help with old bosses if they've already done FSC three times today. It would have spread people out so much more evenly across the arcade. But we didn't do that. We threw the arcade out, and we got those missions instead. You threw out the thing that I think of when I think of playing this game. When I describe spiral knights the first thing I want to say is "yeah it's a game about a clockwork planet full of elevators that descend into ever-changing biomes increasing in danger as you get close to the core" but what I have to say is "it's a game with a linear campaign and no plot or conclusion." You threw out your most beautiful idea in favor of literal torture.
Ya know there's alternatives to Dreams and Nightmares, right?
Also ya don't need a whale to gain access to a SL. You can farm for a key, sure, but you can also split the cost of a key among all the members of your team if you wanna be extra conservative on your personal funds.
You wanna bring back level cost but in a modified format? Say goodbye to the majority of the player base. Limiting access to game levels in such a way is gonna push people away from playing
"it's a game with a linear campaign and no plot or conclusion."
So... your issue is the lack of plot/conclusion not the forge update itself? I'm confused