I have been running the arcade recently to break up the monotony of running a single mission endlessly, and one of my favorite levels to come across has been the treasure vault. The change in scenery, the purple loot boxes, the blocks that bounce your damage back, the gauntlet of floor spikes, and the boss are all super unique. It's very easy to burn through a few sparks here in T3.
What I am really disappointed in though is the Misplaced Promissory Note. For how rarely these drop, their additional normal defense is very underwhelming. It does not feel like a good reward for running this stage so many times. An extra perk on them, perhaps something new or unique, would give people more of a reason to hunt them down in the arcade. I would love to wear this trinket instead of the very abundant krogmo trinkets but I can't justify giving up their perks for a bit of normal defense.
Setting aside whether 1 in 500 unique drops from specific stages with poor baseline rewards and artificially difficult bosses are okay - which sadly describes other equipment as well, not just the Misplaced Promissory Note - the issue isn't necessarily that defense trinkets are fundamentally bad, but that Elite difficulty's number bloating is a poor environment for them. The rift between player defense and enemy attack power is wide and so Promissory Note only helps in situations where we're already stacking normal defense or under the effect of multipliers from orbs or Drakon's Flame Barrier. Considering other trinkets help at all times (damage, speed, CTR, status resistances) or are a more consistent safety net that doesn't care about damage type (health trinkets), yeah it's pretty bad unless you're playing on lower difficulties where it has room to breathe. But because there's no reason to play on lower difficulties in most stages, that time will rarely come...
In any case, Promissory Note does have a unique effect - there's an extra defense bonus that scales up as you lose health. Once upon a time, that might have been more fun to play around when health revives were still a thing and Elite difficulty didn't exist.