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The Forge Box Change Was A Horrible Idea

20 replies [Last post]
Wed, 07/15/2026 - 19:22
Fe-Fox's picture
Fe-Fox

"0, 1, 2 Star Forge Boxes obtained from the Forge are now locked to pirate (typo) as they acquire them from the Forge. This means they are no longer tradable."

WHY?

Im going to be honest and direct with this. This is genuinely a terrible change that actively benefits nobody and hurts the game.

New players are hurt the most by this. New players lack a substantial means of farming Crowns, leading to the new player experience often feeling awkward since there are many rare resources you need, but you dont have the means of obtaining them easily via the Supply Depot. New players could farm out Forge Boxes and sell them to other players to obtain resources they needed to progress while still engaging with content at a reasonable pace.

Even in the late game, Forge Box farming is less profitable than FSC. This means that players still have a reason to farm FSC if they want to the optimal amount of Crowns/Hour, but they have a more passive means allowing them to engage with content in other aspects of the game. For the first time in years, I saw a wider and more diverse set of activities being engaged with by players. People genuinely playing Arcade for fun, rather than just Recipe farming. People engaging with Missions and Prestige that they would not otherwise engage with. Following the change, you can see an immediate shift in what content people are playing, since less people are playing other content and more people are playing FSC.

On top of that, it made better gear more accessible for players. Ive seen more people running around with UV Gear. Players are engaging with the UV system on a larger scale, which it was otherwise gatekept from a majority of the community due to the cost being too high. Higher quality gear, while still valuable, dropped a bit in price allowing players to obtain such gear much easier as well.

Forge Boxes being tradable was beneficial for the game, and seeing them get changed to not be tradable has negatively impacted the game. I hope this change is reverted.

Wed, 07/15/2026 - 19:43
#1
Sierra-White's picture
Sierra-White
Agreed

More things to do in this game is good, and forge box farming was something I switched off to when I got tired of farming vanaduke. It kept crowns in the economy, as people used the tickets instead of throwing them into the void that is punch. I really do not see any reason why this change was implemented.

Wed, 07/15/2026 - 19:45
#2
Cetren's picture
Cetren
100%

This is such a bad change for no reason. What is the issue with box farming? Was it really that problematic to be able to get bronze UV tickets for like, 20% less when it usually costs 20,000 crowns a roll with a 1/6 chance to get something useful and a 76% chance to get a low? Im genuinely confused as to what the rationale could be that they thought farming forge boxes was an issue. You're still spending hundreds of thousands of crowns just to get one okay UV unless you're really lucky.

Thu, 07/16/2026 - 00:16
#3
Pdtopgun's picture
Pdtopgun

The fact that people were actively choosing to heat up 0 and 1-star gear for the sole purpose of maybe getting Forge Boxes, and then selling those Forge Boxes in large enough numbers that GH decided they needed to patch it...that is utterly insane to me. Seriously, what are we doing here people?

Thu, 07/16/2026 - 00:36
#4
Ethan-The-Dingus
hi it was me

I was the crack farmer. Reeaaally sucks that we lost the only other viable farm other than FSC, one that was actually pretty engaging and skill intensive (running 0* armor, 3 0* weapons, and 0* shield in T3 tests your mechanics pretty well)

Thu, 07/16/2026 - 01:45
#5
Jai-Den
Horrible change

I fully agree, I was really enjoying testing my skills with all the 0* gear. Sure I was doing it mostly for personal use, but being able to sell them finally got me my Black Kat Raiment too. Reduculous that they changed it, especially since they already shadow nerfed the droprates to hell. The least they could do is up that again to what it was initially. Then at least it would still be viable to do it instead of FSC if all you want is some UVs

Thu, 07/16/2026 - 06:59
#6
Reydann's picture
Reydann
horrible change

horrible change, don't go through with it

Thu, 07/16/2026 - 09:37
#7
Draycos's picture
Draycos
"Yarr, me forge boxes be untradeable!"

This is what they patch out before anything else? Tonedeaf change aside, they can't even keep their games straight. Another demonstration of how much thought goes into these patches. It was nice to be able to squeeze any value at all out of odd-stratum stages while it lasted.

This kind of adjustment would make sense with a UV rework, since UVs being hostile, pure RNG is why boxes were being sold instead of used in the first place. Simply getting the correct type of UV with a Low strength value is already a big investment, exponentially more with higher strength, because of the very real possibility of ending up with something worse than you started with unless you can roll in great quantities.

