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OCH IS FREE?!?!?!?!??!!

28 replies [Last post]
Thu, 07/02/2026 - 11:07
Jayzio

Hello GH,

A few knights have found that the OCH dlc is free to install on steam or costing 1 ce in game. Is this intentional? Would appreciate some clarification before we get punished for doing this as there was nothing said about it.

Thu, 07/02/2026 - 11:20
#1
Draycos's picture
Draycos

if it was only the CE cost I'd be suspicious it was another Prismatic Bolted Vee episode, but fact that it's free on Steam means it's almost certainly intentional. Another good move. Fingers crossed Shadow Lairs and Danger Missions are up for adjustment next

Thu, 07/02/2026 - 11:29
#2
Disgr-Ace's picture
Disgr-Ace
OCH being free.

Yeah like you said If It was just in-game I'd see it as a bug but changing it on Steam makes me wonder.

Also I doubt they'd make shadow lairs free as they are already pretty cheap enough.
If they did though I'd imagine that would change the Meta up a bit as people would be rushing arcade for darkfire runs and the material prices would drop even further on AH.

Thu, 07/02/2026 - 12:14
#3
Draycos's picture
Draycos

1800 CE (sometimes ~1400, sometimes from lootboxes) for a run split across the party isn't cheap, especially when the raw payout's not really competitive with existing stages even if you remove the cost entirely.

The material costs are a factor, and they would indeed crash in value if SLs were free to access, but unlike how Mist Energy and crafted-only UVs initially gave a lot of value to normal materials in underplayed stages as they're used for desirable equipment, there's little worth in the SL mats not tied to the keys used to acquire them... Only two of the five sets are worth making for statistical reasons, three if you squint at Heavenly Iron, and zero if you've already made Chaos/Kat. I suppose the lack of a recipe helps balance things out a bit vs. the key costs, but that doesn't leave much reason to play them continuously once you've already made what you want... except for fun, and it'd be nice for Arcade runs to have some relevancy again.

Thu, 07/02/2026 - 12:39
#4
Disgr-Ace's picture
Disgr-Ace
For arcade to be good again

For arcade to be good again it needs more loot/rewards.

Vana is still faster for Radiant grinding than doing arcade deph 27/28 and gives so much more crowns.
Want crowns? Vana is faster than selling recipes.

Which recipes in themselves are a gamble because half the time your hoping that the game has new players online who actually want to purchase your recipes.

With how low the playercount has been the past few weeks that's a lot harder to do.
(295 Steam users online at the time I'm writing this)

Thu, 07/02/2026 - 12:55
#5
Draycos's picture
Draycos

Yes, making SLs free to access wouldn't be enough to decentralize FSC, as with OCH after you've made all of its equipment, though being able to make and sell Perfect Seerus Masks does help a bit...

Thu, 07/02/2026 - 12:59
#6
Sparrow-Alt
I like this change

I think making the DLC free is a great decision. It gives players in the community access to content they may not have experienced otherwise which is a positive change.
To me it also feels like a gesture of goodwill from the developers and a sign that they're committed to improving the game moving forward. If this is an indication of the direction they're taking, I'm optimistic about what's to come.

Thu, 07/02/2026 - 13:01
#7
Draycos's picture
Draycos

I'm certainly happy it means more people will be trying out the most fun sword in the game...

Thu, 07/02/2026 - 13:26
#8
Disgr-Ace's picture
Disgr-Ace
Stop. It's hammer time!

Stop.

It's hammer time!

Thu, 07/02/2026 - 15:55
#9
Flowchart's picture
Flowchart

there's an announcement now, so yes it's intentional and the 1 energy is a bug.

Thu, 07/02/2026 - 15:56
#10
Cronus's picture
Cronus
Game Master
It's free!

As you noticed, we just made the OCH free today!

We were holding off on announcing it because we ran into an issue in game where it was not allowing us to make it 0 energy. So we made it 1 and are waiting on a fix for it. However, you can buy the DLC for free on Steam right now, or just spend the 1 energy if you don't want to wait for the fix.

https://forums.spiralknights.com/en/node/125454

Thu, 07/02/2026 - 16:29
#11
Thats-Rough-Buddy's picture
Thats-Rough-Buddy

@Draycos

Making SLs free would be a good move. SLs are a decent difficulty counter to endgame gear, and would give FSC farmers something new to chew on in terms of crown optimization vs time across all SL bosses.

