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Serious inquiry directed at Grey Havens staff

26 replies [Last post]
Sun, 07/19/2026 - 09:52
Esphael

I will be brief in my queries, and this post is made in good faith with the assumption the intention Grey Havens has for SK is fixes, patches and eventually new content.

1. If development is taking (way) longer than expected, why not hire more developers. There are quite literally people with degrees in computing and programming, such as yours truly, who have hands-on knowledge in project organization and development workflows- who'd do it for free. I mean, if I can hand-write Playwright tests for dynamically hydrated Angular modules or animate objects in Unity 3D and then add XR rigging in a way that allows VR interaction without conflict with said animations... how hard can it be to work on SK? I understand inheriting a code base of a decades long project is immensely difficult, but it's not impossible.

2. Why does the company websites look like a wayback archive entry crawled in 2010, with non-loading css due to deprecation or something? Why does the website describe the company endeavours as end-of-life support for their games with "we have assembled a doughty crew to keep them operational for as long as we can"? Making a decent-enough looking website is a simple task, and again I'd do it for free.

3. Why is the last video on the YouTube channel posted 12 years ago? It still gets comments, and even a 144p comic-sans slideshow blasting Darude Sandstorm as a new upload would be more than enough to reinvigorate interest. If anything, your community (via the storyboard project) has shown to have incredible talent, and they remain both neglected and underutilized despite being quite a die-hard playerbase.

4. If there is a level editor, how hard can it be to make one new mission?

5. Why is there such a lack of communication with staff, to the degree people feel blessed when replied to on Forum? I understand SK isn't a full time job, but a weekly newsletter or post with *any* content is literally a 10 minute endeavour that reaffirms faith in the game - for free.

6. How has it come to this that internet randos have to point these things out, things you are probably well aware of, in hopes of them being fixed?

Game development and project management and real life is hell - I am well aware. Yet the most basic things, like #2, really brings about the question what you guys are even doing. Not having a project roadmap is one thing, but zero marketing and zero PR despite the fact you'd profit (yes, money, real money) with *minimal* investment? Indie teams, like for the HOI4 Mod - Old World Blues, run solely on donations and pump out regular content and status updates for their passion project; I really think that this IP and company can do way better, and the lack of some of these most basic strategies and features is easily remedied.

So why not start right now?

Sun, 07/19/2026 - 12:21
#1
Vyre-Acidlashed's picture
Vyre-Acidlashed

Yeah. I just want to say here (as I have in other threads, for the sake of supporting this suggestion) that I also am *very* interested in contributing to the growth of the game through official channels. Authoring tools provided to the community by developers, and regular opportunities to submit item prototypes, cosmetics, levels and so on would be a good way to invite community involvement and facilitate a dialogue between Ops and the playerbase most interested in the game's health.

I understand that the realities of screening submissions represent a real upfront investment of time, and retooling existing (often community-developed or community-adapted) software intended to work with spiral knights outside of its usual scope opens up some very reasonable concerns including application and perhaps even transaction security, but the benefits of being able to look to a passionate community that is ready, maybe even *desperate*, to contribute, shouldn't be overlooked.

Sun, 07/19/2026 - 14:03
#2
Arisa-Bunni's picture
Arisa-Bunni

Sometimes I like to give GH the benefit of the doubt, because right now, they're a small team coming off of a game that did... rather poorly, from what I've heard, and are just recently returning to Spiral Knights to give two kats. This has all been said to death, I'm sure.

I, too, get a little mentally winded by their antics (Or, rather, mostly, lack thereof), so don't think I'm siding with them.

There's a lot of company "nonsense" that goes into hiring workers, Especially those who would even work for free. It's far more complicated than that. Policy, worker's rights, etc. etc. etc.
You know the drill.

In fact, I think it gets a bit More complicated when it comes to "hiring" free volunteer workers. Volunteers have rights, too.

I do agree we need a more... consistent and open update and roadmap from GH. I have never felt so "in the dark" about an MMO game, before, if my memory serves. It would have been good if they even just, quickly edited something up and plopped it onto their socials (Like YouTube) once the recent forge update dropped. But alas... I suppose they're waiting until the, like, trailer contest is done to do all that. A grand return is what they want, I guess. Lol.

