Greetings knights and Grey Havens onlookers (hopefully)! It's been a while since I've made a wall of text on here about an update.
Today, I want to talk about the most recent Forging Ahead update and the lwjgl changes that came with it.
To preface. I think the changes to forging are GREAT. For a long time, forging has been a bane in new players' side. It would take far too many fire crystals with not the best output of them from farming, to heat up 4 and 5 star equipment while advancing through the Hall of Heroes rank missions. The lower forge chances previously had seemed utterly unnecessary.
With the current update, players have the option to choose either cheaper forges, or chances for double level ups or forge prize boxes. And to me, this is exactly the direction I love to see the game going. Giving options caters to the whole demographic and satisfies everyone. Those who just want to heat quick and be resource efficient, or those who want to try their luck at forge prize boxes.
There is the complaint that with the introduction of cracked, dim and warm forge prize boxes at increased odds, it may become much easier to earn UV tickets from getting forge prize boxes this way. However, rather than speculating, I plan to host a spreadsheet to track forge prize box gain and farm this myself this weekend, so we have actual statistics to determine whether this needs a balance check or not.
Now with praise aside, let's get into the complaint side of things
The lwjgl changes have been well anticipated from the first mention of it semi publicly through Grey Havens staff. Anyone who knows anything about game design can say this is an amazing venture to pursue for the game's sake.
However this recent update seems to have brought many many bugs with it. Such as escape key unbinding, and still not being able to open the options menu, some folks are having even their dash and shield bash keybinds reset. In the first release of this update, some linux users couldn't use the in game chat. The game appears to be stuttering and lagging for some users. I myself have experienced an issue where my game skyrockets to 500ms ping in the middle of one run, and then stabilizes when I restart the party. Forging was entirely broken for a good half hour before the patch, and a bit after as well. Typing / to open chat for a command ends up placing doubled // instead.
The mountain of bugs isn't a new thing too. Escape key has been broken for 2-3 patches, despite patch notes repeatedly saying it's been fixed. We've had two moments where the supply depot had shown promotional prize boxes that haven't actually been released yet for sale.
These issues are of course being promptly fixed, and I don't mean to take away from that.
However I do feel it is a valid request from the community's side to take slightly more time to release patches and double check on these things before releasing the patch to public.
Releasing clean patches without issue only bolsters morale in the coming updates more. While consistent buggy releases tends to raise questions.
Understandably, we are aware Grey Havens doesn't have the most manpower, and it is easier said than done to simply "test for bugs better" as these tend to vary and present differently on different systems, or be hard to catch.
The main requests here are to simply take more time to be thorough, and as a suggestion, it may be a good consideration to involve some of the community in testing as a bit of volunteer work. We have expressed time and time again that we are eager to help out where we can, and implore Grey Havens to capitalize on this.
And it wouldn't be a forum post from me without bringing up communication!
This feedback is of course a lot more tame and civil than the slime casino incident (we don't talk about that) since:
1) bugs are understandable, especially when dealing with lwjgl
2) the fixes have been proactive and quick, with forum posts detailing what's been fixed
3) prior to the update Cronus had appeared in haven and interacted with the community while the forge was broken. It may seem small, but efforts like this go a long way to keep the community at rest and morale high. I think I speak for us all in extending appreciation to Cronus on this effort. Thanks! I'll name my next Gyarados in Pokemon after you.
4) Cleaver had made mentions about the lwjgl update earlier on forum threads as well, so we had some prior notice that this update would come, and bugs are of course to be expected.
But really, more interaction like the above two points or about upcoming updates in general, acknowledging our concerns, or just showing Grey Havens is very much with our community and we are seen goes a long way for the future of Spiral Knights.
I hope I've articulated community sentiment well enough in this post, and that this feedback will be considered and helpful.
Thanks again for the good forge update, and may we be bug free in the future 🙏
On the topic of Escape being broken for several patches, it's ultimately not a huge issue, but it can be a bit puzzling when you're navigating menus.
For me specially, this happens virtually at random, where if I launch the game, escape works, but after some time, it doesn't.
And on the topic of involving the community, for example I would be eager to help with testing why the issue described above happens at all! I've lived with it for a little while, so I wouldn't mind doing some testing to identify patterns or similar things. I agree that involving the community not only uplifts spirit, but it can be a huge helper for more niche or strange bugs to be resolved efficiently, instead of hacking away at them with minimal data.