Forums › English Language Forums › General › General Discussion

Search

Disappointing treasure vault reward

3 replies [Last post]
Tue, 05/05/2026 - 03:01
Mergu-Md's picture
Mergu-Md

I have been running the arcade recently to break up the monotony of running a single mission endlessly, and one of my favorite levels to come across has been the treasure vault. The change in scenery, the purple loot boxes, the blocks that bounce your damage back, the gauntlet of floor spikes, and the boss are all super unique. It's very easy to burn through a few sparks here in T3.

What I am really disappointed in though is the Misplaced Promissory Note. For how rarely these drop, their additional normal defense is very underwhelming. It does not feel like a good reward for running this stage so many times. An extra perk on them, perhaps something new or unique, would give people more of a reason to hunt them down in the arcade. I would love to wear this trinket instead of the very abundant krogmo trinkets but I can't justify giving up their perks for a bit of normal defense.

Tue, 05/05/2026 - 07:59
#1
Draycos's picture
Draycos

Setting aside whether 1 in 500 unique drops from specific stages with poor baseline rewards and artificially difficult bosses are okay - which sadly describes other equipment as well, not just the Misplaced Promissory Note - the issue isn't necessarily that defense trinkets are fundamentally bad, but that Elite difficulty's number bloating is a poor environment for them. The rift between player defense and enemy attack power is wide and so Promissory Note only helps in situations where we're already stacking normal defense or under the effect of multipliers from orbs or Drakon's Flame Barrier. Considering other trinkets help at all times (damage, speed, CTR, status resistances) or are a more consistent safety net that doesn't care about damage type (health trinkets), yeah it's pretty bad unless you're playing on lower difficulties where it has room to breathe. But because there's no reason to play on lower difficulties in most stages, that time will rarely come...

In any case, Promissory Note does have a unique effect - there's an extra defense bonus that scales up as you lose health. Once upon a time, that might have been more fun to play around when health revives were still a thing and Elite difficulty didn't exist.

Tue, 05/05/2026 - 08:25
#2
Mergu-Md's picture
Mergu-Md
Out of curiosity, do you have

Out of curiosity, do you have numbers that show that scaling defense? I haven't personally felt like I was able to survive more hits. The vague wording of the tooltip certainly doesn't help. And is that bonus just because of the way normal defense itself works? As you mentioned, most of the low health play in T3 revolves around the "sonic" mechanic of lethal attacks leaving you with 1 pip of health.

It would be very interesting if this trinket was reworked to be themed with the treasure vaults themselves. Lots of games have a sort of luck stat or items that do rerolls and give you the better of 2 rolls. Perhaps the prom note could do something along those lines

Tue, 05/05/2026 - 09:32
#3
Draycos's picture
Draycos

No, it's an extra effect on top of the normal defense. As far as I know, last-pip protection is a mysterious mechanic separate from defenses; don't know if it was ever reverse-engineered. I believe difficulties also reduce knights' natural defenses before any modifiers or enemy stat changes, but I don't know the specifics off the top of my head; that information is either buried in some old Arsenal thread or lost to time. I only remember the basics of the game's damage formula, where the game favors extreme defense and minor defense boosts tend not to matter in isolation as you're experiencing.

(Tangentially, this is why attacks that break your shield after being mostly absorbed do peanuts to your healthbar, and split-damage weapons like Brandish outdamaging monotype weapons against neutral targets with high damage bonuses or performing worse than typical when poisoned is due to their damage types going through defenses separately, crushing them twice or being crushed twice.)

I have some foggy memory of seeing impressive performance in T3 arenas from players with two Notes, correct defenses with stacked UVs, and temporary defense buffs. It's a massive amount of preparation for questionable returns on the best of days, but it is a neat approach to combat and I wish it wasn't tied to a triple digit hour grind since only a tiny amount of players will ever be able to experience it for themselves.

Powered by Drupal, an open source content management system