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Maskeraith skills

3 replies [Last post]
Sat, 01/24/2026 - 09:46
Jcyrano's picture
Jcyrano

Since things are tanken into consideration for balance I would like to Point. 2 of the Maskeraith Skills are ¿Bugged?

Vengeful Shadow Cloak
Creates an explosive disruption field around you when shadow cloak is interrupted that has a chance to stun targets. — Tooltip
The attack remains the same but when the skill its interrupted that can cause stun.

The area of the explosion is inconsistent sometimes is 1 block away sometimes is not hitting in the same block. The stun is also inconsistent, Would it break the balance if it were 100% to apply stun?

Haunted Haze
Any target that dies as a result of the damage caused by hexing haze will spawn a vengeful ghost that seeks out other targets and explodes on impact. — Tooltip
The attack remains the same but a vengeful ghost will spawn and look for other targets to explode on contact.

The damage of the ghost is low, 7 on T(tier)1 and 5 on T3. Can it be increased to half the damage of the Haze explosion? Can it be changed to Spawn the Ghost if the target Dies while affected by the Haze instead of the Haze damage?

Mon, 01/26/2026 - 14:41
#1
Number-One-God's picture
Number-One-God
Hello! I can confirm that

Hello! I can confirm that Haunted Haze is 100% stun chance. The explosion's "inconsistency" can happen if your ping is too high, the explosion missing completely is rare in my case.

Haunted Haze has been reported to be bugged for a couple of years, it always deals 7 damage or 11 if you're using the correct harness, regardless of Tier.
Haunted Haze also ONLY spawns a ghost if Haunted Haze kills targets, so if a player kills the target before Haunted Haze does, it will NOT spawn a ghost, which can be frustrating in Co-Op, as it makes the skill inconsistent, it's unknown if this is intentional or not.

Wed, 01/28/2026 - 20:36
#2
Jcyrano's picture
Jcyrano
thanks!

"The explosion's "inconsistency" can happen if your ping is too high, the explosion missing completely is rare in my case." ohh, good to know, thanks!

Waw, Haunted Haze doens't sound fun at all, or not very player friendly at least.
Would it break the game if the Ghost would dealt more damage than a protogun at least? I'm not asking for the explosion damage again, but not less that the starter Gun of the game...

Thanks for the Information! Nº1

Tue, 04/14/2026 - 20:07
#3
Jenovasforumchar's picture
Jenovasforumchar
while we talk about Maskeraith...

While in my personal opinion the Maskeraith is very useful, there are still a number of bugs or things that seem unintentional.

I assume that the damage scaling for Hunted Haze was forgotten. Even in T1 it was not that high, but at least its damage is significant enough there. So if it simply scales up in deeper floors, it would solve this skill. (Let's hope)

Since I got the other option on my Maskeraith, I can not comment on Vengeful Shadow Cloak. But The other option (which added a buff) had a beneficial buff that allowed players to double execute a charge attack in the past (aka literally shooting the fully charged Blitz Needle 2x). But this was fixed at some point.

Another bugged skill is the first skill, the poision needles. (Talking about the variant that causes poision explosions, not the needle scattering.)
The damage part does not work on Lumbers. When used on Lumbers, it will only poision them. On a poision Lumber, it has absolutely no effect aside from having some needles stuck into it which don't affect it in any way.

Or with other words:
Each single of the 3 Maskeraith skills has been bugged since Battle Sprites got introduced.........
It would be really awesome if these could get fixed, and not only that part which actually was beneficial for players.

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