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Rebalancing: A Deep Dive

2 replies [Last post]
Mon, 05/18/2026 - 17:17
Battlnerd

We all know that a major gear rebalance is coming. Instead of just focusing on which weapons to rebalance, first, allow me to lay down a couple foundations on which to build.
Present Meta
Currently, only two armor sets are really viable, one, maybe two sword families, and only a handful of guns. Chaos and Black Kat armors are the only ones that provide global damage increase, Chaos gives global CTR, and Black Kat movement speed, three stats that by far contribute the most to speed. There are some armors that provide selective damage bonuses, such as the Wolver family, however, they lack the other bonuses of the aforementioned sets, as well as restrict the bonuses to one weapon type. As for the weapons, Brandishes, Autoguns and Blasters are by far the most useful, with Magnuses seeing some use as well. The sheer damage output of Brandishes on groups, and Autoguns on single targets, as well as the consistent damage of Blasters is simply unmatched by other weapons. Acheron in particular is infamous for being better against beast enemies than a lot of piercing weapons.
Buff Everything Else
I myself, and many other knights I play with, enjoy the current pace of the game. Nerfing the current meta gear would only worsen the player experience, and balancing is meant to do the opposite. Instead, buff everything else to perform on a similar level, or even outperform it, if the weapons are specialized enough. For most weapons, a sweeping damage buff is enough, maybe with added charge time reduction. This simple fix would do wonders for weapons such as Faust, Leviathan Blade, or Antigua.
Swords
The big elephant in the room are Brandishes. If you see anyone running with a sword other than Combuster in vanaduke, You'll probably want to blow him up.
Calibur
My candidate to challenge that would be the humble Calibur. The normal damage sword should receive a large damage buff, with the charge attack being able to almost oneshot many enemies. I say almost, as I also believe Caliburs should have all types of damage, like Blasters. This would singlehandedly challenge Brandishes, while not immediately outclassing it. Brandishes can still be the #1 choice for crowd control, while Caliburs would be the #1 choice for single target damage or small groups. The Cold Iron Carver line should be repurposed as the new Elemental Caliburs, as they’d do the exact same functionally.
Sealed Swords
Another candidate to dethrone Brandishes, or more specifically, Acheron, are Sealed Swords, particularly Faust. Self curse on the charge is such an insane drawback, it should be the strongest sword with its main attack. While Shadow Calibur would be good for charge attacking, Gran Faust should have the strongest main attack, allowing for quick and consistent clearing of dispersed enemies, such as Lichen. Divine Avenger, even though it doesn’t have self-curse, also doesn’t inflict a status effect, so it should receive similar treatment.
Honorable Mentions
Other types of swords shouldn’t be the #1 in anything, as most have some sort of niche of their own. Swords such as Striker, Flourish or Winmillion look fine on paper, they just need a touch more punch, so that you actually use a Wild Hunting Blade over Acheron inside a Wolver Den.
With Guns Blazing
Guns are a little more interesting, since several families are useful in many situations.
Blasters vs Antiguas
At first glance, Blasters and Antiguas do the same thing: a steady stream of damage. Upon closer inspection, Blasters straight up do more damage. Antiguas could have another use instead. By buffing their range slightly, and allowing the projectiles to pierce through enemies, hitting multiple, we leave Blasters the go-to for single target clearing, while letting Antiguas be great at clearing crowds.
Catalyzer
To be blunt, Catalyzers are bad. The playstyle can be incredibly fun, but the damage output is just not there. Instead of just a flat damage buff, let it have a scaling one as well, where the more projectiles orbit a target, the more damage each projectile deals. This way, smaller enemies would need 2-3 projectiles to wipe them out, while not requiring a whole minute of fire to take down a single lumber.
Tortoguns
What on earth is a Gorgofist? Have you ever seen one? Not outside the Alchemy Machine! The idea is sound - Fire from Above. But, again, the damage is not there. A significant damage buff is in order, while also making the charge attack’s shards explode immediately would help make tortoguns a niche, but still viable option. Having a gun that can damage enemies over walls is a sure way to add some use to them!
Diskguns
Don’t think I forgot about the infamous Orbitgun and Mixmaster! While I don’t think they should have their statistics changed, their accessibility is a different beast. Having to spend upwards of 14 MILLION crowns on a single gun is absolutely mental. Nevertheless, the Celestial Orbitgun and Overcharged Mixmaster should remain the diskguns to preserve their value, some other versions, possibly tapping into the color theming (Military, Regal, Celestial, etc.) would help increase the availability of diskguns overall. For example, a Frosty Orbitgun would have shadow damage with freeze, to mirror Permafroster, while a Vile Orbitgun could have poison instead. These would be available in boxes, just like the original Orbitgun. In addition, some version of a diskgun should be a mission reward, either for Vanguards, or for a Prestige rank, so that everyone can at least try this type of weapon.