Thu, 07/02/2026 - 17:16
#12
Reydann's picture
Reydann
@Cronus

We have no idea what prompted this but thank you, that's a very nice change and I think everyone will love it!
(And I am saying this as someone who already bought it in the past)

Thu, 07/02/2026 - 18:03
#13
Draycos's picture
Draycos

@Thats-Rough-Buddy

Yep, fully agree. I think the SL changes that got pushed a few years back weren't great for gameplay reasons, and in terms of reward discussion, enemy health is way too bloated for time-to-payout ratio to keep up with the likes of Free Skeleton Crowns. Not like they can't crank the drop depth scaling way high to compensate, of course! Just saying they gotta do that too, not just open them up.

I'm glad OCH is open to everybody now, considering the sword and bomb are among the game's best-designed weapons (though I do wish Hammer's charge attack got looked at). The level design's aesthetically solid and encourages some unusual weapon choices to combat the Stalkers. Whatever they do to even out underpaying levels, hoping that extends to OCH too.

Thu, 07/02/2026 - 18:26
#14
Vyre-Acidlashed's picture
Vyre-Acidlashed

Yo, this is cool as heck! Thank you so much, guys!
Scrolling through everyone else's dialogue here and agreeing with most of what I'm seeing too.

This was a really nice gesture!

Thu, 07/02/2026 - 20:32
#15
Linux-Bomber's picture
Linux-Bomber
Yayy!

This is awesome! Newer players and any F2P veterans who just hadn't gotten around to it can now save their energy. From a bomber's perspective, the DR is one of the best bombs in the game, along with DBB and Electron Vortex, with no effective replacement. Allowing players to access it just by completing the tier 3 OCH mission at no extra cost will make bombing more accessible to the playerbase at large.

Great change. Thank you GH!

Fri, 07/03/2026 - 05:22
#16
Nethorse's picture
Nethorse
wow

Nice. Kind of strange, but nice.

Fri, 07/03/2026 - 13:15
#17
Pallaskat's picture
Pallaskat
Such an unexpected change

Honestly I had no idea OCH would ever become free.
I think it's a really nice touch.

Sat, 07/04/2026 - 18:17
#18
Zosu's picture
Zosu
I think, in times where E price dips below 3kcr this was bad

It feels like the wrong moment, because one thing that E could be used for is gone now.
Soon, buying E for $100 will just get you an ecto drop. What will happen then? idk, but ppl who spend a little E every month to buy stuff for their collection will cease doing so. Maybe they will give up collecting things alltogether, if they can't afford them with neither farming (there's also massive item inflation in crowns) nor spending $$$.

But I think in general it's a good thing. Just unfortunate timing.

Sun, 07/05/2026 - 05:11
#19
Everest-Wintersky
I think it's a mixed bag

I am pleased OCH is open to everyone, these are some of the most wonderfully designed levels without a doubt and really sell the worldbuilding and the crimson order.
That said, as far as I am aware, nothing was given to players who had bought the mission. No refund of energy (although then energy may dip even lower), no nice little cosmetic, nothing.
The fact that everyone has some stunning free 5* weapons takes a huge load off of hall of heroes' price tag though, and that is something I am very glad to see.
I'm also hoping that we get a new expansion someday, after all there are nine crimson order members and we've only seen two.

Mon, 07/06/2026 - 13:20
#20
Cronus's picture
Cronus
Game Master
Price Fixed

Just a note that the price for the OCH is now correctly 0 as opposed to 1 energy. If you use Steam you can also pick it up from the Steam store page.

For those curious, we did this for a few reasons. This DLC was from 2012. It's been more than a decade and we wanted those who have not had a chance to play those levels to have that opportunity. We've seen a lot of you helping us by asking your friends to come back and check out the game. We wanted you to be able to play that DLC with any of your friends that you introduce the game to.

In general, we have not found DLC that contains actual game-play (levels, story missions, etc) to be the path we'd like to take going forward. When we release new levels or content like that in the future, we do not plan on releasing it as DLC.

