Thats it.
Make these missions give out orbs/fire crystals and that way you give every player a reason to keep playing every day.
Thats it.
Make these missions give out orbs/fire crystals and that way you give every player a reason to keep playing every day.
Any form of dailies that force players to play daily aren't healthy for games long-term. Make it a per run bounty system. Weeklies could work as long as they do not require players to do too much weekly.
I also like the idea of daily bounties like "Complete a T3 Arcade Run", and that would reward like 10kcr and a bunch of fire crystals or something. This could rotate to PVP, like "Play 2 rounds of blast network". Just something to encourage ppl to run something other than vana. Rewards dont necessarily have to be prestige!!
Id also love this to scale with player level. If youre defender elite, youll get elite orbs, shinings, maybe even give lower ranks a weekly mission that gives a random piece of gear. How sick would it be if you could complete a T2 version of heart of ice and get a random 4* weapon?
SK needs ways to keep the playerbase engaged with the actual gameplay content in the game. Making daily bounties or missions, or even weekly missions/bounties give significant rewards would be an amazing way to pull the community away from grinding vanaduke constantly.