I like it when games show how much damage each player has done in an encounter. It gives you a way to 'compete' in PvE. Plus, as a newbie, it can help you realise there's room to improve your gear or play. To be clear, I'm referring to a display of each player's individual contribution to the party's total damage, such as in WoW.
In SK I think it'd make the most sense to track the damage in a single battle, rather than over an entire level. When all the players step on the party button and start the battle, the damage count will start from zero and when the battle ends, the damage count will be stopped. This'd probably exclude damage done to enemies that don't drop crowns, such as regenerating minis.
There are a few ways the meters could be displayed in the UI. The two I thought of are:
- A 'pop-out' to the right of the party's player HP bars, showing % damage.
- A new part of the UI that shows a segmented bar representing each player's % damage. For example, if there are 3 players in the party, there'd be 3 colored bar segments of different lengths proportional to the damage each player has dealt.
Lemme know what you think!
I've always wanted to see how much I've contributed to a party. It does add some sense of competition. Besides damage, I think most statistics should be shown on the post-game menu like (sparks used (on others and self), damage taken(total and from each source), damage resisted, damage dealt( total and for each source) etc).