We're still working on more improvements to the editor. Below are the changes from this update:
- Sky Islands props added.
- Ground tiles and walls can now be used freely if they don't connect to the level entrances.
- More Clockworks ground configs added.
- Cleanse pad and heal pad can now have their parameters tuned.
- Added a new signal: "capture:< teamId >" sent to anything sharing the control point's tag.
- Chance shrub placeable won't make grey cubes anymore
- Fixed oil slicks inside of crucible levels.
- Fixed bugs with using the "x2" wide clockworks railing.
- Fix a lot of little bugs with missing or duplicate tiles.
If a control point is tagged "CP1" then it will send a signal to handlers that also have the tag "CP1". Three possible signals can be sent: "capture:0", "capture:1", and "capture:-1" is sent when the control point reverts to neutral control.
Enjoy!