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Painting cosmetics/accessories

3 replies [Last post]
Mon, 03/09/2026 - 09:01
Honson

I'm sure it's been thought of a gorillion times, but having several tens of individual variants for 1 specific cosmetic/accessory that usually has 1 or 2 general areas with unpreferable colors is rather disappointing personally.

I've been messing around with model viewer, and thought "wouldnt it be great if I could just take the heavy owlite robe for example and change it's arm color into a divine variant".

Having a singular variant of a cosmetic obtainable from a box, just with the ability to pay a price to have 3 separate pieces of it paintable into whatever available combination of colors sounds like a solid system in my head.

Sort of like you pay a price to change your personal color, eyes or height, but for cosmetics.

Just putting this out there, this just wouldnt leave my head.

If anyone reads this, hi lol.

Wed, 04/01/2026 - 10:20
#1
Hatn's picture
Hatn

I like this idea but I ain't too sure how it'd be implemented. Just sounds like the purest form of a prismatic accessory just without it being tied to your personal colour

Thu, 04/09/2026 - 11:44
#2
Honson
expanding on this idea for some reason

There wouldnt be much of an issue I dont think. Prismatic stuff has a clear difference in color compared to general variants of an item (like regal, heavy, cool etc), it's not like absolutely everything would have to be made "paintable". Hell, cobalt helm for example STILL doesnt even have a top accessory slot for some reason, while all cosmetic crescent helms do. GH can just pick and choose which items and which parts of an item can/can't be paintable.

Could even just have the painting thing be exclusively for cosmetic helms/armor, having that for everything seems a bit much.

My general starter idea of implementation, it'd be like a separate, available at all times box, a "painter's lockbox" if you will or something, that'd have the variant paints, maybe with some other things sprinkled in. Could even be several paint boxes, each having a general theme to spread it out, so the paints you'd want are actually feasible to obtain within a fair enough budget.

As for the cosmetics - I think it'd make sense to keep things as they are, with all the regal, heavy, cool and whatever variants, just with the bonus of being able to change up to 3 aspects of an unboxed cosmetic to your prefered variant if you want to (given you own the paint).

Maybe a sort of ticket like with UV rerolling, but for Bechamel.

Idk, someone with a better brain than mine could think up something that makes sense.

Thu, 04/09/2026 - 14:35
#3
Zosu's picture
Zosu
I've actually played games before that allowed painting

For example, this reminded me, I once played a game where you could paint your racing car.
It would load the 2D texture of the car into a simple paint window and you could use a few tools like spray can or pencil on it. It was very long ago, so it didn't have many pixels and was therefore kinda pixel art.
The texture is all warped, as it then is kinda wrapped onto the object. It's not simple to do, but can be fun. Sometimes you put a pixel in a weird color just to highlight where the area will end up on the final object.

The actual problem is: How do the other players get your custom texture when they load your character when youre in the same place. This can be a security issue. You dont want someone to be able to insert a doctored PNG that is just 1 pixel, but says its 50 million gigapixels in the metadata, so everyone in the same area as you gets their client crashed when it tries to allocate 50 gazillion bytes. A security measure would be the actual editing being done server side, but thats also more work.

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