Mon, 07/06/2026 - 14:08
#21
Draycos's picture
Draycos

Seeing it go free is great after all this time (and a number of periodic sales had it down to peanuts anyway), but dang, sad to hear the expansion model is being dropped altogether. I actually thought the OCH model was very healthy as paid gameplay content; absolute zero regrets getting it on release.

I'm interested to see whether this will reflect on similar player-unfriendly cases the game's accumulated over the years, since OCH was certainly far more of a fair exchange than Shadow Lairs being charged per run, or gating unique equipment and even gameplay content behind unconscionably long grinds, low droprates and even lootboxes.

Mon, 07/06/2026 - 14:36
#22
Vyre-Acidlashed's picture
Vyre-Acidlashed

If player-created PvE experiences are on the table then this move probably is reasonable long term, but it opens the question of what path the team does want to take going forwards. Obviously we would all love to see the game grow into a healthier and slightly more rewarding state.

Obviously you are likely to not be at liberty to say, and I am certain we all respect that, but this announcement opens speculation that there might be no expansion-style content at all. I am hopeful that this isn't the case and we will see more gameplay in the future, regardless - either of GM or Player design. Thanks again for letting the playerbase at large experience this fun little adventure; I can say I personally enjoyed it rather a lot.

Tue, 07/07/2026 - 11:13
#23
Cronus's picture
Cronus
Game Master
While you're correct that I

While you're correct that I can't really discuss future plans, I don't want you to read too deeply into something I say. I'm really not that deep. :-p

"but this announcement opens speculation that there might be no expansion-style content at all."

We don't currently plan on selling new game-play content (levels, missions, etc) as DLC. Even that could change down the road, but it's where we're at now. I'm really referring to how we'd plan to release things to players not what we're releasing.

Tue, 07/07/2026 - 12:02
#24
Vyre-Acidlashed's picture
Vyre-Acidlashed

You know what, that's completely fair. Thank you for clarifying!

Wed, 07/08/2026 - 04:08
#25
Grandish's picture
Grandish
How will this affect the game's profitability?

I'm all for having free accessible progression, but I'm really concerned how this will affect the server budget and the game's profitability, since the mission IS highly desired and probably serves as some slight source of income. I know it's not the MAIN source of income, Prize Boxes still come first, but I can't shake the feeling that this will one day come to bite us back and something ELSE will end up costing more.

Wed, 07/08/2026 - 04:55
#26
Vyre-Acidlashed's picture
Vyre-Acidlashed

Given that the game has been operating largely untouched for the better part of a decade off the extremely limited player concurrency that I can access via SteamDB, I have to imagine that the game's operational costs de-jure are somewhat low. I think more pressing is whether or not the developers actually working at the game can make enough of a side-income off it to facilitate their commitment to the game's growth overall, and I am significantly more interested in that aspect of all of this. As I currently understand it they are basically tending to it part-time, according to a user named Gustim. (Hi again by the way; good to talk to you, Grandish!)

I think when talking about concerns of monetisation the broadly acknowledged consensus across the forum is "we'd rather be making smaller purchases more often," which isn't to say people want to be spending less money, more that they want to be spending as much as they would anyway without feeling like they're being wrung out.

OCH though, while desirable, should be understood as a purchase that can only be made once. It pretty much gets outstripped instantaneously by one player buying 14 lootboxes as that represents over ten times the income in relation, and the players that buy lootboxes likely already have OCH as they fit the demographic of players willing to pay money to extend their experience with the game. By and large I think that OCH going free will have limited to minimal impact (but as you observe, not NONE, to be fair to you) on overall profitability simply because it can't be bought twice like energy can, and not a lot of other live service games make it this long without going EOL/EOS to cut their losses. It's probably ticking by just fine for now, but we'll see.

The game also had a rather severe influx of spending on energy somewhat recently which crashed crowns as you might've seen elsewhere. I sort of agree with your concerns on something in the future costing a lot more than it needs to, but for the moment I have the feeling that's more of a "long-term pricing model" concern than "short-term operations costs" concern.

Wed, 07/08/2026 - 09:49
#27
Draycos's picture
Draycos
How SK's been monetized and how it's looking today

It's a reasonable assumption that GH has purchase histories measuring where CE is being burnt and where money is spent.

