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⧫ Shard Bombs ⧫ Add a normal/elemental bomb with fire. Add area-of-effect to core explosion. Reduce or eliminate knockback.

5 replies [Last post]
Mon, 07/13/2026 - 23:28
Morai-Knight's picture
Morai-Knight

-> I would like to suggest a new shard bomb that deals elemental and/or normal damage and has a fair chance of causing moderate fire status.

-> Currently, the core explosion results in a small damaging area-of-effect as well as shards being emitted. I would like to suggest that this core explosion will additionally emit shockwaves (similar to Brandish charge attacks) in all cardinal and intercardinal directions immediately after detonation. Ideally, these shockwaves travel very fast or instantaneously to align with the shard spawns. At the end of the shockwave animations, upon disappearing, shards will spawn where they usually spawn in their respective cardinal and intercardinal locations. This will strengthen shard bombs and make them more consistent in dishing out damage.

-> Bringing these damage-dealing bombs to a party may spread enemies around causing frustration among teammates. Therefore, I would also like to suggest a reduction or even elimination of the knockback from the shards. I am not sure what the function is for the knockback to begin with -- enemies may be pushed into you or onto allies, damaging them. Or the knockback can push enemies away from you or allies. Either way, it introduces a kind of chaos that feels overly punishing for a damage-dealing bomb.

Tue, 07/14/2026 - 08:18
#1
Jcyrano's picture
Jcyrano
blast bombs also push enemies

blast bombs also push enemies away, the problem with Shards is not a 3º layer of damage wich could be nice, and was already discused, the problem is not the mambo of knock-backs... the problem is the half an hour it takes for it to do something. Because shards bombs have 2 explosions and the ring takes forever to explode, perhaps on pvp that was a deterence, and denied areas... no one is playing that anyway... check the Blast bombs post! on the arsenal.
See you soon

Tue, 07/14/2026 - 13:52
#2
Morai-Knight's picture
Morai-Knight
Blast bombs

Blast bombs offer a niche in clearing spots by knocking enemies away from the spot. I like that this knockback is consistent, always knocking enemies away from a spot and giving a bit of breathing time by using consumbles or readying charge attacks, etc.

My problem with the Shard knockback is that each shard is a miniature blast bomb. This is problematic because unlike blast bombs, the knockback is chaotic and does not help establish breathing room for allies. In fact, it could even make it more difficult to use consumables etc.

Tue, 07/14/2026 - 14:45
#3
Sir-Pandabear's picture
Sir-Pandabear

The shockwave thing, would it kind of be like brandish explosions trailing to where the shards appear? Putting more continuous damage would be pretty cool, making shards occupy a DR adjacent space. Sure we don't have an elemental blast bombs, but DR only comes in shadow so it's even less represented.

I always thought normal shards should set fife to things. It's a damage bomb that doesn't do any damage. What are we doing here?

Tue, 07/14/2026 - 16:40
#4
Morai-Knight's picture
Morai-Knight
@

@ Sir-Pandabear:
1) Yes, it would function like brandish charge attacks. So it goes: you place the shard bomb down -> the initial core explodes -> immediately upon detonation, 8 shockwaves (similar to brandish charge blasts) are emitted in cardinal and intercardinal directions. Then at the end of these shockwaves, upon disappearing, shards spawn in their place in their usual spots, exploding after a certain amount of time has passed. I should also mention that these shockwaves should be very fast-moving if not instantaneous to align with how the shards currently spawn. Will edit the OP to be more clear on that.

2) Normal works too.

Tue, 07/14/2026 - 20:24
#5
Draycos's picture
Draycos

brandish-charge-attack bombs would be pretty sick; big missed opportunity that Blast Network's bomberman crossbombs never left the Coliseum

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