I guess they're thinking we'll continue to point everything out until we eventually grow tired of it. No clue. That's definitely what it feels like, though.

a small thing i will say is that right now the real life economy is... bad. so i can understand if they're struggling with money. a lot of money goes into making a game like this, including the upkeep of it all, and whatever else they've got going on.

Who knows, though. I sure don't. You sure don't. We sure don't. ... Mostly because they won't tell us! :D :/

Sun, 07/19/2026 - 23:36
#3
Mergu-Md's picture
Mergu-Md

Would be nice to have some more insights here

Mon, 07/20/2026 - 03:47
#4
Reydann's picture
Reydann
simple

The answer is simple. They can keep the effort at a minimum and still get rewarded handsomely for it. You can thank the whales for that.

Mon, 07/20/2026 - 07:03
#5
Bopp's picture
Bopp
mixed bag

Some of your points, such as #2 and #3, are obvious. (I mean that as a compliment.)

Your point #1 is much less clear. What if you used your experience as a software developer to construct an argument about why Grey Havens shouldn't take on random volunteers from the Internet? What might go wrong? What are the costs and benefits, and the uncertainties in those costs and benefits?

Mon, 07/20/2026 - 10:32
#6
Werewolfkirby
:shrug:

They've been intentionally vague from the months that they've came back to the game and they are clear about that stance, which sadly doesnt help in the long run and we dont get to hear much out of the rare times we see Cronus talk in the forums. Personally, I'm suspecting that when they finish that "Grand Return" video, we'll get most of our questions answered, which is probably the most logical place for them to finally tell us what the hell is going on with the game. Anything further than that is not gonna be a good look on them. But we unfortunately do not have a estimated timeframe in when we may get that so thats the fun bit (sarcasm).

Mon, 07/20/2026 - 11:48
#7
Vyre-Acidlashed's picture
Vyre-Acidlashed
It seems like so many of

It seems like so many of Spiral Knights problems aren't just the result of simple technical failures that a designer can "implement" their way out of. It's not just about code. The game is a decade-old heap of conflicting and complicated incentive structures that is, at this point, a house of cards. Decisions made in the days of the game's *beta* are still present now, interlocking with hastily bolted-on features designed as few as two months ago. I find myself thinking, "of course a lot of these systems don't play nice together; they weren't designed together." The problem on the operating table is the size of the entire game, *and* how it's being played, not just any one part of it.

There's a lot of ground to cover that is more nuanced than just getting more hands on keyboards.

The game's initial conception, with mist and energy being the only actual hard gates to crafting, informing (rank) mission design seemingly incentivising gear crafting, now running into problems that emerged as a result of the introduction of orbs? That's just one example.

And mist used to be factored into level progression - when that changed, per-stage loot changed, and crown drop rates changed to offset the emergent differences in in-game economic flow. Per-floor drop values fell and the whole experience was flattened by those changes. This drove everybody to find the highest value single thing to do and keep doing it, resulting in vana runs.

Levels with difficulty design that hinged on trading pips instead of relying on revives and sparks still linger.

The game hasn't *just* accumulated technical debt - like battle sprites not working right? - it's accumulated *design debt.* Hiring new hands on keyboards won't help if a person has no context or access to the core team's design intent, and it isn't something that can just be trained into someone in a few weeks. Even me, listening to veterans and new players alike; I keep coming back to this forum and learning new things about how the game has changed and the only thing I think I can see clearly is how many small changes have been made over time that were *meant* to fix one issue, only to end up worsening something seemingly unrelated elsewhere. I don't envy the people who have to read Nick's mind based on what's currently left over.

It's kind of weird to phrase it this way but I think one of the best things we can do is contribute to ongoing forum discussions, because every single person I've seen make a point so far has something to say about a completely different piece of the game, and - for the most part - everyone kind of comes together with a "Yeah, that too." If nothing else it would, HOPEFULLY, allow a working team of developers interested in, SUPPOSEDLY, restoring the game to its golden age to, IDEALLY, collect a comprehensive list of problems that we all think to be important and then, POTENTIALLY, address them all at once with a more concrete understanding of their interplay.

Like, if nothing else, the best I can say of everyone's input so far is we all have ideas for problem solving, all have different pain points we've identified, and are all willing to "yes to this, no to that" each other's pitches. I think the really hard work here is the kind of work that you can't hire done - and that's the top-down restructuring of a game whose design methodology is best compared to Detroit Agate; Layers Covering Layers.

