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Bomb Radius Reduction and Gun Damage Reduction

7 replies [Last post]
Sun, 02/08/2026 - 12:26
Bied

Spiral Knights should stand up to its name as foremost "a sword fighting game".

Bombs only disrupt knights who are in the heat of battle in Lockdown. Thus, their blast radius should be very limited. For example, a 5-star bomb's blast radius should only be that of a 3-star bomb in lockdown. This will prevent disruptors that are using bombs from knights who are dueling between themselves as they capture control points. And, this would make the bomb-caster more vulnerable to attacks, as opposed to what it is now.

Aside from this, the damage of high damage-per-second guns such as Arcana (Blaster), and Peacemaker (Antigua) series is incredibly high. Currently, they are incurring the damage of 3 life-bars per hit from the normal 5-star gears. This is deviating again from the main objective of the Spiral Knights to be action-filled, and limiting the unlimited potential of combinations through sword-fighting. Thus, it is currently being seen as "stagnant" in the competitive point of view. The suggestion is to lessen the damage of these high-DPS guns to 1 life-bar damage, and equivalently increase the damage to 1.5 life-bar to 3 life-bar as DPS decreases, such as the normal shot damage of the Magnus series and charge-damage of overall guns. Thus, it would make guns, not a "primary" weapon to be fighting with, but a "secondary" one to finally finish off a knight after hitting them with several sword-attacks.

These suggestions would make Spiral Knights more balance in the aspect of competitiveness. And, make it more attractive for players to steadily grind for their knight's beloved gears. And finally make it once again, people-filled, and a leader not only in player-versus-monster but also in competitive player-versus-player games.

Mon, 02/09/2026 - 10:46
#1
Bied
Super Brawl Capsule/Vial Drop Combinations

The new Super Brawl is a very good addition to the game in terms of competing with modern day lag. As one can compete even with high ping by throwing vials better than the opponent.

But, a flaw of this game mode is when the "remedy" capsule is present. Having the combination of "stun" and "remedy" vial in the same map, is a bit too redundant. An opponent can already block the vial with the shield, and also still move upon getting hit with the "stun" vial. So, why is the "remedy" capsule still present on maps that have the "stun" vial? The suggestion is to remove the "remedy" capsule on the Firestone Circle map.

A good combination that is currently present in the game, is that of the "remedy" capsule is with the "sleep" vial. Since a knight that is hit by the "sleep" vial can no longer move. Another is when the "fire" vial is present together with obstacles in the same map, subsequent damages can only be averted through the use of the "remedy" capsule. These are the instances where the "remedy" capsule really begin to become a crucial part of the game-mode.

These suggested balance changes will definitely make Spiral Knights more lag friendly, as the game patiently waits for better internet connectivity from since it came out.

Mon, 02/09/2026 - 10:39
#2
Bidoknight's picture
Bidoknight
Bombs are already terrible in pvp

You're just asking for bombs to be completely unusable because you don't like them, disguising it as fitting something that has never been the case. Terrible suggestion. And it's not like guns have been overused compared to swords either. It would make it less balanced, and less attractive to grind for gears.

Mon, 02/09/2026 - 11:08
#3
Bied
Reply to Bidoknight

Imagine yourself to be fighting a knight one-on-one using two different weapons. The combinations are amazing, especially when using different types of swords as they have different attack speeds and attack range. Then, suddenly someone with a 5-star bomb suddenly intervenes in that heat-of-a-battle. Such an unsightly moment would be too much for an enthusiast's eyes to bear. You didn't even have the chance to defeat both enemies by using your well-honed skill.

If you have used a 5-star bomb recently, you could see how many monsters it could capture through it's huge blast radius. That is why its used so much on player-versus-monster instances. Because it is one of the items that could keep up with the increasing difficulty that the creators produce for adventuring knights. Thus, you can consider it OP. But in PvP, it should have less of a blast radius because we aren't machines afterall. And, we care for fair-competition and those starry-eyed moments where single-skill exceeds numbers.

Tue, 02/10/2026 - 19:17
#4
Jcyrano's picture
Jcyrano
Are You mad because You lost... is that?

So yes In your mind You are the super hero figthing so epicly... when someone that considers You an annoyance in the capture point Blast You to smitherens like if any other Monday... an un-requested advise for an un-requested suggestion... Map Awareness! also You Are indeed the hero of Your story... but this is a game of many stories, and all of them deserve the same respect and love as Yours!

