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The Forge Box Change Was A Horrible Idea

94 replies [Last post]
Wed, 07/15/2026 - 19:22
Fe-Fox's picture
Fe-Fox

"0, 1, 2 Star Forge Boxes obtained from the Forge are now locked to pirate (typo) as they acquire them from the Forge. This means they are no longer tradable."

WHY?

Im going to be honest and direct with this. This is genuinely a terrible change that actively benefits nobody and hurts the game.

New players are hurt the most by this. New players lack a substantial means of farming Crowns, leading to the new player experience often feeling awkward since there are many rare resources you need, but you dont have the means of obtaining them easily via the Supply Depot. New players could farm out Forge Boxes and sell them to other players to obtain resources they needed to progress while still engaging with content at a reasonable pace.

Even in the late game, Forge Box farming is less profitable than FSC. This means that players still have a reason to farm FSC if they want to the optimal amount of Crowns/Hour, but they have a more passive means allowing them to engage with content in other aspects of the game. For the first time in years, I saw a wider and more diverse set of activities being engaged with by players. People genuinely playing Arcade for fun, rather than just Recipe farming. People engaging with Missions and Prestige that they would not otherwise engage with. Following the change, you can see an immediate shift in what content people are playing, since less people are playing other content and more people are playing FSC.

On top of that, it made better gear more accessible for players. Ive seen more people running around with UV Gear. Players are engaging with the UV system on a larger scale, which it was otherwise gatekept from a majority of the community due to the cost being too high. Higher quality gear, while still valuable, dropped a bit in price allowing players to obtain such gear much easier as well.

Forge Boxes being tradable was beneficial for the game, and seeing them get changed to not be tradable has negatively impacted the game. I hope this change is reverted.

Wed, 07/15/2026 - 19:43
#1
Sierra-White's picture
Sierra-White
Agreed

More things to do in this game is good, and forge box farming was something I switched off to when I got tired of farming vanaduke. It kept crowns in the economy, as people used the tickets instead of throwing them into the void that is punch. I really do not see any reason why this change was implemented.

Wed, 07/15/2026 - 19:45
#2
Cetren's picture
Cetren
100%

This is such a bad change for no reason. What is the issue with box farming? Was it really that problematic to be able to get bronze UV tickets for like, 20% less when it usually costs 20,000 crowns a roll with a 1/6 chance to get something useful and a 76% chance to get a low? Im genuinely confused as to what the rationale could be that they thought farming forge boxes was an issue. You're still spending hundreds of thousands of crowns just to get one okay UV unless you're really lucky.

Thu, 07/16/2026 - 00:16
#3
Pdtopgun's picture
Pdtopgun

The fact that people were actively choosing to heat up 0 and 1-star gear for the sole purpose of maybe getting Forge Boxes, and then selling those Forge Boxes in large enough numbers that GH decided they needed to patch it...that is utterly insane to me. Seriously, what are we doing here people?

Thu, 07/16/2026 - 00:36
#4
Ethan-The-Dingus
hi it was me

I was the crack farmer. Reeaaally sucks that we lost the only other viable farm other than FSC, one that was actually pretty engaging and skill intensive (running 0* armor, 3 0* weapons, and 0* shield in T3 tests your mechanics pretty well)

Thu, 07/16/2026 - 01:45
#5
Jai-Den
Horrible change

I fully agree, I was really enjoying testing my skills with all the 0* gear. Sure I was doing it mostly for personal use, but being able to sell them finally got me my Black Kat Raiment too. Reduculous that they changed it, especially since they already shadow nerfed the droprates to hell. The least they could do is up that again to what it was initially. Then at least it would still be viable to do it instead of FSC if all you want is some UVs

Thu, 07/16/2026 - 06:59
#6
Reydann's picture
Reydann
horrible change

horrible change, don't go through with it

Thu, 07/16/2026 - 09:37
#7
Draycos's picture
Draycos
"Yarr, me forge boxes be untradeable!"

This is what they patch out before anything else? Tonedeaf change aside, they can't even keep their games straight. Another demonstration of how much thought goes into these patches. It was nice to be able to squeeze any value at all out of odd-stratum stages while it lasted.

This kind of adjustment would make sense with a UV rework, since UVs being hostile, pure RNG is why boxes were being sold instead of used in the first place. Simply getting the correct type of UV with a Low strength value is already a big investment, exponentially more with higher strength, because of the very real possibility of ending up with something worse than you started with unless you can roll in great quantities.

Thu, 07/16/2026 - 10:09
#8
Vyre-Acidlashed's picture
Vyre-Acidlashed
"Guys, please, it's really

"Guys, please, it's really hard to proofread a 50 word post. ): What if gambling was even more mandatory, would that help? (:"

This whole situation bites. How is this happening? Y'all don't have publishers riding you to update in a rush, and we're just forum users, we ain't shareholders - I KNOW y'all ain't rushing for our sake. The hell is going on back there?

Thu, 07/16/2026 - 10:12
#9
Metayya
I don't understand

No one asked for this. No one wanted this. No one is benefitting. I don't understand what the point of this was. Please revert it. Listen to your players for once. Why was this a priority over anything players are actually asking for.

Thu, 07/16/2026 - 11:23
#10
Orangeo's picture
Orangeo
In theory maybe it makes

In theory maybe it makes energy prices go up to what the devs want, but it's still a bad idea because in any other context the purchasing power of crowns is about the same as it's always been. If they really want to correct the market what they need is an energy sink, rather than undermining crown supply. Plus people are still going to run FSC same as always so there won't be much of an effect.