SK history rambling time:
It's true that one-time purchases in a live service game only make business sense with continuous expansion and improvement, since that draws in new players or convinces existing players to pay. SK's always been held back by this where even the release model all but necessitated that people bought CE in order to experience all the content the game had to offer since it was required for crafting higher-rarity items. Huuuge reason it was critically panned and stayed small even in its 'golden age' with the Steam rerelease. The Forge progression changes were tailor-made to disguise this problem and magnify it severely at the same time, with orbs/crystals making players spend far more time with less variegation in stages for less returns. Restricted time and not much of a grind under Mist vs. unrestricted time but very restricted rewards and an order of magnitude more grind under the Forge. Easing up Radiant costs was a functionally small change with a good trajectory, and GH previously mentioned they were thinking of ways to address the FSC problem, so we'll see how things change here whenever that indeterminably happens.

We can observe the same problems manifesting in a much more adversarial way with the game's cosmetic systems, the meat of the income, where accessories are single-use with massive recovery costs, have obfuscated prices because they're often tied to random chance, and artificial scarcity / limited time windows encourage players to get more than they actually need since there's no guarantee those items will ever return. A wispy, moving target, baiting people to spend more than they would with fixed prices and permanent availability. Though the playercount is resurging with promises of 'Content Updates Eventually' and with the Forge being made a little less hostile, it's historically and presently evident that the focus shifted away from P2Ps and F2Ps subsidizing each other to build the game up, instead toward the game's existing population of hours-a-day players and whales, targeting addictions, FOMO, and other dark patterns. Development's officially continuing today in 2026, yet we've had multiple promos that haven't changed in strategy, with the most recent one costing real money where the odds of getting an accessory dwarfs the odds of getting a new costume helm/armor/shield... and they're almost all in random color variants, requiring you to trade with other players to get a palette swap you want or keep opening boxes. $50 for 14 boxes, by the way, and no official pity system!

There's a handful of points to be made here about how much more pro-consumer reusable accessories would be ala the Style Kit or consistent costumes like the various energy bundles over the years, which drove energy prices down so the freemium currency was more appealing for F2Ps to farm crowns in turn... where CE prices are already going down without them, presumably due to new/returning players not wanting to deal with the game's glacially slow grind over its very bottlenecked distribution of rewarding stages, even though there's been a handful of depot prize boxes and silly things like $50 single-use single-color pauldrons or a $200 player color. It's proof there's a number of players that really do just want to play the video game; orbs are a pain by design and crown costs are pretty steep starting fresh even if the player sticks to a single set. Raw crown costs from recipe and crafting alone for a single 2~5* item tally to 48,900cr, and you're outright required to make a set of weapon, helm, armor, shield as you advance in mandatory mission ranks. (A studious and dedicated player could metagame around some of that via FSC tokens and OCH's fixed weapon rewards, but that's a miserable way to play and very limited in scope...)

How many people would bite on cosmetic DLC if they got permanent accessory tickets they could use and reuse without cost, like costumes at large? Those have been some of my only purchases on this game ages ago, and they were worthy purchases. But that was when it was being continuously developed and (for the most part) improved before that slowed to a crawl. Because most of late SK's income is implicitly from people casually dropping literal hundreds of dollars opening boxes in public (sometimes for lootbox-exclusive equipment!) so people can 'ooh' and 'aah' at them where gambling's treated as a social activity, and vice versa the biggest crownsinks are also guild upkeep costs and gambling with UVs and Somnambulist totems, it's safe to say that SK progressively crutched on its dark patterns harder over its lifespan.

tl;dr it'd be neat to see the game live and thrive on moral means since there's demonstrably a market for it rather than jointly making a game and a bunch of slot machines attached to it. Hololite could've been a costume pack. Would be cool if that brightened up a bit if the mysterious upcoming content updates are handled well enough to support a paradigm shift like that by drawing in and retaining enough players by merit of a quality video game.

also selling usable equipment at a premium in the depot has always been wild to me; don't know if I like anything going on with the Depot besides not being RNG

Wed, 07/08/2026 - 10:59
#28
Vyre-Acidlashed's picture
Vyre-Acidlashed
A valuable history lesson well-stated.

"Where gambling's treated as a social activity" is honestly the killer line here. I would like to feel as though there is something else to look forward to than that, and it's nice to see some actual context rather than just trying to angle my frustrations with the limited context I have.

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