Forums › English Language Forums › Coliseum Crucible › Editor Tool Tips & Tricks

Search

Any ideas for new Lockdown signals?

8 replies [Last post]
Thu, 11/20/2025 - 10:47
Gyre-Of-Guile's picture
Gyre-Of-Guile
Developer

For instance, there's a new feature coming for Control Points...

Right now if you have a control point called "CP1" then the lights that are tagged "CP1" will glow in the team colors..

Well now anything that's not a light but is also tagged "CP1" can be sent three new signals:

- "capture:0" if the left team has captured the point
- "capture:1" if the right team has captured the point
- "capture:-1" if the point has become neutral again.

So you can set-up a Handling Marker and do all sorts of fun things with gates and traps.

Any other new ideas?

Thu, 11/20/2025 - 12:01
#1
Fangel's picture
Fangel

Some way to detect which class is performing an action could be interesting. I'd imagine both an "is class" and "is not class" would work to cover all needed options.

A potential use case: a path that's only accessible to recons to give them proper flanking options, or a path for guardian to let them safely engage in fights deeper into the map without worry of interception.

This could also potentially be used to ensure only one class is available for community minigames where one specific class could, in theory, break the game.

Thu, 11/20/2025 - 12:18
#2
Gyre-Of-Guile's picture
Gyre-Of-Guile
Developer
interesting

Perhaps all that's necessary is a "class barrier" like the team barriers. You just make the special recon hallway and put a recon-only barrier on each end.

You could have a lot of fun options with some sort of secret hallway that has various one-way exits but different entrances for teams, classes, etc...

Thu, 11/20/2025 - 12:29
#3
Grandish's picture
Grandish
My two cents on the topic.

I think having a way to detect how many people have captured the same point simultaneously (at the moment it swaps teams) would be nice.
While I think that the fast capturing speed is already encouraging enough, the trigger for this could potentially be some form of events to either reward the group-work, or set off hazards, to buy time for the opposing team, whichever is up to the map maker's mood.

Thu, 11/20/2025 - 17:10
#4
Gyre-Of-Guile's picture
Gyre-Of-Guile
Developer
I think having a way to

I think having a way to detect how many people have captured the same point simultaneously (at the moment it swaps teams) would be nice.

Hmm that sounds complicated because it might be lots of signals? "capture:0:2" would mean it was captured by 2 people from the left side?

Thu, 11/20/2025 - 17:12
#5
Gyre-Of-Guile's picture
Gyre-Of-Guile
Developer
other ideas

- A super control point that is worth twice the points of others? Or something like that?

- A signal that gets sent to some sort of handler
- at the last minute of play?
- if the game is tied at the end and enters a sudden death?

Those last two would be easy to add. Just need to think of names and tags.

Thu, 11/20/2025 - 17:58
#6
Ariave's picture
Ariave
if the game is tied at the end and enters a sudden death?

We currently rely on the tied mechanic to create infinite matches, which is handy for events such as 1v1s, tournaments etc. Unless there's another way to create an infinite match I think most LD players would prefer to not have sudden death be a thing. Tied matches almost never happen naturally and if they do are typically resolved very quickly anyway. I like the ideas though!

Fri, 11/21/2025 - 06:51
#7
Witelite's picture
Witelite
Locked control points

It would be cool to have a control point that is locked behind either switches or other control points.

Eg. Need to hit 2 buttons to unlock control point, one button on each side of the map. (Could lead to people going recon to hit the button)

Or, a 4 control point map, where each team needs to control 3 points in order to cap the point closest next to the enemy spawn

Thu, 12/04/2025 - 17:15
#8
Fangel's picture
Fangel
Yes it's been a few days

I've had a few more ideas for new items or signals that could absolutely spur creativity. It might be creating new game modes though, but it would be an interesting take: team colored statues, pressure plates, keys, and key doors.

These could work in two ways: either only one team can move these items around, or they're simply color coded to allow keys to only be used on certain does, or pressure plates to only react to a certain statue/team standing on it.

Use case: you could have control points locked behind gates that only one team can open. This could require you to venture into enemy territory and work together with your team to extract the key to open the new control point.
Another example: a neutral middle path/shortcut is available by placing a team statue on a certain pressure plate. You could run into enemy territory and steal their statue to rob them of their access to this path, or require extracting your statue from their territory to gain path access.

As for me signals, I think a signal that changes the capture point ownership would be an interesting one. Combined with the ideas above, you could lock the points away and only gain points when your statue is on the scoring pressure plate.

These options would open up fast paced gamemodes such as Capture The Flag, Assault, Attack/Defend, and a scuffed but entirely possible Payload. With an 8 minute timer, these wouldn't exactly be long standing rounds, but they could create unique win conditions.

Powered by Drupal, an open source content management system