Thu, 07/16/2026 - 11:35
#11
Sierra-White's picture
Sierra-White
Every 0* forge box sold is

Every 0* forge box sold is saving 20k crowns that would have been deleted by punch. Instead, 15k crowns get sent to another player, and continue to exist in the economy. I found the emergent forge box market and forge box data gathering undertaken by players to be quite interesting, and it is a shame it is being removed.

Thu, 07/16/2026 - 11:51
#12
Pdtopgun's picture
Pdtopgun

So like, I'm still having trouble wrapping my head around the thought process that leads to willingly carting 0* gear down to the lowest Clockworks depths, all for the slim chance of getting a box that one then chooses to sell for an indeterminate amount of crowns instead of opening it. Just so I'm clear, this is what you guys were doing, right?

1) Buying random useless garbage 0* items in bulk from Bazaar vendors. So that's already an upfront crowns cost.

2) Willingly taking said weapons to depths where they're actively miserable to use. Only way this makes any sense to me is if you're running a weapons slot and can stick something there as your third option that you'll never have to interact with.

3) Stopping at every single weapon station to level your gear with...wait, Warm crystals are the lowest-tier ones that actively drop, so with 0* gear you'd have to craft those down twice en masse, which incurs its own crown cost, to say nothing of the mind-numbing tedium.

4) All of this so that you can maybe occasionally get a Forge box to drop...which you then choose to sell instead of opening yourself to enjoy the rewards. Do I have all of this right?

I said this in another thread recently, but I genuinely feel like I'm playing a different game than most other SK players, and reactions like this only reinforce that. Like, these low-tier boxes didn't even exist until a month or two ago, right? They were meant as a fun little bonus for heating up some old useless gear, maybe a reason to do a few T1 runs and actually use those Thwack Hammers or Punch Guns you've had lying around for over a decade. You might get a few free Sparks and a Forge ticket for your troubles, and that was pretty cool. I mean I'm the type of crazy who willingly crafted a Wrench Wand a few weeks ago, so I'm down with that. But in no way were they ever meant to be some sort of crazy crown farm.

We all complained about the Kat event, and rightfully so, because it forces players who engage with it to play in the most patently un-fun way possible. But then I turn around and see people willingly choosing to play the game in a very similar fashion, to what end I don't know. I just...do not understand it.

Thu, 07/16/2026 - 12:23
#13
Vyre-Acidlashed's picture
Vyre-Acidlashed
I don't know about all of

I don't know about all of that, because I think grinding in that way is actively unhinged, but I do know that early-game players who are getting to trade on things like this are losing a way to give themselves a leg up on getting into the game.

Additionally I haven't done the math, but it might be the case that lower tier fire crystals are more imminently available (through downcrafting etc) though, and the upfront cost of those downcrafting cycles possibly still amounts to less than what Punch is asking for a UV ticket. It has to beat 20,000 crowns, and with energy on the floor I'm sure it makes sense to some players to save crowns in even just the hundreds while they're strong - but I can't account for that without doing some numbers.

My problem with the change is that on a long list of priorities the game might otherwise have for changes worth making, this is centring on a very recently adjusted part of the game ostensibly trying to invite players in - and now it's hastily ushering some of them right back out again with a "No, not like that." Even if I don't think it's particularly fun to grind like that, it still represents a choice players can make, and that choice (inscrutable as it is) is being taken away for even more inscrutable reasons.

Edit: Matter of fact, I do have the time to pick at this a little. I have in my inventory 2390 Warm Fire Crystals - it takes 96 using x3 rolls to max an item assuming you never skip a level. Don't forget, this change was made to 2* weapons as well - and WFCs are NOT hard to find.

Choosing to downcraft 3 warm into 5 dim is viable because 1) they cost 25 crowns to downcraft and 2) max heat for 1 and 0 star items is 63 for 10 3x attempts on a 1* and 36 for 10 3x attempts on a 0*. I don't know the exact odds of a box dropping but given that we're working with 2-digit figures for crown investment for fire crystals, warm fire crystals are **absolutely everywhere** and the cost of a UV ticket is 20,000 crowns, I think it's pretty fair to assume that people are making a truly enormous saving on their UV tickets.

Any reasonable assessment of this would lead to the conclusion that "Hey, maybe UV tickets are too expensive if players are trying to sidestep this grind?", but instead...

Thu, 07/16/2026 - 12:08
#14
Pdtopgun's picture
Pdtopgun

Oh trust me, I get that it feels like an extremely low-priority thing to focus on given the widespread systemic issues the game has. But at the same time, the thought of using rewards like that to turn any sort of profit would have never crossed my mind in a hundred years. For new players in particular, I'd think it'd be far more worthwhile to open the boxes, because free Orbs and Sparks are a valuable resource at that point. And for myself as a veteran player...well I'm still opening every box, because my hunger for hoarding Sparks will not be satisfied until I hit a NaN amount. Plus I'll always take a free orb to work on crafting the hundreds of bits of gear I don't have. The UV tickets are honestly secondary to me, heck I have a few sitting around that I haven't even bothered to use yet.

Thu, 07/16/2026 - 12:20
#15
Vyre-Acidlashed's picture
Vyre-Acidlashed
You're honestly correct, and

You're honestly correct, and I did some numerical noodling to figure out my own thoughts, but another reason I struggle to see the value in this change is that it doesn't seem to positively impact anything. In fact it might even make the problem of crown retention worse. The actual payoff for a trading player is probably that a cheap UV ticket represents increasing the price of a *very expensive* item by a significant degree. I understand why that kind of player got drawn in - you heat your 0*, 1* and 2* weapons, and have a chance at a cheap-enough-as-free roll on your favourite 5*? That's kind of a hard proposal to snub if you care about the economy of it as much as a player very invested in the market might.

