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Concerning new styles

13 replies [Last post]
Fri, 09/26/2025 - 15:31
Spark-Of-Kill

This is a message directed towards Grey Havens regarding choices made within the Wizard and Hive promos.

Firstly I'd like to commemorate the efforts to add new stuff to the game. Even with a small team, GH is still going out of their way to add genuinely useful QoL features to the game instead of letting it slowly wither way (contrary to what a handful of people think). It seems like a miracle that SK is not only still running but also receiving updates after all this time.

I'd also like to say that I enjoy the overall concepts of both boxes. (Wizard and Bug-themed costumes) But I cant help but notice a pattern that leaves me more concerned than excited for the future of new cosmetics.

I would like this to go very in-depth about the artstyle of Spiral Knights, coloring, texturing, and basically everything to do with the two most recent (new) promos. But I unfortunately don't have the time (or energy) to write and edit an essay of information about a topic that (unfortunately) might not change anything in the long run.

Instead, I decided to highlight what I believe to be one of the most important parts (and in turn, one of the biggest flaws) of the items seen within the Wizard and Hive boxes.

- Clashing artstyle

I'm more or less going to skim over most of this because I want to get to the important part. That isn't to say these points don't matter, but I think coloring is the most important problem here.

This is the part where I beg any and all GH devs to refer to Cherub's Style Guide.
(Y'know, the person whose art style this entire game is built upon)

A style that, unintentionally or not, the Wizard and Hive promos seem to directly contradict.

- Unnecessary elements.
Such as, but not limited to:

* Overuse of gold/silver trims

* Overuse of shiny/reflective bits

*Random props that should've honestly been their own accessories
(Canister on pollinator plate, sun sigil on magister robe)

*Outfits not designed with preexisting accessories in mind
(seriously, at least half of the accessories in this game will never work with these because of how awfully it clips with the costume)

As well as a handful of other issues present in these new promos. (which I strongly urge fellow community members to comment on in this post)
Too much detail in a costume turns into a problem.

- Colors & Textures

This is the part that I see as the biggest issue.

* Prismatic bits are too bright
I honestly don't see enough people acknowledging this which is crazy because this is probably the most visually unappealing part of both promos and it clashes horribly with preexisting costumes. Prismatic coloring is (almost) never brighter than player's eyes. (there are a few exceptions, but its always a small line or dot. In the case of the wizard robes, overexposed prismatic bits are plastered all over the costume. it doesn't look good)

* Prismatic coloring on outfits in this game is used very sparingly
See above (there are some pieces that have no prismatic parts on it)

* Prismatic is subtle, it blends in with costume

- Recolors
For some god forsaken reason, the items of the wizard and hive boxes use drastically different colors in their textures than previous recolored items. This is the reason why the colors are so off. (For those who need an explanation, the primary color of the wizard costumes is cyan instead of a bright red-ish color. So when you apply a color scheme to that costume piece, it ends up looking different than other items of the same color scheme)

You can easily see this in game. The wizard outfits are significantly darker and, in some cases not even the same color as non-wizard costumes. (Heavy is probably the worst offender here)

Even if the modeling and texturing on these new cosmetics were perfect (and I'm gonna be blunt here, they're far from it), the way they're colored will ultimately decide whether or not they fit in (yet alone look good) with the games' existing art style.

coloring is the most important part.

At the very least, I ask that Grey Havens returns to SK's old coloring system for future promos. I guarantee the costumes will look better than if they continue to be colored the way as the wizard and hive items.

Fri, 09/26/2025 - 15:41
#1
Grandish's picture
Grandish
I can vouch for this.

Some of the Cool-themed costumes (like Cool Pollinator Plate) unironically fit better the Snarbolax set than the rest of Cool-themed accessories and armor because of how drastically different the shades of blue are.

Fri, 09/26/2025 - 18:17
#2
Ryan-Five's picture
Ryan-Five
I agree with these concerns

I don't mean to sound ungrateful to the people still working on this game after all these years, but the bug-themed stuff at least does clash.

Fri, 09/26/2025 - 19:57
#3
Loganbug's picture
Loganbug
I agree

I think these where some great ideas but the coloring system change really messing these up, Like spark of kill said I'm, having a harder time finding costumes that go with these and its really annoying. I do appreciate all the grey havens team is doing to add QOL changes and thank those are great, but I would like to see the coloring system go back to the old one for future promotions.

Fri, 09/26/2025 - 22:14
#4
Deurus's picture
Deurus
I agree

Gotta say that I liked some of the accessories and costumes, even with their overly detailed designs, but what I don't understand is why the colors don't match the themes. This is evident in many of the color schemes (volcanic, toasty, divine, etc.), which are far from what they should be you can use this page as a guide https://wiki.spiralknights.com/Color_Pattern . Another thing is, please avoid using gold and silver details with reflections; it clashes too much with the game, which usually has matte tones.

Fri, 09/26/2025 - 23:13
#5
Hells-Wolf
A different perspective

First, I would like to state my genuine appreciation both for the much needed QOL changes and the willingness to create new prize boxes add new items for this game, the effort did not go unnoticed and I eagerly await to see it further improved and modernized (here's to not teleporting into a fire block due to a lag spike one day).

Now, I might get a bit critical but wish to state that it is in no way, shape, or form done with the intention to offend or insult any of the work but rather the opposite - done with the full intention to provide constructive criticism and genuine feedback with the hope that it could be used better improve the game and take it in the right direction.

Personally, I think that the new armors are very high quality when it comes to their texture and feel, and think that there is definitely a lot of potential for what can be achieved in the future. I do tend to agree that the color themes are off compared to what they should be and that the armors seem too polished and gold / silver trimmed as opposed to the game's more matte and simple tones. Given, to me these are minor issues that can be easily corrected, and I don't outright disqualify them from existing (alongside more traditional designs) since I think that we shouldn't limit ourself to what was previously done and to the limitations of old technologies.

