So I've been trying to play Spiral Knights on a Steam controller, and I ran into something that's been making it pretty awkward... the "Toggle Auto Target" binding doesn't actually toggle anything. It works more like a hold-to-aim button, where you have to hold it down the whole time to keep targeting active.
That's fine with a keyboard since you can just rest a finger on a key, but on a controller it means you're holding down a face button or trigger constantly while also managing movement, facing direction and attacking. It gets uncomfortable fast.
The fix seems pretty simple: make it actually toggle. Press once to turn auto target on, press again to turn it off. That way it works the way the name implies and makes it a lot more viable for controller players.
On a related note, the layer-able menus (like inventory, forge, etc.) don't really play nice with controllers either as they seem to have an internal menu priority for controls with no way to swap between them without closing them, which makes navigating them a bit clunky. It's workable since the Steam controller's touch pads can act as a mouse, but it's not exactly smooth.
Would really appreciate this getting looked at. Steam controller support feels so close to working well but this is absolutely a point of friction holding it back for me.
TLDR Toggle Auto Target doesn't actually toggle, it's a hold button. Would be great if it worked as a true toggle.
I wonder if that's the definition of toggle.
Anyways, it's called toggle because it is not "hold to aim" or "hold it down the whole time to keep targeting active.".
It is, while held, toggle auto target.
You can change whether or not you want auto target on by default or not in the settings. But there is no keybind for it.
If you put it to be on by default, toggle auto target will turn it off while held.
That said, if you still want a keybind for the setting that's fair enough.