Allowing these cheap boxes to be traded should have been the start point of a broader UV rework, and in an abundance of supply the prices of them would have ideally started to fall - which would have meant that the small portion of players choosing to play like this would be subsidising players who just want to try their hand at buffing their starting gear a touch without having to drop 20,000 crowns there and then. But now it seems like staying in the rut is the plan. It *could* have been an interesting way to gain reward through challenge. It could have been a lot of things.

I'm not out here trying to excuse it, but the fact that this was a principal concern in the wake of the forge changes that have already been made kind of speaks poorly to the intent to adjust other things.

Thu, 07/16/2026 - 12:32
#16
Vyre-Acidlashed's picture
Vyre-Acidlashed

Actually, no, I'm thinking about it more and I think the real reason this is wack is because it's effectively wallpapering over a whole system of incentive structures that need a serious rework beyond "let's maintain status quo," but someone more in tune with the player economy can probably make a better judgement on that. Myself, personally? I can only speculate based on appraising the game's incentive structures, mechanics, and up-front numbers. So far, though, they all point to a large number of players desperate to undermine a system that is inherently not very rewarding, BECAUSE it's not rewarding. Reduction of costs involved increases relative value of payoff and I think that's the real heart of the problem.

"Let's tackle what players are doing, rather than why they're doing it."

Thu, 07/16/2026 - 15:34
#17
Draycos's picture
Draycos

@Pdtopgun The easiest way to wrap your head around it is to think of it like an extrapolation of breaking bushes for crowns as you've shown fondness for already.

Though there are up-front costs, the return on boxes exceeds the initial cost of 0* equipment and crystals since they're compared against ticketless UV rolls costing 20k crowns at Punch. It requires menuing between stages, but this doesn't take much time when hitting Esc to cancel the forge animations, and cycling in new equipment as necessary is similarly quick.

You cannot get orbs or sparks from 0* forge boxes. They're purely for the UV tickets. Orbs and sparks start dropping with 1* boxes onward. Only 2* boxes onward hold any value to a new player as that's when T2->T3 crafting lines begin with 2* orbs.

In moderation, it is not disruptive to bring 0* armor as it includes Cyclops Cap for Gun DMG+2 and Fencing Jacket for Sword DMG+2, which are equivalent offensive bonuses to most 5* armor. With matching weapons, this is equal or a modest drop in damage output in exchange for significantly less health and defense, which typically does not matter for clear speed in easier stages. 0* weapons contrastingly do pose a liability without relegating them to unused extra slots except block-hitting / switch-toggling utility, like Chilling Duelist working as well as any other Antigua for objects that don't care about damage.

The fact that this is a viable strategy and even a highlight of the Forge changes speaks to how poorly structured this game's progression and reward structure are, like Vyre noted. Heat being capped per level ironically made this a good option for shorter, low-pay stages - which players are desperate to see improved as they haven't been relevant for intrinsic reasons ever since the mission system superseded the Arcade.

This is a very strange change because it does not affect extremely aggressive 0* forge box farming and does affect players who either don't have nearly enough money to get or upgrade their UVs or simply don't care about UVs altogether and want a little extra mileage out of each stage clear instead of heat wasting into the aether. It doesn't seem to be motivated by efforts to dissuade multiboxing because such players would be the least affected by low-star boxes being bound since they can trade UV-candidate gear with themselves.

Thu, 07/16/2026 - 15:35
#18
Leafblader's picture
Leafblader
@Pdtopgun @Vyre-Acidlashed

You can just buy 0* and 1* fire crystals from Vatel in the bazaar. No downcrafting necessary. You can buy 50 0* crystals for 500 crowns. 0* gear only costs 150 crowns, so you generally only spend a few thousand crowns to get a UV ticket that's equivalent to 20k.

Heating 0* gear in easy content really isn't some big ordeal. If you know that you only really need one weapon you can use the other weapon slots for heating, and switching to 0* armor isn't that dangerous in something like a Wolver Den. You can also easily heat a full set of 0* gear at the end of danger missions.

That said, I haven't sold any boxes either. I'll take all the UV tickets I can get. I think most of the people selling them are people who don't care about UV tickets.

Really dumb change though. And accidentally calling knights pirates in the patch notes is pathetic.

Thu, 07/16/2026 - 15:55
#19
Draycos's picture
Draycos

@Leafblader lord knows Danger Missions need all the help they can get too lol.
Always liked that we could freely change equipment in those reward rooms. It's a very small amount of heat, but simply being able to distribute it as we see fit is uniquely valuable.

I'm also at the point where I have the equipment I care about where I should stockpile tickets, and I very foolishly thought to stock up in advance of a mythical balance patch in case of any big shakeups with weaker equipment, but my heart goes out to anyone who used this to stay away from FSC while still making meaningfully quick progress.

Thu, 07/16/2026 - 16:38
#20
Vyre-Acidlashed's picture
Vyre-Acidlashed
@Leafblader: ...I, uh. I

@Leafblader: ...I, uh. I straight up didn't know that. I don't buy from the bazaar. ^^"

I think the element that stands out the most to me is how the practice hasn't been curtailed, just the potential benefits of it that might - if read uncharitably - translate to trade-focused players only being able to have their fun if they pay their taxes, so to speak. Thinking that way does feel a little conspiratorial on my part, I admit, but when I consider the externalities that emerge from the players who stand to lose the most from this change; ones who'd be primed for seeking alternative game elements from which to extract value that would otherwise be wasted... it just feels reasonable to point out that this gameplay change kicks the can down the road in ways unpredictable enough to possibly be *more* damaging.

