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Some proposed weapon changes and additions

2 replies [Last post]
Tue, 01/06/2026 - 08:59
Duorouge
  • All "normal damage with damage bonus vs. enemy type" weapons should no longer be normal only - the cold iron carver becomes elemental, the wild hunting blade becomes piercing, heavy deconstructor becomes elemental, etc
  • A non-piercing flourish would be very nice; i could see the flamberge being elemental, or a new shadow one being added.
  • the faust and gran faust's charge attack is so bad I wouldn't use them without a downside, but they also have the downside of removing you from the fight for 40 to 60 seconds, which just kind of sucks really bad. I think the duration should be massively reduced - no more than 20, ideally even lower. On top of making it so the charge attack can actually reliably hit things.
  • I also have some personal gripes with the warmaster rocket hammer's charge attack being really unsafe and not having quite the necessary reward to make it worth using, but the hammer is also really really good so I don't know if it actually needs any adjustments. Though I think personally i would reduce the dash distance before the second hit, or make it aimable mid-charge (like some people propose for the antigua)
  • Everyone knows tortofists need buffs, but they really do need buffs. They're such cool weapons and yet they just don't work properly.
  • Piercing variant of the Dark Retribution - its crazy that the only "consistent aoe damage that lasts multiple seconds" is the ash of agni and the dark retribution, both of which are suboptimal choices against FSC. However i say i want piercing because piercing weapons are just in a weird spot.
  • If the deconstructor doesnt become elemental, then just an elemental burst bomb, like the dark briar barrage. but for elemental.
  • An elemental kiting gun with poison infliction; the only weapon we have that can inflict poison and do elemental damage is the poison haze bomb, and lets be real, that doesn't count as "doing elemental damage". This would be useful against the ever-present lumber + silkwing setup that appears so often
  • as a relevant aside, eternal orbs are so much easier to farm than any other orb type. Being able to get lower rarity orbs for crafting somewhat reliably would be nice. I saw a recommendation for arcade-only tokens that could be traded in for things like orbs of alchemy and i wholeheartedly agree
  • your health is really low in spiral knights, and all the armor that gives you a bunch of HP sucks really badly, and there's also a bunch of armor that doesn't have anything really going for it that also lacks any sort of health bonus - such as the Almirian Crusader Armor, which grants a perfectly normal amount of defense, resists a status that barely matters, has a weakness to a status that does, and no other effects. Armors such as these should innately grant higher health than, say, the Kat Eye Raiment, which has more optimized defenses on top of two separate useful abilities. Also it would be nice to be able to see silver health more often than "basically never".
  • I don't really want to see many nerfs, but I do think the brandish line and autogun line should be weakened slightly. Not a lot- just slightly. Mostly I think the charge attack for the blitz needle maybe shouldn't oneshot elite trojans on 4-player at depth 27, that's a bit silly. I'm fine for massively crippling them, just not outright deleting them.

v1.2 patch notes: added armor HP suggestions

Tue, 01/06/2026 - 15:40
#1
Grandish's picture
Grandish
In defense of Irontech Destroyer.

I don't think Irontech Destroyer needs elemental damage, normal damage is fine too. I do think though, that Heavy Deconstructor should deal elemental damage, as the only other enemies that use Deconstructor bombs are Gremlins and Mecha Knights, both of which deal elemental damage.
ITD in my opinion just needs a movement speed buff and a detonation time buff, that's it.

I think you might have mistaken the two of them.

Tue, 01/06/2026 - 16:14
#2
Duorouge
...I did, in fact, just

...I did, in fact, just mistake the two. oops! yes, I was talking about the heavy deconstructor. irontech can stick with normal.

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