Wed, 02/11/2026 - 06:44
#5
Bied
Reply to Jcyrano

You are right.

If someone that is skilled enough to restrict the capture of a certain control point and make it exclusive to their party, then it would of course make them an "annoyance" for the opponent. People generally love to brag and seek approval from what they think in a moment in time, have given it their all. And, if you see someone that is skilled enough to be considered an "annoyance", and can still brag about it wittingly, it just makes you want to smile. "Blast You to smitherens like if any other Monday" is exactly what we want to help restrict. Because skill development is always a long journey, and many people give up in the slight hint of powerlessness. But some still do rise from those ashes, and when they do, we aim to reward them for having honed their skills through their perseverance by improving the game to its fullest potential. I am only doing my part by suggesting these balance changes that are already long overdue.

But in any case, you are helping. Because to describe what you have seen as "Blast You to smitherens like if any other Monday", would make me want to check it out for myself, if I were a moderator. In my experience of playing general Spiral Knights and lockdown from 2011-2012, I could say that when it comes to lockdown game-mode, winning 1vs2 is always acceptable, and that person can already be acknowledged as being good in the game. But in those times, UVs only existed through crafting a certain equipment repeatedly. Thus, "high" and "very high" UVs on bombs and guns were kept to a minimum. But times have changed, and UVs are now bought through crowns, and does not anymore rely on sheer hard-work on obtaining materials. Back then, knights don't even bother crafting guns for UVs because they know that bombs are more essential to defeat a level rapidly. And, in doing so, they are able to gain more materials from their investment. Rinse and Repeat. This is the same reason why I think that guns were left unchecked. High DPS guns like Arcana, didn't exist back then. Only, the Peacemaker existed with that kind of DPS, and it had a charge attack that looked so cool. That's the only reason why I wanted one. But times have certainly changed, as swords have decreased in damage output in light of easier UV acquisition. I still do certainly agree tho, that if those lowDPS-swing hits, you should still be saved through your UVed equipment. It leaves room for guns in the equation. But what I hope, is that the life-bars left upon getting hit with the 2-combination and 3-combination hits of the blade should only be 1-2bars. And, what is left is to be double-tapped by the beloved gun. When it comes to Spiral Knights, it really does come down to getting the damage being appropriately equivalent to speed.

It's not anyone's fault, we just keep playing to realize what we have, and what we are missing. But for me, I'm still looking forward to the day I play semi 1v3.

Check this video out: https://www.youtube.com/watch?v=Gu4U5JERQsk
@Bidoknight, you can skip to 3:57. It might be what changes your mind.

Fri, 02/13/2026 - 13:16
#6
Jcyrano's picture
Jcyrano
High DPS guns like Arcana???

"...High DPS guns like Arcana..." So Valiance, bacause Valiance has been on the game since the beggining... and Arcana is nothing but a Green Valiance.

And "honed a skill", let me remind You that bombing might not look like a lot of skills but it does take time to do it right. Its Your fault for not moving out of the blast radius. otherwise I would call the "honed" skill of spamming pulsars a mindless spamming of Pulsars... what long overdue balance did that deserve? none because of self percieved "honed" skill? what about furious flamberge multi-dashing that got reduced? was that because "long overdue" balance or super "honed" skill balanced.

If someone is skillful enough it gets out of the explosion area, that on it self Doesn't go fast (ASI doesn't affect bombs), and took time to charge because bombs only have Charge attack...
And "Blast You to smitherens like if any other Monday" is exactly what need to happen because You are nothing but one more player, that in this case hasn't honed the: "Get Out of the Explosion Area" skill yet. I know sounds like get good... does it? perhaps You are just angry because for someone else You are not the self percieved super hero You percive being, but an annoyance on a capturing point, an annoyance that one bomb can fix because You don't get out of the blast radius because You are a hero with honed skills... well Were a hero with honed skills, the bomb fixed that.

And yes we can remember the good old day but Nostalgia doesn't help us move forward, getting your But Blasted to smitherens like if any other monday does though, at least to the forums...

Fri, 02/13/2026 - 03:36
#7
Bied
Before anything else.

You may know it, but its there by design. They think you just follow, but you have already made it your own. Change your pace to know if you got better. Recess is over. It's time to play a game.

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