Mon, 05/18/2026 - 17:34
#1
Battlnerd
Defense is Irrelevant

Notice how the two most popular armor sets provide little defense in exchange for other bonuses? This isn’t a problem in itself, rather how few armors do this.
Wolver
Four words: Swords Damage Bonus High. This simple change would make the Wolver family immediately more appealing. Throw in Movement Speed, since wolvers are fast. CTR is a must-have for swords, so putting that on as well wouldn’t hurt.
Snarbolax Set deserves some special attention, as it is exclusive to Shadow Lairs. By reducing its defenses by a decent amount and putting medium MSI on it, this set should become enticing for the seasoned knight as a very glass-cannon option.
Angelic
Fallen Angel set has the exact same vibe as Chaos Set, so why not lean into this? Instead of having medium damage and CTR, let it have medium damage, low CTR and low MSI, to let players with access to trinkets consider this set as an option.
Valkyrie Set could provide a spin on this formula. Low Damage, medium CTR, but without the usual penalties of Fallen Angel or Chaos. This would make it the second set that would let level 10 weapons have max CTR, so a solid choice, but would still warrant damage trinkets to match Chaos.
Heavenly Iron set, as a Shadow Lair exclusive, should be powerful. I suggest giving it medium Damage , medium CTR and low MSI, but a 1 lower HP bonus compared to other armors, so that an experienced player can maximize the damage output.
Weapon-oriented Sets
If you dedicate yourself to using Bombs, I think you should have max CTR and a good deal of other boons. Throwing movement speed into the lot, without compromising defense is a solid way of rewarding players who dedicate their whole loadout to one weapon type.
Defensive Sets
If none of the above interests you, and you insist on maximizing your defense, I believe you should be a real tank. In the game’s lore, Grantz, the Guardian is said to have taken a Rocket to the face and walked it off. Status effect immunity, percentage damage reduction, all of it is on the table. If you sacrifice speed and damage, you should at least feel safe in your shell.
Just Dodge
Swiftstrike Buckler is the only shield if you just dodge. No, I’m serious, if you don’t take hits in the first place, having a shield is optional. To fix this, let’s look to the very underrated mechanic of Shield Bashing. The stronger the shield, the more damage it deals. Some shields could inflict other status effects than stun, or none altogether and just focus on damage, which would also come in all four types.
Fat Shields
Tortodrone shells, Omegashell, Plate shields all fall into this category. These should have an absurd amount of shield health, and their shield bash should deal heavy damage with stun.
Medium Shields
Defenders, Snarbolax shields, Scale shields and similar ones fall into this category. These are fine in terms of defense, however their shield bash should deal a considerable amount of damage, while sometimes inflicting a status effect, such as Fire in the case of a Dragon Scale Shield.
Small Shields
This category is purely for the Swiftstrike Buckler, as well as potential new shields. Since you already forgot shield bash exists, let’s leave it as-is, a niche mechanic for niche situations.
Defense is still irrelevant
With shield bash out of the way, more shields should have bonuses for the wearer, like SSB or Barbarous Thorn Shield. These could range from specific enemy type damage, such as Undead for Owlite, to Gun Damage Bonus for Aegis, as it literally has a slot for a gun to fit.

Mon, 05/18/2026 - 17:38
#2
Battlnerd
Bombs

Ha, silly me! They are so marginal I actually forgot to inlcude them! Bombs, they are very niche, and only two families are any useful.
Fire in the Hole
Just throw it! Bombs such as Nitronome or BAB could benefit a lot from being able to toss them a distance, on top of the usual damage buffs. This would greatly increase the range, as well as give some extra functionality to them.
Shard Bombs
Yet another case of being bad. Shard bombs are completely unable to damage Roarmulus Twins, for example. Having a cluster bomb (or a cluster grenade!) seems like a good idea. Seeing as shards are sharp, they could nest themselves into the enemy, dealing massive damage to the main target, as well as moderate AoE. Such a change would make them a viable option even for small groups, or for bosses indeed.
Summary
In conclusion, I don't think all my ideas should be implemented into the game, not without tinkering. I am sure the community has made more thorough and thought-out ideas on their favourite weapon than I did. However, the main philosophy of buffing everything else is pivotal, and should 100% be the way the rebalance is carried out.

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