Thu, 07/16/2026 - 10:09
#8
Vyre-Acidlashed's picture
Vyre-Acidlashed
"Guys, please, it's really

"Guys, please, it's really hard to proofread a 50 word post. ): What if gambling was even more mandatory, would that help? (:"

This whole situation bites. How is this happening? Y'all don't have publishers riding you to update in a rush, and we're just forum users, we ain't shareholders - I KNOW y'all ain't rushing for our sake. The hell is going on back there?

Thu, 07/16/2026 - 10:12
#9
Metayya
I don't understand

No one asked for this. No one wanted this. No one is benefitting. I don't understand what the point of this was. Please revert it. Listen to your players for once. Why was this a priority over anything players are actually asking for.

Thu, 07/16/2026 - 11:23
#10
Orangeo's picture
Orangeo
In theory maybe it makes

In theory maybe it makes energy prices go up to what the devs want, but it's still a bad idea because in any other context the purchasing power of crowns is about the same as it's always been. If they really want to correct the market what they need is an energy sink, rather than undermining crown supply. Plus people are still going to run FSC same as always so there won't be much of an effect.

Thu, 07/16/2026 - 11:35
#11
Sierra-White's picture
Sierra-White
Every 0* forge box sold is

Every 0* forge box sold is saving 20k crowns that would have been deleted by punch. Instead, 15k crowns get sent to another player, and continue to exist in the economy. I found the emergent forge box market and forge box data gathering undertaken by players to be quite interesting, and it is a shame it is being removed.

Thu, 07/16/2026 - 11:51
#12
Pdtopgun's picture
Pdtopgun

So like, I'm still having trouble wrapping my head around the thought process that leads to willingly carting 0* gear down to the lowest Clockworks depths, all for the slim chance of getting a box that one then chooses to sell for an indeterminate amount of crowns instead of opening it. Just so I'm clear, this is what you guys were doing, right?

1) Buying random useless garbage 0* items in bulk from Bazaar vendors. So that's already an upfront crowns cost.

2) Willingly taking said weapons to depths where they're actively miserable to use. Only way this makes any sense to me is if you're running a weapons slot and can stick something there as your third option that you'll never have to interact with.

3) Stopping at every single weapon station to level your gear with...wait, Warm crystals are the lowest-tier ones that actively drop, so with 0* gear you'd have to craft those down twice en masse, which incurs its own crown cost, to say nothing of the mind-numbing tedium.

4) All of this so that you can maybe occasionally get a Forge box to drop...which you then choose to sell instead of opening yourself to enjoy the rewards. Do I have all of this right?

I said this in another thread recently, but I genuinely feel like I'm playing a different game than most other SK players, and reactions like this only reinforce that. Like, these low-tier boxes didn't even exist until a month or two ago, right? They were meant as a fun little bonus for heating up some old useless gear, maybe a reason to do a few T1 runs and actually use those Thwack Hammers or Punch Guns you've had lying around for over a decade. You might get a few free Sparks and a Forge ticket for your troubles, and that was pretty cool. I mean I'm the type of crazy who willingly crafted a Wrench Wand a few weeks ago, so I'm down with that. But in no way were they ever meant to be some sort of crazy crown farm.

We all complained about the Kat event, and rightfully so, because it forces players who engage with it to play in the most patently un-fun way possible. But then I turn around and see people willingly choosing to play the game in a very similar fashion, to what end I don't know. I just...do not understand it.

Thu, 07/16/2026 - 12:23
#13
Vyre-Acidlashed's picture
Vyre-Acidlashed
I don't know about all of

I don't know about all of that, because I think grinding in that way is actively unhinged, but I do know that early-game players who are getting to trade on things like this are losing a way to give themselves a leg up on getting into the game.

Additionally I haven't done the math, but it might be the case that lower tier fire crystals are more imminently available (through downcrafting etc) though, and the upfront cost of those downcrafting cycles possibly still amounts to less than what Punch is asking for a UV ticket. It has to beat 20,000 crowns, and with energy on the floor I'm sure it makes sense to some players to save crowns in even just the hundreds while they're strong - but I can't account for that without doing some numbers.

My problem with the change is that on a long list of priorities the game might otherwise have for changes worth making, this is centring on a very recently adjusted part of the game ostensibly trying to invite players in - and now it's hastily ushering some of them right back out again with a "No, not like that." Even if I don't think it's particularly fun to grind like that, it still represents a choice players can make, and that choice (inscrutable as it is) is being taken away for even more inscrutable reasons.

