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Self Inflict Status Only on Miss (Gran Faust and Fang of Vog)

2 replies [Last post]
Fri, 02/13/2026 - 20:05
Supersaleh

Make it so that the self inflicting status penalties of the Gran Faust and Fang of Vog (and any other weapon with such a penalty) only takes effect when you miss your charge attack. Missing your charge attack would cause guaranteed self-infliction, while hitting your charge attacks guarantees that you avoid this self-infliction.

In case it is too easy to hit all your charge attacks, maybe cause self-inflictions on missed basic attacks as well, but only with a slight chance, rather than it being guaranteed. (This should apply only to the second attack for the Gran Faust, since the curse has a chancing of inflicting only on the second attack)

Sat, 02/14/2026 - 15:54
#1
Kim-Jung-Oink
Sounds pretty cool, but...

That sounds like a pretty cool risk-and-reward type of thing with those weapons. I love the curse sword in Dead Cells for example, super fun playstyle, keeps you at edge lol. The problem however lies with a few things: how unfun and awkward the curse status is (40sec-1min of no playtime? no thanks). The weapons are strong, but Brandishes will forever reign supreme in SK, so most people will avoid those weapons. Me included, and you'll read why. Redo how curse works, and buff the living life out of those weapons if that's the kind of playstyle those swords will require. In all honesty, I like how Fang of Vog is, and I love the lack of knockback it has so you can get more damage of the charge attack. But that charge attack on the Gran Faust needs to be redone and buffed, or something. Another issue is that, I love to play fancy with my combos. I love to attack, shield cancel, attack and attack. And I love sword stepping, too, so that'll mess up my playstyle :( /salute

Sun, 02/15/2026 - 11:02
#2
Jcyrano's picture
Jcyrano
You Do have playtime

Granted not the best, that's the price of being Cursed. It should be VERY punitive! but the base timer of the curse Should be lowered.
This is Now (keep in mind nothing above 6 is effective).

Resist Duration #Vials #Weapons
... -4 ...... 59 ....... 4 ........ 4
... -3 ...... 55 ....... 4 ........ 3
... -2 ...... 51 ....... 4 ........ 3
... -1 ...... 47 ....... 3 ........ 3
.... 0 ...... 43 ....... 3 ........ 2
.... 1 ...... 39 ....... 3 ........ 2
.... 2 ...... 37 ....... 2 ........ 2
.... 3 ...... 35 ....... 2 ........ 2
.... 4 ...... 33 ....... 2 ........ 2
.... 5 ...... 31 ....... 2 ........ 1
.... 6 ...... 29 ....... 2 ........ 1
.... 7 ...... 27 ....... 1 ........ 1
.... 8 ...... 25 ....... 1 ........ 1
.... 9 ...... 23 ....... 1 ........ 1
... 10 ..... 22 ....... 1 ........ 1

This is my Suggestion (still Punitive if You go full weakness, "Never Go full Weakness").

Resist Duration #Vials #Weapons
... -4 ...... 51 ....... 4 ........ 4| . . . . . { In this particular example there is a Caveat, the last tier of resistance Gives 0 weapons
... -3 ...... 47 ....... 4 ........ 3| . . . . . . and 0 Vials affected... which would render Curse effectively null, but that's not the case
... -2 ...... 43 ....... 3 ........ 3| . . . . . . what happen is that no Weapon or Vial Harm the user, but the curse remains effective,
... -1 ...... 39 ....... 2 ........ 2| . . . . . . How? by turning a portion of the Damage done by the Cursed to the most resisted one (Ouch!)
.... 0 ...... 35 ....... 2 ........ 2| . . . . . . How much? the same of the Duration. As an example:
.... 1 ...... 31 ....... 2 ........ 2| . . . . . . You got Cursed, Your resist level is 0. 35% of Your damage is converted to resisted. And 2
.... 2 ...... 29 ....... 2 ........ 1| . . . . . . Weapons and Vials hurt You when used, NOT as Much as now (You're welcome).
.... 3 ...... 27 ....... 1 ........ 1| . . . . . . Going Full Weakness has a Price, Going Damage Maximum to Everything Everywhere All
.... 4 ...... 25 ....... 1 ........ 1| . . . . . . At Once, has a drawback, "It brings great misfortune to anyone who dares to wear it."
.... 5 ...... 23 ....... 1 ........ 1| . . . . . . Lasting a Total of 16 seconds LESS. Having Resitance is Rewarded.
.... 6 ...... 21 ....... 0 ........ 0| . . . . . . Even thou Not a must, Options, having Options is Important.

However Faust and Gran Faust are not spam attacks swords, those are more meticulous and Charge weapons, yes by contrast the middle kid Brandishes get the attention. But Divine avenger and Faust are sword for You to attack once, twice really paying attention, on the other hand Strikers wants You to go all in and hit fast and a lot! Different Playstyles... Absolutely Different Playstyles
On the subject of failing the Attacks get punished, that sounds interesting, force You to be mindfull when and How to attack, sounds like fun!.
Would It go better with Curse as is now or "the" new Curse?

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