Forums › English Language Forums › General › General Discussion

Search

$200+ "Microtransactions" are not good optics, especially if a relaunch is in the works.

8 replies [Last post]
Sat, 06/27/2026 - 04:18
Trav-Merchant

We currently have the silver personal colour in the depot for 99,995 energy.

Let me start by saying that I understand that it is roughly, at the moment, just over three million crowns, which for some players is perfectly reasonable due to the life span of the game and how much they've saved.

The problem is, though, any new player that comes in and sees a colour being sold for over $200 worth of a premium currency is going to be turned off the game pretty much instantly. That's an insanely priced "microtransaction" to see, especially if the relaunch is actually in the works.

I think the game is certainly in an awkward position with how many crowns some players have saved up, and making something a status symbol is fair too. But the way it's shown to players is not a great look.

If it needs to remain a status symbol item, having it be a crown-only purchase would help mitigate the issue. Sure, you can convert energy to crowns but suddenly it isn't shown to players as an incredibly overpriced real-money purchase.

Sat, 06/27/2026 - 06:51
#1
Vyre-Acidlashed's picture
Vyre-Acidlashed
Returning Player, again.

I'm trying to remain positive about the relaunch but between discussions with other players who have a long history with this game and the availability of Entire Other Gaming Experiences for far less, I am starting to get increasingly cynical about the prospects of the game going forwards. I *was* excited, even participated in the recent competition, but between the lack of communication (I know that the team is on a part-time, "when we can" basis, but weeks at a time is silly) and the baffling attempts at economy fixing ("player driven," sure...) is leaving me and a slack handful of other players wondering if we're being had.

I'm trying to hold on for the relaunch and see if things change, but according to other players, there's been a historic stagnancy in the game's pricing structure and it seems to needlessly align itself with whale-buyers to a seemingly unreasonable extent rather than inducting new players. I've been looking into the pricing of other games with cosmetics on sale and honestly, the whole situation doesn't look superb in comparison.

It's currently the summer sale. That amount of money gets you between three and five moderately recent entire triple-A experiences and I'm sure people have a lot of nostalgia for Spiral Knights, but 200 dollars is an asking price worthy of genuine ridicule. I would be completely unsurprised to hear that a returning player recommended the game to a new player and they bounced off it from, 1) the samey gameplay, and 2) the prices, taken together. Spiral knights doesn't exist in a vacuum.

The tragedy is the optics of buying the silver colour, honestly. If you have the silver personal colour at this point it really feels like the only bragging rights you could attest to are "I spent $200 dollars on a game with maybe three things to do in," which for a new player just fosters a sense of resentment for existing community members and it's going to cause tension for new players. It's not going to make the item "radioactive" so to speak; cosmetics should mostly be appraised for their "wow, cool outfit" reaction, but the last few depot drops have felt - as politely as I can manage - "wildly out of touch."

Yes. I am aware how revealing my statements are. No, at this point I don't think I'm being unfair. OCH is a mission pack, for goodness sakes. I'd rather buy 10 to 20 different mission packs than a *colour*, come on. I'd rather buy three to five Other Games. Two hundred dollars is groceries, you are out of your mind if you think that's even close to reasonable and I don't really think that the excess of in-game currency should be taken as part of that, actually. Not at this point, not any more.

I am well aware of the need to control the excess of energy and crowns in the game economy. I am well aware that making the game "buyable" is important for its overall health. I just don't see the rationale for doing this with singular expensive items in contrast with putting up a much wider selection of much more affordable cosmetics.

I hope, desperately, that this is the result of someone clicking "list item" on their server management dashboard, and the price we see is the price that was set years and years ago in a CSV file that hasn't been touched in so long it should stand as a testament to the value of whatever server backup system they use to keep the game in one piece, but the fact of the matter is that I struggle to believe the prices even need to be this high.

Spiral knights had been left fallow, but remained playable for *years* seemingly without any maintainers. Most businesses cut even mild losses when it comes to running online games on this kind of timeline, so Spiral Knights cannot have cost much at all to keep running, and it's fully serversided. All of this paints an uncomfortable picture. I don't want to believe that we're just being squeezed for our nostalgia dollars, but I must be missing something very subtle if that's not the case. Anyone who could see the timeline of my forum posts so far has seen me go from "really excited to see a game I love come back," to "hopeful and eager to offer suggestions," to "worried about the game's longevity both as a player and with a designer's perspective," to "disappointed at the lack of any change in bad habits," to "considering leaving again because, come on, really?"

TL;DR: I am that player who is looking at the price of new depot listings and thinking, "that's embarassing." A new player who isn't savvy to the pressures of the in-game economy absolutely will have that reaction, because I'm having it, and that's even with being lucky enough to actually get background details and notes on game history from other players.

Sat, 06/27/2026 - 07:01
#2
Witelite's picture
Witelite
They do this every year

They do this every new years and usually every 4th of july or so. This isnt a new moneygrab, this is just their typical scheduled depot set to run at the end of a grey box.

It isnt a money grab because its literally just a cosmetic item. You dont have to buy it, and id actually recommend AGAINST buying it, because its literally over $200 of swiping for it.

This isnt their first high cost depot item, and it wont be their last. The fewer ppl who actually buy it, the less likely theyll list expensive things again.

Sat, 06/27/2026 - 09:11
#3
Vyre-Acidlashed's picture
Vyre-Acidlashed
No, that's fair.

You're right, but to be totally clear, I don't feel forced to buy anything; I mostly just think this move looks bad in the midst of what is intended to be a "new start" for the game. It's very much an old dog old tricks kind of affair. I agree with you that it shouldn't be bought - my point is I don't believe this will change the routine listings of things far above odds.