Edit: Matter of fact, I do have the time to pick at this a little. I have in my inventory 2390 Warm Fire Crystals - it takes 96 using x3 rolls to max an item assuming you never skip a level. Don't forget, this change was made to 2* weapons as well - and WFCs are NOT hard to find.

Choosing to downcraft 3 warm into 5 dim is viable because 1) they cost 25 crowns to downcraft and 2) max heat for 1 and 0 star items is 63 for 10 3x attempts on a 1* and 36 for 10 3x attempts on a 0*. I don't know the exact odds of a box dropping but given that we're working with 2-digit figures for crown investment for fire crystals, warm fire crystals are **absolutely everywhere** and the cost of a UV ticket is 20,000 crowns, I think it's pretty fair to assume that people are making a truly enormous saving on their UV tickets.

Any reasonable assessment of this would lead to the conclusion that "Hey, maybe UV tickets are too expensive if players are trying to sidestep this grind?", but instead...

Thu, 07/16/2026 - 12:08
#14
Pdtopgun's picture
Pdtopgun

Oh trust me, I get that it feels like an extremely low-priority thing to focus on given the widespread systemic issues the game has. But at the same time, the thought of using rewards like that to turn any sort of profit would have never crossed my mind in a hundred years. For new players in particular, I'd think it'd be far more worthwhile to open the boxes, because free Orbs and Sparks are a valuable resource at that point. And for myself as a veteran player...well I'm still opening every box, because my hunger for hoarding Sparks will not be satisfied until I hit a NaN amount. Plus I'll always take a free orb to work on crafting the hundreds of bits of gear I don't have. The UV tickets are honestly secondary to me, heck I have a few sitting around that I haven't even bothered to use yet.

Thu, 07/16/2026 - 12:20
#15
Vyre-Acidlashed's picture
Vyre-Acidlashed
You're honestly correct, and

You're honestly correct, and I did some numerical noodling to figure out my own thoughts, but another reason I struggle to see the value in this change is that it doesn't seem to positively impact anything. In fact it might even make the problem of crown retention worse. The actual payoff for a trading player is probably that a cheap UV ticket represents increasing the price of a *very expensive* item by a significant degree. I understand why that kind of player got drawn in - you heat your 0*, 1* and 2* weapons, and have a chance at a cheap-enough-as-free roll on your favourite 5*? That's kind of a hard proposal to snub if you care about the economy of it as much as a player very invested in the market might.

Allowing these cheap boxes to be traded should have been the start point of a broader UV rework, and in an abundance of supply the prices of them would have ideally started to fall - which would have meant that the small portion of players choosing to play like this would be subsidising players who just want to try their hand at buffing their starting gear a touch without having to drop 20,000 crowns there and then. But now it seems like staying in the rut is the plan. It *could* have been an interesting way to gain reward through challenge. It could have been a lot of things.

I'm not out here trying to excuse it, but the fact that this was a principal concern in the wake of the forge changes that have already been made kind of speaks poorly to the intent to adjust other things.

Thu, 07/16/2026 - 12:32
#16
Vyre-Acidlashed's picture
Vyre-Acidlashed

Actually, no, I'm thinking about it more and I think the real reason this is wack is because it's effectively wallpapering over a whole system of incentive structures that need a serious rework beyond "let's maintain status quo," but someone more in tune with the player economy can probably make a better judgement on that. Myself, personally? I can only speculate based on appraising the game's incentive structures, mechanics, and up-front numbers. So far, though, they all point to a large number of players desperate to undermine a system that is inherently not very rewarding, BECAUSE it's not rewarding. Reduction of costs involved increases relative value of payoff and I think that's the real heart of the problem.

"Let's tackle what players are doing, rather than why they're doing it."

Thu, 07/16/2026 - 15:34
#17
Draycos's picture
Draycos

@Pdtopgun The easiest way to wrap your head around it is to think of it like an extrapolation of breaking bushes for crowns as you've shown fondness for already.

Though there are up-front costs, the return on boxes exceeds the initial cost of 0* equipment and crystals since they're compared against ticketless UV rolls costing 20k crowns at Punch. It requires menuing between stages, but this doesn't take much time when hitting Esc to cancel the forge animations, and cycling in new equipment as necessary is similarly quick.

You cannot get orbs or sparks from 0* forge boxes. They're purely for the UV tickets. Orbs and sparks start dropping with 1* boxes onward. Only 2* boxes onward hold any value to a new player as that's when T2->T3 crafting lines begin with 2* orbs.

