Hi Clotho or Cronus or whichever GM looks at this, u guys have worked long on this game ever since i was like 9 years old starting out around 2011-12 playing this game for fun (especially not caring about economy at that time) and being grown up, despite some of the backlash u guys receive regarding balance on the game i still appreciate u guys and ur team for keeping spiral knights afloat for the gem that it is.
I wanted to address the elephant in the room today being the nerf that had happened to crown drops being lowered to 'balance economy' ever since you guys removed energy cost for going down an elevator around 2013 i think.
Most of the player base that had fallen out has found that traditional farming takes almost 3x longer to make results now leading to withdrawal mentally playing the game with
FSC from release-2013 giving 24-25kcr per a run (with tokens)
To FSC post 2013-now giving 10-11kcr per a run (with tokens)
It takes ALOT of effort and time now (with making 100kcr being pretty close to a whole work shift for the average player) to even make enough crowns for players to want to invest in energy which = into lower energy cost
( i.e 3kcr for 100e)
I believe that buffing crown drops all around (not just fsc) is a great solution to incentivize better in-game energy economy AND a great way to keep attention for your game for both older players and newcomers truly getting into your game as they start to care about currency to some varying degree whether casual or dedicated.
TLDR Buffed Crown Solution FSC giving 16-17kcr per a run (with tokens) = energy going up to 4-5kcr per 100e as a result = Everyone happy + more players putting more time overall into spiral knights.
It would be comforting to know if the 'rebalance patch' will touch on buffing crown drops in any way, thank you guys for reading my post :)
P.S. This is my first ever (and most likely last) post that ill ever make, I feel strongly about this which is why I wanted to voice my solution on this decade long problem that has (in my eyes) been deteriorating the player base 'greatly' from its prime.
You seem to be referring to the 2013-07-30 mega-update, which removed elevator energy costs. You seem to be saying that crown payoffs were radically decreased at or around that update.
This claim is contradicted by one of the Lancer Knightz data sets:
https://wiki.spiralknights.com/Lancer_Knightz_(Guild)/Mission_Crowns
Scroll down to the Classic Crowns section. They report that pre-update crown payoffs are about the same as post-update crown payoffs on Advanced difficulty. (Post-update crown payoffs on Elite difficulty are higher, of course.)
Any idea for how to resolve this disagreement?