Sat, 06/27/2026 - 10:03
#4
Bopp's picture
Bopp
what if

Such prices are off-putting. What if such items were explicitly labeled "luxury" content or "premium" content, to signal that it's not intended for the most players? Would that help?

It's not that I love having such content at all. It's just that, in the real world, companies make money selling luxury goods to rich people who want to flaunt their wealth. If it keeps the servers running, then maybe that's okay.

Sat, 06/27/2026 - 11:48
#5
Vyre-Acidlashed's picture
Vyre-Acidlashed
No; why would it?

I admit it took me a while to figure out how to reply to this. *Maybe* it would help? Initially I was going to ask how that makes sense at all, but if the only thing on offer is "extra-luxurious premium goods" with nothing on the table to, I don't know, put those items on a pedestal, then the point still sort of stands...?

I mean no offense when I say I don't exactly need someone to open with 'in the real world' as though I somehow don't understand how economics works; the point that I took away from OP is that "even if extremely premium items are on sale, there's nothing on sale for a new player without the investment or status required to feel like that transaction is worth it - instead they'll see an exorbitant asking price after making it to the auctionhouse the first time and seeing well-dressed veterans, make assumptions about the cost of those cosmetics, then bounce," right? The issue is the sticker shock for new players. That assessment truly does feel valid.

As for claims about server operations costs... I don't know. I've been thinking this one over for a few days even before this post, now. I mean, this game has been operating practically unmaintained for years, it never went offline. I don't know that it's that expensive to operate if nobody decided to pull the plug on it after realizing it was draining someone's pockets to continue keeping the lights on. If the argument of "this helps keep servers running" is true, then how was the game running all this time? And if the answer to that is "loyal whales kept it afloat," then isn't the essence of this post... just correct? "The state of the depot isn't appealing to newcomers?"

[Edit: In fact, Witelite made exactly this much clear when he said this is a regularly scheduled sale. Those regularly listed sales were going on before the game's so-called revival, so they never were intended to appeal to newcomers, just whoever was still around.]

Please understand my perspective, I don't actually have a problem with players who are willing to take on the expense of buying a rare colour; I just have the impression that the goal was to make an experience that could interest *any* of its players to buy *something*, with the emergence of whales who buy *everything* being an inevitability of invested players getting FOMO about the idea of missing exclusive content.

If the goal is to onboard players so they *have* that investment, then... my answer is no, maybe it wouldn't help. I don't think it's fair to expect that a new player's options, at least as far as they know should be "pay up front for something that's cool and rare, we promise, or go all in on lootboxes for a chance at a bunch of reel pulls you've never seen before." (And then, good luck listing the stuff you don't want on the auctionhouse for a price you won't get absolutely *rinsed* for, see Refraizen's other post about scammers emerging in this economy...)

(sigh) I know, I know, "none of this is constructive until we actually hear what the plans for the future actually are." You would be absolutely right to say to me, "You're annoyed at the prices you've seen after coming back because nothing has *really* changed or been added yet, and you just have to be patient and see what changes and if it's worth your interest." I'd be first to admit it.

I'm not going to lie to you guys, I think I'm maybe just hype poisoned. Maybe I just expected a little more.

Tell you what, Bopp, "What if such items were explicitly labeled "luxury" content or "premium" content, to signal that it's not intended for the most players? Would that help?" - I don't know, but maybe Trav was on the right track. Should it have been an expensive auctionhouse listing in crowns, to draw in the veteran players sitting on huge amounts of wealth instead?

Sat, 06/27/2026 - 12:14
#6
Bopp's picture
Bopp
yep

Everything you say is reasonable. I agree that the ultra-luxury items should not be the only items for sale. They need non-luxury items to put them in context.

I'm always surprised when people on those forums say that newcomers are making big decisions about the game based on cosmetics. I've always assumed that newcomers were spending their resources on playable items --- e.g., upgrading a sword from 3 stars to 4 stars. But maybe I'm out of touch on that.

Sat, 06/27/2026 - 12:29
#7
Vyre-Acidlashed's picture
Vyre-Acidlashed
A shift in perspective.

You know what? You actually have me there.

I'm not a new player, I'm a returning player who started over, so I'm sort of... assuming I can speak as though I know what a new player is concerned about, but that's not true, is it? I mean, I know what to expect from the progression, but a newcomer might not, so I guess that it *is* the case that new players would be spending on playable items. Then again, maybe new players wouldn't know that most of the game loop *is* progression, but... bleh, that opens up a whole new can of worms about the durability of the experience, I don't know if I am anywhere near savvy enough to start tackling that topic. I do need to take a step back and check myself when I run into this preoccupation of "Why would a new player want to skip the gameplay?"

I don't know, I get a little bit high and mighty about "Every Player Deserves To Have Their Fun At A Fair Price," and it probably doesn't help that I talk at such length about value propositions in the context of a F2P game like it's holy scripture... In my defense, it's not about getting good value for your dollars so much as it is awareness that your dollars could be getting other things that Spiral Knights is in competition with, and it'd be nice to see Spiral Knights win that competition more often. It's fun! I missed it!

Regardless, you're right, I have a blind spot there. Buuuuut, I still think that new players will want to play the fashion show part of the game at some point. I think that assumption on my part is what is turning into apprehensions about what "might happen" if a player sees a big number and decides "maybe I won't get that invested after all," even if the risk of that is probably much lower than I thought it'd be.

Sat, 06/27/2026 - 17:35
#8
Promethiean's picture
Promethiean
My Personal Problem with it

My personal main problem with listed items in the Supply Depot are that they target people's FOMO. The items are here for shorts amounts of time, have unknown/sporadic drop times, and are just preying on people to buy energy before it goes. A lot of games have items out for longer than a ridiculous 24 hour period - and that's games with a rotating shop, not with what we have.

Powered by Drupal, an open source content management system