In moderation, it is not disruptive to bring 0* armor as it includes Cyclops Cap for Gun DMG+2 and Fencing Jacket for Sword DMG+2, which are equivalent offensive bonuses to most 5* armor. With matching weapons, this is equal or a modest drop in damage output in exchange for significantly less health and defense, which typically does not matter for clear speed in easier stages. 0* weapons contrastingly do pose a liability without relegating them to unused extra slots except block-hitting / switch-toggling utility, like Chilling Duelist working as well as any other Antigua for objects that don't care about damage.

The fact that this is a viable strategy and even a highlight of the Forge changes speaks to how poorly structured this game's progression and reward structure are, like Vyre noted. Heat being capped per level ironically made this a good option for shorter, low-pay stages - which players are desperate to see improved as they haven't been relevant for intrinsic reasons ever since the mission system superseded the Arcade.

This is a very strange change because it does not affect extremely aggressive 0* forge box farming and does affect players who either don't have nearly enough money to get or upgrade their UVs or simply don't care about UVs altogether and want a little extra mileage out of each stage clear instead of heat wasting into the aether. It doesn't seem to be motivated by efforts to dissuade multiboxing because such players would be the least affected by low-star boxes being bound since they can trade UV-candidate gear with themselves.

Thu, 07/16/2026 - 15:35
#18
Leafblader's picture
Leafblader
@Pdtopgun @Vyre-Acidlashed

You can just buy 0* and 1* fire crystals from Vatel in the bazaar. No downcrafting necessary. You can buy 50 0* crystals for 500 crowns. 0* gear only costs 150 crowns, so you generally only spend a few thousand crowns to get a UV ticket that's equivalent to 20k.

Heating 0* gear in easy content really isn't some big ordeal. If you know that you only really need one weapon you can use the other weapon slots for heating, and switching to 0* armor isn't that dangerous in something like a Wolver Den. You can also easily heat a full set of 0* gear at the end of danger missions.

That said, I haven't sold any boxes either. I'll take all the UV tickets I can get. I think most of the people selling them are people who don't care about UV tickets.

Really dumb change though. And accidentally calling knights pirates in the patch notes is pathetic.

Thu, 07/16/2026 - 15:55
#19
Draycos's picture
Draycos

@Leafblader lord knows Danger Missions need all the help they can get too lol.
Always liked that we could freely change equipment in those reward rooms. It's a very small amount of heat, but simply being able to distribute it as we see fit is uniquely valuable.

I'm also at the point where I have the equipment I care about where I should stockpile tickets, and I very foolishly thought to stock up in advance of a mythical balance patch in case of any big shakeups with weaker equipment, but my heart goes out to anyone who used this to stay away from FSC while still making meaningfully quick progress.

Thu, 07/16/2026 - 16:38
#20
Vyre-Acidlashed's picture
Vyre-Acidlashed
@Leafblader: ...I, uh. I

@Leafblader: ...I, uh. I straight up didn't know that. I don't buy from the bazaar. ^^"

I think the element that stands out the most to me is how the practice hasn't been curtailed, just the potential benefits of it that might - if read uncharitably - translate to trade-focused players only being able to have their fun if they pay their taxes, so to speak. Thinking that way does feel a little conspiratorial on my part, I admit, but when I consider the externalities that emerge from the players who stand to lose the most from this change; ones who'd be primed for seeking alternative game elements from which to extract value that would otherwise be wasted... it just feels reasonable to point out that this gameplay change kicks the can down the road in ways unpredictable enough to possibly be *more* damaging.

Even if it's not, that just raises the same question as before:
"If it's not a problem, why's this the first thing being "fixed"?"
Either players are actively engaged with abusing the system and this method of addressing it was absolutely the wrong one for reasons already explored, or they're not abusing it, and planning for this change never mattered to begin with. Cui bono? The MOST conspiratorial thing that could be said is "of course only the rarer fire crystals produce tradeable boxes" but that does start to feel a little unfair to say. I'd rather start from a perspective at least evidenced by market insight and player anecdote at minimum... that is, I trust a veteran player to share a grievance that sets precedent rather than just insist we're being squeezed. I'm open to being told a "why" but that's not happening any time soon...

I can't word it correctly at the moment, but there's something at the back of my mind that starts with the suggestion, "fire crystals at higher star ranks are easier to get from the depot," and ends with "more spending on crowns." I don't really want to give that line of thinking too much credence, but maybe someone else is getting the same sense and has more skill in connecting dots.

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