Edit: Someone else (probably Draycos, Nethorse, Witelite, Thats-Rough-Buddy, Refraizen, or any other of the numerous veterans I've talked to so far honestly) could doubtless write this much better than I could - especially the elements pertaining to things that were added over top of features never designed to support those new game features - but the essence of my point is "I still want to believe a large part of the work being done by GH is research," and offer them the faith that they are at the very least doing SOMETHING, even if it's not particularly discernible right here and now - not because I think they deserve it, but because I haven't had the optimism beaten out of me yet by years of disappointment. I'm sure everyone else has their reasons for not holding their breath - assume for now I'm just willing to be stupid on your behalf.

Mon, 07/20/2026 - 15:28
#8
Top-Platinum's picture
Top-Platinum
If it was that simple

A lot of "just do this". For several of them, it's not as simple and straightforward as you think it is. Regarding communication, they've actually been communicating quite a bit, explaining what they've been working on and what their plans are for the future.

The problem is that their replies are scattered across different forum posts, game update announcements and for a period even in the steam forums, so I don't blame people for not being aware of them, they're hard to find unless you've been following the forums or the various discord servers closely, or someone has told you directly.

Tue, 07/21/2026 - 06:29
#9
Esphael
Easily dismissable

@Top-Platinum - this is cope:
"A lot of "just do this"" you are right, "just do nothing" is easier closer aligned to the company model
"not as simple and straightforward as you think it is" not it's unfathomable rocket science I cannot hope to glean;
"they've actually been communicating quite a bit" + "hard to find unless you've been following the forums or the various discord servers closely" I'll let you figure out the issue there;

@Vyre-Acidlashed - thank you for contributing;

@Bopp - every argument worth having can be construed in a way that does it no favors, modern development flows have ways to allow what I suggest be done, and deconstructing my own question is sort of a waste of time if the devs can't be bothered to humor it anyway. Regardless, if you scratch that disputed question and no longer have a "mixed bag", the website state is inexcusable.

Tue, 07/21/2026 - 10:57
#10
Vyre-Acidlashed's picture
Vyre-Acidlashed

Alright, look; Esphael, much as I'm trying to meet you on your terms, it's not *entirely* fair to expect everyone to play by the unwritten set of rules you seem to expect? I appreciate your motivation to increase some standard of discussion but most of us are trying to talk about a videogame we like in a casual regard. I think what both Bopp and Top-Platinum want to know is whether or not you think the problems really do begin and end at having more workers parallelising workload at the development side of operations and I imagine they want to understand your rationale for making that assumption. As a matter of fact, *all* of us are making assumptions, and our predicates for doing so vary wildly based on what we see in the game.

We would like you to share what you see that makes you believe the matter can be resolved through the suggestions posed. I recognize the intent of your post was to communicate directly with GH staff - and they are free to meet you exactly where you are on their own time, but the part of the discussion that's public facing invites other commentators to join in, add questions of their own, and (in their own way) assist in refining the questions they currently see to get answers on matters that they too are curious about. You're not obliged to speak to us any specific way but we would appreciate it if you would try.

I don't think it would be in the best taste for me to go through your questions one by one with the express intent of poking holes in them, I respect you enough to know you have a genuine desire to understand what is happening in GH's studio space. That in mind, please understand; I'm not trying to needle at anybody, I just think this would be more productive a discussion if we all afforded each other the courtesy of trying to meet in the middle in our questioning. We are doing our best.

Thu, 07/23/2026 - 08:01
#11
Esphael
Generalization vs dissertation

@Vyre-Acidlashed, in all honesty, I believe this is the best answer I can give.

Perhaps my questions instead reveal my brazen lack of understanding of SK as both a game and a community - even my ignorance of game design and software development as a whole. If I am not a factor whatsoever, then tell me this:

Is there anyone - current or former player, regardless of their technical knowledge or lack thereof - who is capable of reviewing the state of the game and community through the complete body of official SK material and discerning what the hell Grey Havens is actually doing with it?

That would mean examining the game itself, this forum, the official websites, update announcements, staff posts, Steam statements, the official YouTube channel, and every other channel through which Grey Havens has publicly communicated its work, priorities, decisions, and plans.