Even if it's not, that just raises the same question as before:
"If it's not a problem, why's this the first thing being "fixed"?"
Either players are actively engaged with abusing the system and this method of addressing it was absolutely the wrong one for reasons already explored, or they're not abusing it, and planning for this change never mattered to begin with. Cui bono? The MOST conspiratorial thing that could be said is "of course only the rarer fire crystals produce tradeable boxes" but that does start to feel a little unfair to say. I'd rather start from a perspective at least evidenced by market insight and player anecdote at minimum... that is, I trust a veteran player to share a grievance that sets precedent rather than just insist we're being squeezed. I'm open to being told a "why" but that's not happening any time soon...

I can't word it correctly at the moment, but there's something at the back of my mind that starts with the suggestion, "fire crystals at higher star ranks are easier to get from the depot," and ends with "more spending on crowns." I don't really want to give that line of thinking too much credence, but maybe someone else is getting the same sense and has more skill in connecting dots.

Thu, 07/16/2026 - 22:29
#21
Bleyken

The forgebox change is good because new knights should not be able to get so many crowns that easily

Fri, 07/17/2026 - 03:12
#22
Vyre-Acidlashed's picture
Vyre-Acidlashed

They already can, though. A new player can buy energy and trade it for crowns if they find the crown grind unforgiving (not that i think anyone even would?), and a new player is more likely to do this because they have a higher initial need for crowns (which has already been explored in other posts; recipe acquisition, alch, etc.). It costs about 3 dollars to do exactly that at current energy prices (for nearly 20,000 crowns).

If a new player gets a box, decides to sell it, and then puts that crown investment into their gameplay, that's helping tackle the dead crowns problem that was described in another post, and it's giving a player more time to explore the game's reward mechanics before feeling like they have to spend, which is important for player intake. It's also their decision to trade away a chance at a lootbox item for a clear boost to their gameplay progression. While it's admittedly a much smaller factor, the idea of having that choice feels kind of valuable because a new player uninterested in the box's contents has a way of converting it into a slice of gameplay they do care about instead.

It's not that I completely disagree with you from a balance perspective, because it (at least notionally?) might prevent a new player from breezing through what little content the game already has, but you didn't really give a reason why it's better for a newer player to have less currency beyond saying that it just is better, and this change doesn't revoke much access to crowns at all - it just moves it elsewhere.

If the forgebox change is good, I don't know that it can be for a reason that the game itself actively undermines via other systems.

Fri, 07/17/2026 - 08:36
#23
Mergu-Md's picture
Mergu-Md

This is a pretty sad change to see and I hope they don't go through with it.

I just want to take a moment to dispel the myth these boxes were not a crown sink because money was just trading hands. They were a massive crown sink, more than punch I'm willing to wager. The boxes cost on average around 450cr of gear to create. Then add that in with the AH sale fees and you end up around 2-2.3k of cr deleted per box. These were sold by the pages on the AH, there was basically always rotating stock.

You might say 2k is a lot less than 20k for the raw punch ticket and you are correct, but you are missing the scale of uv rolling that came along with these boxes. Suddenly everyone was rolling, some for profit but many to add UVs to personal items, off-meta gear, OCH gear, etc. Those crowns likely would have never been spent raw on punch. Most people were not punch rolling before these boxes at all, instead they were buying the gear outright, mass-crafting, waiting for cheaper tickets from promo boxes, or just going UV-less.

This whole crack phenomenon felt like a nice "fix" to the UV system people have been begging for. Sad to see it go.

Fri, 07/17/2026 - 08:23
#24
Witelite's picture
Witelite
Its actually really simple

Guys you are looking at this from a player standpoint. Of course this is a horrible change as a player. But look at it from the owner's perspective.

Crack boxes allowed new players to farm up cr very fast. This meant they were less likely to swipe for e/boxes
Crack boxes allowed UV rollers to avoid a crown sink, and by paying other players for boxes, crowns stopped being deleted from the game at punch

By removing trading crack boxes, the following happens.
New players no longer earn cr faster, so theyre more likely to buy boxes and energy to trade for cr.
UV rollers are forced to delete crowns from the game by paying punch directly.
Players are forced back into vana grinding, which GH knows players HATE, so theyre more likely to now swipe for e.

Also, tying in low e prices, low E prices are great for GH, because it means the consumers buying power is at an all time low. This means that we have to swipe more for the same amount. Theyd much rather have people need to swipe $200 for 2mcr instead of $100 for 2mcr.

It absolutely makes sense why GH did this change, but to say its pissed off the main playerbase is an understatement. This is ultimately yet another middle finger to us from GH, and which is also why they will never reply or address these complaints.

GH regularly says they are trying to improve feedback and community relations, yet ignore ANY points of contention they literally CAUSE.

Fri, 07/17/2026 - 10:14
#25
Jedwell's picture
Jedwell
Seriously?

This change pretty much kills the game for me. The only reason I started playing again was due to the opportunities of more varied gameplay that came with the forge update. What do I mean by that?

Forgebox farming was, at its core, completely level agnostic. Sure, there are stages you can run to do it more effectively, but in essence you could run any level, be it prestige missions or arcade runs, and make some decent money doing it depending on how far you were willing to handicap your loadout. That, in essence, made playing most content, if not as good as vanaduke, at least viable enough to not be a waste of time.

So now we are just back to vanaduke 24/7 because nothing else is worth your time? Yeah I don't think I'm feeling that.

