For instance, there's a new feature coming for Control Points...
Right now if you have a control point called "CP1" then the lights that are tagged "CP1" will glow in the team colors..
Well now anything that's not a light but is also tagged "CP1" can be sent three new signals:
- "capture:0" if the left team has captured the point
- "capture:1" if the right team has captured the point
- "capture:-1" if the point has become neutral again.
So you can set-up a Handling Marker and do all sorts of fun things with gates and traps.
Any other new ideas?
Some way to detect which class is performing an action could be interesting. I'd imagine both an "is class" and "is not class" would work to cover all needed options.
A potential use case: a path that's only accessible to recons to give them proper flanking options, or a path for guardian to let them safely engage in fights deeper into the map without worry of interception.
This could also potentially be used to ensure only one class is available for community minigames where one specific class could, in theory, break the game.