I won't criticize the actual design since neither robes nor heavy or overly metallic or fuzzy armors are my personal favorites but my main concern is how lore (un)friendly the new costumes, and potentially future costumes are and may be. The game has a very large variation of armors, costumes, helmets and more and so far, varied as they may be they all felt like they belong together in the same world. The new stuff though are really stretching the limit. I can probably excuse wizard robes as Spiral HQ's take on owlite fashion but I'm really struggling to find any valid explanation for insect gear to exist in its current design.

Many games often abandon their own personal style and design by selling some neat costumes in the cash shop, but all that it leads to is breaking the theme and atmosphere of the game. Imagine logging into a medieval dark fantasy mmorpg and the first thing you see emerging from the foggy, undead filled dark woods that are dimly lit by a shimmering blood moon is a max lvl player wielding a pool noodle sword while wearing a clown outfit and riding a unicorn that leaves double rainbows behind it when it jumps. It may seem like an extreme example but those stuff do happen and are far more common than you might think.

Like I said - the models themselves look very polished and high quality but I hope that future armors will be created with retrospect to what already exists and with the intention to make it more grounded within the world's lore and atmosphere. Even for the insect box - we already have silkwings, grievers and scarabs in the game, if the costumes were based on them instead of Hercules beetles and bees I probably wouldn't have lifted an eyebrow after seeing them.

Sat, 09/27/2025 - 02:59
#6
Zhaleor
I also agree

While I do like the new items, yes they do seem to go a bit too far off the established artistic style, both in model and colour.

But speaking of colour, I also think the tech azure colourscheme was another cosmetics issue. I don't know how/why it looks the way it does, but it doesn't look right at all.
I like blue and was looking forward to more of it, but... not that mess.

Sat, 09/27/2025 - 09:56
#7
Yatez
A few things

A document was created and shared directly with Grey Havens that outlined some of these issues present on this thread, I'll link it here: Feedback Document

It was met with positive reception from the other side and has been passed along to the parties concerned.

A few more general things to note, @Zhaleor the Tech Azure colorway is reflective of the Moonstone material found in game, similar to the other new tech colors. I think it 100% adds value to costumes and I've personally seen some very creative usages of it.

As for the general modeling of the new items, I support being the team being creative and pushing boundries on what SK armor can look like-- it is extremely hard to match the "style" of older SK models, since they were made in programs/workflows that are difficult to follow in modern approaches. (Trust me I've tried)

The most glaring issue as you all have stated, is the colors. If the colors don't work, nothing will.

I'd also like the highlight the drop rate issue. If you take a look at the document and look at the Hive Box drop rates for items, you'll see some pretty gross statistics. Prior to the Wizard and Hive box, the rarest item from a prize box was the Prismatic Feathered Aura (roughly 1/800). Both of these new boxes contain items are over 4x as rare as that aura, and arent even an aura themselves. With the volume of boxes being opened, it's extremely unlikely we will see those items be avaliable for the average player to purchase without selling a kidney. (Not to mention some of these items are unbindable once bound, giving them zero resale value for the future)

Sat, 09/27/2025 - 16:23
#8
Cinoa's picture
Cinoa
.

The "Charming Cap" item appears to have severe texture issues.

Because I'm not interested in buying cosmetics I suppose I am not the target audience for these items and maybe don't have a say in the matter as a result, however as a longtime fan I still don't enjoy the new cosmetics not matching the game's established visual style. I am not sure who is creating them but it's a shame Cherub is no longer around to work on these, but I suppose that applies to the whole team.

There are a few cosmetics I happen to like, such as the Captain's Coat. But those times are long gone.

Sun, 09/28/2025 - 09:11
#9
Fallen-Feces's picture
Fallen-Feces
The tailed helm with no trim!!!!

I've posted my thoughts on the Wizard boxes before. I thought they were overall pretty good but I really didn't like how some of the coloring was handled and also didn't like the Charming Caps.

This box is like miles worse. Most of the gear seem to have some kinda metallic reflection effect on them which I really don't feel fits in this game. Not to mention an overuse of trims and an obscene color scheme. The honey beetle horn's color doesn't even match the same yellow as the helmet it's designed to go on. They use notably different shades of yellow.

Sun, 09/28/2025 - 17:14
#10
Spark-Of-Kill
tech azure

@Zhaleor @Yatez heres a short video that demonstrates the color system pretty well (more specifically why Tech Azure's shading is inverted)

In turn, this can also be used to show how the coloring of the Wizard and Hive boxes differ from preexisting costumes. (although I didnt elaborate on it too much. The main focus of that conversation was Tech Azure)

Sun, 09/28/2025 - 20:30
#11
Hatn's picture
Hatn
Most of the players love the GMs until there's a content drought

Good job to GH for moving past the old direction the game was headed into new territory.

Wed, 10/01/2025 - 14:36
#12
Cronus's picture
Cronus
Game Master
Incoming Fix

The artists are currently working on a few fixes. This should make it easier to mix and match items in the Hex box with other items in the game with the same color pattern. Similarly, the Hexagram wings will also become more visible.

https://forums.spiralknights.com/en/node/124884#comment-1075837

Edit to add: The fixes are now live along with a bunch of others. Details can be found below

https://forums.spiralknights.com/en/node/124895

Wed, 11/12/2025 - 01:28
#13
Zosu's picture
Zosu
GH stop listening to the haters

The new stuff was fine before the change.
(Honey Pollinator Plate looks like cheeto dust now, but I don't really care.)
You can never please all haters. Just ignore them and do your thing.
Godspeed.

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