Fri, 07/17/2026 - 10:35
#26
Reydann's picture
Reydann
...

Personally, I'm dropping the game as well if this change gets implemented without even addressing the community, its clear we are talking to a brick wall and GH is only back to "work" on this game because their other games have been milked to death, and this one is next in line.
(go read their steam negative reviews on puzzle pirates for example, its exactly what will happen to this game in the future) Why stick around for no new content and just an eternity of reskins, promos and getting ignored from now on? They said they want to improve communications but they avoid every inconvenient post like the plague instead of having a discussion with the community.

Let's be honest, they are probably reading this right now and are even pissed at us for complaining instead of accepting the bullshit like good little cashcows :)

Oh btw, there are also bots going rampant in the energy market while we are speaking.

Fri, 07/17/2026 - 12:02
#27
Zosu's picture
Zosu
Energy Market Bots

Oh btw, there are also bots going rampant in the energy market while we are speaking.
I can't be sure, but I also had this feeling. It's so weird how some of the bids are placed. So mechanical.
Is it a problem tho? If they're just doing what their human operator would do, I wouldn't mind.
Also, if it's in fact a bot, it probably can be tricked if you recognize it's pattern. For example, if it always puts an offer 1cr lower than the last bid it can see, you can trick it to put an offer that you can buy at the price you wish etc.

Fri, 07/17/2026 - 12:11
#28
Vyre-Acidlashed's picture
Vyre-Acidlashed
It's like writing to a senator.

And to think, all I wanted was authoring tools and a chance to give back. Easily the worst part of this is knowing that the playerbase didn't exactly throw the first stone. We don't get to decide how the game changes and evolves, we only get to react to it. If we're annoyed it's because someone made a change that diminished the quality of the experience.

I could understand being annoyed at all this negativity, but it's not emerging from the void. If there's a systemic issue being addressed that's extremely critical it should be very easy to be up front with the reason why a change was made after making that change - that's just how people usually do responsible disclosure. But then, there is no critical matter being addressed, is there.

GH has all the cards in this endeavor. If it's a decision motivated by spite in the wake of the Katastrophe that was the last couple of events and drops, just to get back at the playerbase, then... I don't know what to tell y'all. We'll play nice when y'all do.

Leaving people to sit and stew, feeling ignored, being shown promises in one hand and struck with the other, would make any group of players venomous. LinkedIn tells me GH has between 50 employees, and Three Employees. Sure, game dev is hard.

To that end: What do you need from us?

Do you really, *really* need us to pour dollars into the well while you deliver something big? Is that something you can ask us, face to face? We'll listen. Be open. Do you need support from the community beyond complaints? Seriously. I don't wanna get weird and parasocial but the care that the community has for this game is genuine. So genuine it's turning to bile at the state of it and fast.

Talk to us. Sure, "We don't want to make promises we can't keep!" but I'd say that ship's sailed if we didn't all watch it land in the bottom of the harbour by now. Have an argument with us, if you guys have to - tell us what challenges are being faced and why this all seems to be so difficult. Even if it's, "we're ten people running two games on 20 server boxes and we're tired of being yelled at." What's in the works? What are "backend improvements," by your reckoning? What should we NOT expect?

This was supposedly going to be a "return." A return to what? Time after time after time the community has tried to open a clear dialogue that will help everyone chart the course of the game, temper OUR expectations, and understand the challenges of this little project YOU'VE opened the door to already. Time after time, nothing has come of it, and we're left to speculate, and that speculation turns to BITTER resentment because of historical problems that still haven't gone away.

Believe it or not, I don't actually like saying "Grey Havens" like it's a four letter word. It's nice of you all to be here at all - and while it definitely doesn't look like it, we aren't just haters. We are trying to figure out what the path forward is, despite it all. Are you?

Fri, 07/17/2026 - 13:56
#29
Witelite's picture
Witelite
Main Issue

I think the biggest issue here is that GH just doesnt care about the community.

I think they all have dollar signs in their eyes when they see the larger player numbers, and at this point are just trying to milk the game as much as they can.

With the slime casino changes earlier this year and this change, its pretty clear they dont give a shit about giving us alternate pathways of earning cr. Supposedly the GMs/devs read these convos but seeing as though they literally havent interacted with the community in nearly a month apart from bug reports and letting us know who won the contest, I dont think they care.

Im absolutely done purchasing prize boxes until they either get their act together with interacting with the community, OR they show some goodwill towards the playerbase. Im one of 20k but who cares.

Fri, 07/17/2026 - 13:57
#30
Cronus's picture
Cronus
Game Master
Reasons Behind The Change

We know changes like this are frustrating, especially when it affects something you were actively enjoying. Nobody likes seeing a favorite strategy get rebalanced, and we don't take that lightly. I want to be upfront and walk you through why we made this change, because the reasoning matters here.

These boxes were designed as a fun boost for newer players and folks in lower tiers — something to help them progress while they're getting established. That's also how many of you described enjoying them. But the data told a different story. A significant portion of box activity was coming from experienced players creating new characters solely to farm a box quickly, then deleting the character, and repeating the cycle hundreds of times. That's a very different pattern from actual new players opening boxes and using the gear to move forward, which is what we saw happening organically with players who were new to the game.

Given that gap between intent and actual use, we felt we had to step in. We considered two options: removing the boxes entirely (which would mean also reworking the broader forge system, a much bigger project) or making a smaller change. We went with the latter. Here's what's changing:

- New and lower-level players: No change. Open your boxes and use the items as you always have.
- Established players: You can still earn these boxes on low-level characters as a challenge. However, the boxes are now bound to that character, so items like UV tickets stay with them instead of being funneled to your main. Similarly Forge Prize Boxes at higher levels are still tradeable.

