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Make Dmg, Def, and Speed drops like vials/barriers

4 replies [Last post]
Wed, 06/24/2026 - 15:00
Not-Llunaa

Pretty simple idea here, just a request to make the damage, defense, and move speed pickups actually consumable pickups rather then being activated as soon as the knight interacts with them. I cant see any reasons this would annoy anyone, if anything it gives the consumables more use, and it also brings a lot more use to the actual buffs, cause most of the time they don't drop when you would want them too, and always drop when you dont.

I also feel as if giving players better access to move speed altering things mainly, as there is alot of complaint about BK being the only "suitable" meta because it gives players move speed. The game does feel very slow without it, so giving those without access to BK the ability to have a popable speed buff, I think is inherently benefitial.

Wed, 06/24/2026 - 16:05
#1
Jcyrano's picture
Jcyrano
I have no idea what to say except...

NO the point is to have windows of those stats buffed, not a 'on demand' stat buff. The sprite can cover for that. Literally they can DO that. Why do You need 2?

You can have the perk on the sprite or increase the movement speed base to what now is movement speed increase: low, because I've played with that buff alone and the game feels better. Without needing to go speedruner levels of speed.
You don't need max on everything to play the game. Mix and match was the game foundation on gear, from that (the lack of interest from the previous marketing department's team that buffed chaos and made black kat a set instead of a stand alone piece) devolve it into 'max everything' or be scolded, ostracized or kicked from groups. again not the game fault, Player/marketing department fault.

You don't need max on everything to play the game. You need to want to have fun with friends to play the game.

Mon, 06/29/2026 - 14:25
#2
Pdtopgun's picture
Pdtopgun

I'd be against this solely because there are already too many types of consumables for the four slots we have. You'll always have one slot used for health capsules, and at least for me usually another for remedy capsules, which leaves only two to split between vials, barriers, and those few other special usables like Mecha Knight kits. It's enough of a pain having to manage all of those without throwing more into the mix, especially because we can no longer drop spare consumables on the ground. Plus changing them would make something like Seraphynx's Iron Heart Attack much more useless.

Tue, 06/30/2026 - 11:58
#3
Metayya
Even more meta

Capsules, damage, and speed buffs would become the new meta. If you don't use damage and speed buffs, you'd be holding the party back because the buffs are just that absurdly strong compared to vials and barriers like holy crap it's not even close. Endgame content would be easier and the meta would be even more hardset.

It would do nothing to the BK meta because BK players benefit from the buffs too and would still outperform non-BK users.

Wed, 07/01/2026 - 08:45
#4
Jayzio
would be nice but

Yes this would be incredibly nice to have but I don't think these drops should be usable whenever you want due to few reasons that others have said already

they are incredibly strong so having a on demand atk buff (for 30 seconds too) would be too advantageous
taking consumable spot and it being a must have because of how strong they are

I'd also argue the randomness of getting them to drop and how long they last makes it fine as they are meant to be a oh nice I have it at this moment. You can also play around the expiration time to try and maximize the use of it. ie picking it up right before it expires so you have the buff for the next area you are going to.

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