Spiral knights NEEDS more variety in gameplay loop to make the game more engaging long term!
As it stands now a full arcade run takes 2-3+ hours for the average player and it's just not rewarding enough for the time poured into it, I believe this system being implemented will provide a more fun and engaging experience for all players. I will be using a system I believe is 'perfect' in my eyes for the arcade experience, although everyone is more than welcome to chip in ideas or bits of tweaks to make this better. :D
Hades 1 & 2 - Heat and Fear system | x/x/x is a way of selecting what bonuses you can enhance as well as make the game that much more challenging and rewarding.
(I will be basing the multiplier bonuses as what 'could' be balanced for spiral knights so take the multiplier with a grain of salt)
- All foes deal +20%/+60%/+100% damage | Crown Multiplier 0.05x/0.1x/0.25x
- All foes have +10%/+20%/+30% health | Crown Multiplier 0.05x/0.1x/0.15x
- All foes are +20%/+40% faster | Crown Multiplier 0.15x/0.3x
- Most encounters have +20%/+40%/+60% more foes | Crown Multiplier 0.05x/0.075x/0.1x
- Most foes have a 10%/25% to be from the next Tier (if there is one) | Crown Multiplier 0.025x/0.05x
- Most slain foes have a 25%/50% chance to become a revenant (an orb that spawns after death that must be destroyed in 5 sec or they revive) | Crown Multiplier 0.025x/0.05x
- Any healing effects are 75%/50%/0% effective | Crown Multiplier 0.05x/0.1x/0.2x
- 50%/100% foes have armor | Crown Multiplier 0.025x/0.05x
- Most foes with armor have 1/2 random Perk(s) | Crown Multiplier 0.05x/0.1x (Perk examples can be found by looking up Vow of Fangs in Hades 2 wiki page)
- You have access to 60%/40%/20%/0% (excluding first weapon slot + shield slot) of your gear | Crown Multiplier 0.1x/0.2x/0.3x/0.5x
- Gears have 1/0 Variant(s) | Crown Multiplier 0.1x/0.3x
- You have 3/2/1/0 Revive(s) | Crown Multiplier 0.1x/0.2x/0.3x/0.4x
- All bosses will be stronger in various ways | Crown Multiplier 0.5x
Max Total | 2.9x Bonus
This doesn't cover everything but 'most' of what can be slightly altered to make the arcade experience that much more experimental and fun for all players willing to go the extra mile for more crowns.
Special thanks to Ariave's channel for bringing this up I just wanted to give this system a body of reference for everyone in the SK forum community to look at. <3
Hades 1 and 2 are two of my favorite games, partly for this reason. This would really be something I'd like to see implemented.
Maybe you could even get cool costumes and armor sets if you complete the arcade run under specific requirements (no deaths, hitess, etc). To the naysayers, no, I don't think this change would turn the game into a rogue-like. But we can surely borrow some ideas from rogue-likes to revitalize the game and give it some well-deserved replayability. The arcade is massively slept on atm which is a shame considering it was the backbone of this game when it came out.
Another thing I just thought of, it would be really cool to see more NPC's from haven that we could meet in the clockworks and complete quests for - for example, a lost snipe that rewards 10 snipe feathers if we are able to return it to the elevator, or maybe we find Basil in the graveyard and she needs us to collect 10 souls and return them to her and gives us a choice of three recipes for our time. This is probably the only MMO I can think of without quests that you find and complete while exploring, which is a lost opportunity. I would love to see more qwests implemented!