The goal isn't to stop anyone from taking on the challenge of using low-level gear — it's to make sure the reward system works the way it was designed to, for the players it was designed for.

We appreciate the feedback in this thread, even the frustrated parts of it. I just want people to know that this change isn't the only thing we're working on. Some changes are just much easier and faster to release. We don't hold back the smaller changes while we wait for bigger things to be done. Instead we release things as they're ready to go. That's why you will see bug fixes and other things coming out much faster than much larger changes.

Fri, 07/17/2026 - 14:16
#31
Ashir-Javed
UPDATES

Okay Chronos, we hear you. We understand you. But we'll accept this change only on one condition. GIVE US HOPE. I just got back to the game after 8 years man. I was a child when I played this game, but I never forgot about it. I kept checking it out time to time and finally came back after seeing some of the news about new updates. It hurts to see it abandoned all this time. I'm having fun but if nothing changes, I'll soon have to move on again. The news about new updates coming and seeing Crimson Hammer become free, this is hope. This shows me the light at the end of the tunnel. I just hope this isn't all just a mirage and we see big big updates to the game. BIG.

Fri, 07/17/2026 - 14:32
#32
Reydann's picture
Reydann
@Cronus

Uhhh, ok, late communication aside, if the issue is as you're describing, why not restrict new accounts from getting boxes for their first 24 hours of existence? or make only players beyond a certain rank drop them, there is a ton of better solutions

Fri, 07/17/2026 - 14:29
#33
Cronus's picture
Cronus
Game Master
@Ashir-Javed I really do get

@Ashir-Javed I really do get it. I play games myself. I really cannot disclose our plans, but I can say that we are actually working on real new things. In fact, I think it's safe to say that I'll be able to talk more about some of them very soon. Just keep in mind that we're a very small team. We are actually working on stuff, but that stuff is going to take more time than we'd like.

Originally we were really unable to do much because our systems needed so much work. The upgrades were a huge undertaking for us, but really important. Now that a lot of that is out of the way we get to turn our attention to other stuff.

Fri, 07/17/2026 - 14:29
#34
Mergu-Md's picture
Mergu-Md

In that case I think you all overlooked a very simple fix here: Make level 1 proto gear have a 0% box drop chance.

Fri, 07/17/2026 - 14:33
#35
Cronus's picture
Cronus
Game Master
@Reydann Because the same

@Reydann Because the same activity would still happen, there would just be a slight delay. Once a person was going, it wouldn't slow them because they're just using the accounts/knights from the day prior and creating knights for the next day.

Fri, 07/17/2026 - 14:40
#36
Cronus's picture
Cronus
Game Master
@Mergu-Md That would require

@Mergu-Md That would require we potentially rework the forge system. We'd have to communicate to new people (who don't understand how forging works) that some gear is not able to get boxes while other gear can. That's not as simple as it may seem. Also, it wasn't just proto gear being used in these situations. At that point we'd have to consider removing the box entirely from the lowest levels. Newer players are opening and using the items in these boxes, so that wouldn't really be ideal for them.

Fri, 07/17/2026 - 14:50
#37
Vyre-Acidlashed's picture
Vyre-Acidlashed
Sincerely,

Thank you. I want to start there. I don't want to speak for anyone else (and in fact I invite anyone else to come and call me a turncoat if it comes to that), but I absolutely want to thank you for entering the discussion and clarifying the rationale behind this change, just as hoped. Decrying that effort at this stage would, I think, be unfair.

I also want to thank you for giving insight into some of the inner workings of your design strategy. Knowing that you are monitoring metrics is going a long way for me personally to understand what the hindrances are to making considered changes. Hearing that part of your workload is analytics begins to make some things make sense - time is needed to establish whether a pattern will become a lingering problem or not. You probably also have notes on how the last few events have played out. I won't press for an answer on this; I have my suspicions already and they're optimistic ones.

> A significant portion of box activity was coming from experienced players creating new characters solely to farm a box quickly, then deleting the character, and repeating the cycle hundreds of times.
I won't speak for anyone else, but I do think it is important to disincentivise behaviour that is exploitative, and your transparency on this is welcome also. I was unaware of this, and had in fact not been aware that rolling knights rapidly was even possible. Locking recently deleted slots for a short time if there is at least one knight on an account might mitigate this but I'm not certain your infrastructure supports that, and besides, trying to create inroads for you to walk this change back isn't really appropriate now that we know it's addressing a legitimate problem.

All this said, despite the fact I am not a PR expert, I do think that there is a midpoint between situations like this unfolding, and wasting valuable design, strategy, development and deployment time on creating thousand-word-long posts explaining and clarifying every single change in the announcements channel. We cannot reasonably expect you to appoint someone full time to the latter duty, and the issues with the former are painfully self evident.

Incidentally, my apologies, once more, for speaking out of turn.

But we *are* frustrated with the difficulties being had with dowsing intent through the distance between player and ops. Especially in an MMO. It's not helped by the fact that we're excited to see change. I'm willing to wager that even the people who are most vocally insistent that there won't be change are actually just hopeful that something better is coming and angry it's not happening fast enough. Disappointment is scarcely silent.

We know that your hands are tied when it comes to announcements and "We have forwarded this" is often the best that can be done, as situations can evolve extremely rapidly. Between the 15th and today, this thread has neatly evidenced that. I do not know what the correct approach to this is but if I may push my luck one last time - please consider occasionally dropping a summary of "Ongoing work and known concerns" into the latter half of announcements. I don't like how cynical I have become over the last couple of weeks, and that's on me in a lot of ways - but it really would be nice to have less excuses to be that way.

Fri, 07/17/2026 - 19:16
#38
Reydann's picture
Reydann
@Cronus

So the activity that you were describing is the following:
- "experienced players creating new characters solely to farm a box quickly, then deleting the character, and repeating the cycle hundreds of times"

with a 24 hour initial restriction on a new knight's ability to generate boxes i think the activity would look like this for a potential exploiter:
- create 3 characters, wait 24 hours, log in the next day, get 5 chances for a box with each character, delete the 3 characters, make new ones and wait 24 hours again.

I think there is a drastic difference before the first and the second situation?? hundreds of non stop attempts versus 3 per day? in the second scenario the potential exploiter would just give up and go farm fsc.

You could say that they could make infinite accounts, but i think there are a ton of arguments against that as well:
1 - you already have a system in place that only lets you create limited accounts per machine
2 - you could just ban a person that creates a massive amount of accounts
3 - it doesnt matter anyway because the pain behind making unique new emails, or creating virtual machines for more accounts, just to have those as well wait for 24 hours is also bigger than just farming FSC

Fri, 07/17/2026 - 14:59
#39
Draycos's picture
Draycos

I've got nothing against easy and fast changes. This was a lazy change that had no forethought toward collateral damage. There are other ways to have addressed the maladaptation of players heavily exploiting it without affecting everyone else - like by making this change exclusively affect very low-ranking characters. (That still wouldn't be great since the root of the problem is people abusing alts, but it'd at least have been more focused.)

Making the tickets bound won't even stop them from being funneled to a main character by proxy, only directly, since the player can still pass unbound equipment around between alts. This stops them from selling them but not from using them on their own potential items or items to be sold whereas any "normal" player is negatively affected by being unable to sell the box and thereby the UV tickets.

It would also be nice if multiboxing and alt abuse was officially against the rules because it's almost always been the root of these shortsighted changes, and now this gives me a better idea of why shared drops were made individualized long ago.

Fri, 07/17/2026 - 14:59
#40
Mergu-Md's picture
Mergu-Md

It really seems like there was a better way to prevent exploits here than to make a far-reaching change to what was a really interesting, emergent aspect of the game. Won't they still be able to pass unbound gear between the accounts and roll it with the new knights?

Fri, 07/17/2026 - 15:07
#41
Sierra-White's picture
Sierra-White
@Cronus

Thanks for clarifying the intention behind the change, and how you guys arrived at that conclusion. Getting a peek at the patterns you guys were seeing in the data softens the blow, at least for me.

Fri, 07/17/2026 - 15:29
#42
Vyre-Acidlashed's picture
Vyre-Acidlashed
Let us please consider for a

Let us please consider for a moment that this change was made as a first attempt to resolve an issue. Subsequent changes might improve this later on but it may have been a pressing concern for whatever reason to address the matter quickly via the means it presently has been addressed. The impact of these adjustments only becomes apparent with time, absent large player counts.

Also, please, we were *just* extended an olive branch, let's ease back a bit. It's got to be worth a GM's while to bother making these announcements too. We can meet them in the middle this once.

Fri, 07/17/2026 - 15:34
#43
Reydann's picture
Reydann
@Vyre-Acidlashed

We can't consider this anything because we never know anything, this could be the first pass, the final pass, the *rolled a dice and picked some random solution* pass for all we know.
The REAL problem is we are just a number to be exploited, not a playerbase to be discussed with, we are just being annoying little creatures that keep complaining and asking questions (how dare we?)
:)

Fri, 07/17/2026 - 15:45
#44
Draycos's picture
Draycos

@Vyre I understand where you're coming from, but it's important to levy feedback anyway to ensure "first attempt" doesn't also mean "the way things are staying permanently," which is what happened with a number of other anti-alt-abuse situations sledgehammer patches addressed by reducing the quality of the game for everyone.

If this isn't where things are staying forever, then that's good! But we won't know that until it happens.

Fri, 07/17/2026 - 16:08
#45
Vyre-Acidlashed's picture
Vyre-Acidlashed

@Both: Recieved and understood. I respect the position, too, but I just... want this to work. You know what it's like, it's a game of push-and-pull. Carrot and stick. Some other twee idiom. Devilites are people too, and... (through gritted teeth,) Cronus Is Probably Trying His Best. I'd rather not be spitting in anyone's eye, frustrated as I am... I know you are too, I believe it's for damned good reason, but, ugh... Call me an idealist. I still love y'all.

@Draycos in specific: As it happens I am drafting a suggestion regarding alt-overuse. I don't expect it to go anywhere but it's something I'm rolling around in my head.

Fri, 07/17/2026 - 16:39
#46
Mergu-Md's picture
Mergu-Md

I don't want to infantilize the team making changes here. These are grown adults just like many of us. There has been no mention of this being a "first pass" solution. The only assumption we can make right now is this change is here to stay. I think that is a shame, these boxes had amazing potential to be used in community events, giveaways, guild events, etc. The higher-star boxes are much more difficult to obtain and the game gives us no way to speed it up other than exorbitantly high-cost heat amplifiers.

Fri, 07/17/2026 - 16:55
#47
Vyre-Acidlashed's picture
Vyre-Acidlashed

@Mergu-Md: That is also fair to say, and I don't want to do that either. It is a shame, and it does represent a loss of options, but a live service game is an evolving product by its nature, which is why I made my supposition. Probably a little short-sighted on my part. Comment #33 gives me hope, is all. I'm not trying to play both sides, so much as act in hope that disparate halves can be brought together for a real discussion.

Suffice it to say I still agree that this change hurts in its own way, but I'm at least glad to finally hear why it was made. That stands out, in contrast to other recent happenings. It's a one-step-at-a-time thing for me, right? I do still agree with you, draycos and my own previous stance that it was a better choice than whatever was going on with UVs. Your insight on it actually increasing UV activity especially stood out. It probably is the final say on the matter but it'd be nice to suppose that it's the first stop on a path to getting that whole thing changed. This conversation is part of that, I guess.

Fri, 07/17/2026 - 18:31
#48
Exelius
Here we go again

I don't know how the you all manage to make an oversight every few months, you may disagree that this isn't one but it is one of many. Many of us have pushed for a community manager that is actively engaged in the game, the day to day so that they would know simple things that cause backlash. I respect you all and appreciate you immensely for keeping the game up and all the work you've put in behind the scenes. Recently it feels like a coat of fresh paint was put on an old house and the existing cracks are becoming visible again.

A ton of discussion has been had over Vanaduke being stale meta we all farm in this game and the forge box system that was just "bug fixed" was a very refreshing new alternative for Vanaduke the first since OCH 14 years ago. The forge rework was one if not the best quick, simple change we've probably ever had and a snap of the fingers it was all for not, a taste of the Spiral Knights that we want taken away because of oversight. I expected this change at some point because forge box farming is very lucrative around 1-2 weeks in, but 3 months after a lot of people have become accustom to it and invested in it I did not expect. Forge box farming is refreshing for older players more so than new ones, not sure why the focus seems to be so much on new players with it, the old players who've wanted forge boxes to be viable for 14 years are enjoying it much more so and the old players are the one who stick around and keep this game alive. Of course new players are important but the minimum forge having 100% success rate is the main thing for new player retention not the boxes. The real move to keep new players is making alchemy orbs more attainable, many stop over the advance/elite orb bottle neck in the rank missions.

This is on par with removing Cyber Monday sales, if another youtuber makes a "what killed spiral knights" video again. Cyber Monday removal and Forge Box farming being given and taken away will be apart of that video.

Please revert the change to bind forge boxes, I'm sure that there is a simpler solution to this without reworking the entire forge system. Please bring back Cyber Monday too or keep the new system behind it you told us then abandoned.

Give us a little more influence and we'll help you make Spiral Knights what it should be.

Fri, 07/17/2026 - 17:47
#49
Werewolfkirby
Enough @Raydann

You need to calm down. Unfortunately were not going to get the "perfect" patch for clear issues, Its just not realistic and you're acting entitled. It was clear in the first place that the lower star forge boxes were never meant to be farmed to this degree for quick cash they probably did not think about that at first when they first released the forge update. I get its frustrating that this happened but frankly it doesnt matter, I had wondered how exploitable these lower stars were at some point but I never imagined it would be so bad people are actually upset because they can no longer get petty cash from selling forge prize boxes.

You know the funny thing is the only important thing in these boxes is the UV tickets, and you can still GET THEM by idk playing your actual character, does it take longer? Yes sure. Can you not sell them for a quick 20k anymore? no. but the UV tickets are still there, you can still farm for free UV's. These were never meant to be farmed like this, a shame that people actually relied on these for a quick buck instead of just playing actual content.

Gray Haven does in fact have a lot of work to be doing in terms of trying to fix the game in this state its in, They aren't absolved at all and yes there is a lot that needs addressing from them but acting like they do not give any care about us is irrational and unfair to their team. They made it clear they do, They understand you guys (YES YOU GUYS, I did not care for this update because I didnt bother trying to farm these low star forge boxes.) were upset and Cronus went out of his way to EXPLAIN why it was made, We got progress of the dev's interacting and giving explanations? That's a set in the right direction. It's embarrassing to see how people dont see the full picture.

I'm sorry guys but just this comment just frustrated me and I needed to be clear.

Fri, 07/17/2026 - 18:20
#50
Esphael
Enough @Werewolfkirby

With all due respect @Werewolfkirby - If you have nothing to contribute to a post, please refrain from doing the opposite of contributing. The title of the post is "The Forge Box Change Was A Horrible Idea" and one can expect a respectful discussion on said topic - barging in and requesting a cease and desist in order to shut down the conversation is the *only* instance of entitled behaviour here.

This reply was instead supposed to solely address the topic of the post, but your behavior is honestly closely related to the root of the problem regarding such a change - ultimately, you detract from the conversation and obstruct the conversation, cutting the connection between questions and answers. Passive-aggressive advocacy for owner-made decisions which objectively detriment to the player, being defended by the same, is some part of the toxic formula here that perpetuates the issue in the most self-harming way - please don't.

I won't address and deconstruct your points in excruciating detail ("shame that people actually relied on these for a quick buck instead of just playing actual content" - riveting content that subsists of farming FSC must be defended at all cost; "We got progress of the dev's interacting and giving explanations" - I honestly think you should ask for less and thank them more, we as players deserve nothing but punishment) nor will I address the numerous issues with the explanations given by Cronus, and the ways they can be deferred or resolved or the fact they imply issues far far FAR greater than the one here, issues that are obviously not as pressing?

I just wanted to say that, if you browse General on the forum, quite a few posts thank GH for the Forge Box Update. Profusely thank them, say they hope that they define the direction the game will be going in.

Just read them and weep, like I do.
Or don't.

Just show them and us and yourself the respect deserved. Thank you.

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