We have already been told that the staff have actually communicated quite a bit, but that their statements must be hunted down across unrelated forum threads, update announcements, old Steam discussions, and references passed between players who happened to see them.

That is not merely an explanation for why players remain uninformed. It is part of the problem.

If information about the direction of the game is fragmented across years of scattered replies, difficult to locate without already knowing where to look, and practically inaccessible to anyone who has not closely followed every discussion, then where is the communication strategy?

And why is even this basic level of communication treated as though it presents some extraordinary difficulty?

Replying on the official forum, publishing development updates, maintaining a visible roadmap, promoting updates, communicating with customers, and marketing an active product are not unusual or unreasonable expectations. They are things more or less every company operating a game attempts to do - especially a company running a live-service game whose continued existence depends upon an already dwindling player base.

Yet the rarest and smallest staff replies are treated with something approaching reverence, as though the mere fact that any statement was made should settle the matter. To me, that only demonstrates how catastrophically low the bar has been set.

This happens throughout nearly every discussion. Players vehemently defend the unseen difficulties supposedly preventing the developers from doing these things, despite having no real ability to verify what those difficulties are, how severe they are, or whether the explanations offered actually account for the state of the game.

Enormous faith is placed in explanations that convey very little concrete information and, when examined closely, often do not appear to explain much of anything. We are repeatedly asked to assume that every visible absence - communication, development, marketing, planning, staffing, maintenance, or direction - must be caused by complicated circumstances beyond our understanding.

But if none of those circumstances can be clearly stated, verified, or connected to an observable plan, what exactly are players defending?

So yes, all of us are making assumptions. What else are people supposed to do when there is no accessible record of what has been attempted, what is being worked on, what has been abandoned, what the priorities are, what resources exist, or what the long-term intention for the game actually is?

Can anyone examine the complete official record and identify not merely a coherent strategy, but what Grey Havens is actually doing with Spiral Knights as a product and intellectual property?

How can a company maintain this kind of approach to its own game - minimal development, almost nonexistent marketing, scattered communication, no visible methodology, and no comprehensible public direction - without it being recognized as utter neglect and the preservation of the game on life support?

I am not asking whether individual staff members have worked hard, acted sincerely, faced genuine constraints, or occasionally explained what they were doing. I am asking whether those isolated actions form any recognizable approach to operating, developing, reviving, maintaining, communicating about, or marketing the game at all.

Because from the outside, scattered statements that must be unearthed by dedicated players do not demonstrate a strategy. Unverifiable difficulties do not constitute an explanation. And the occasional patch does not, by itself, demonstrate that the game is being meaningfully managed rather than simply kept alive.

Thu, 07/23/2026 - 08:28
#12
Bopp's picture
Bopp
no

No, players such as us don't know what's going on inside Grey Havens. And yes, lots of players want more communication from Grey Havens. I confess that I don't quite understand the obsession.

Suppose, for the sake of argument, that Grey Havens stated "we're working on this new feature, and we expect it to arrive in the second half of 2026". How does that change your life? Instead of waiting for unknown improvements, now you're waiting for known improvements. Is that concretely better?

In other words, if you had all of the information you want, what would you do with it? Or are you just frustrated because you don't have it?

(In case you can't sense my tone, I'm being sincere, not sarcastic.)

Thu, 07/23/2026 - 08:54
#13
Esphael
Well done

Honestly, this is just the "but how does this affect you personally?" meme.

It affects me because this is a game I care about and have invested time, attention, and money into. Knowing what is actually being done with it would let me decide whether to keep playing, supporting it, contributing ideas, or waiting for improvements that may never come.

Your hypothetical is also a false choice between waiting for unknown improvements and waiting for known improvements. Knowing the plan would let me judge whether it addresses anything I care about and whether Grey Havens is actually doing something worth waiting for.

And is this seriously the peak of your ability to deconstruct an argument? You reduced the entire issue to "would it change your life?" and *sincerely* (lol) thought you ate. Brother, you did not expose a flaw in my position - you asked a shallow, irrelevant question and mistook it for analysis. I’m think I'm ready for whatever wisdom you’d like to bestow upon me next?

Thu, 07/23/2026 - 09:05
#14
Bopp's picture
Bopp
surprising

It's surprising that you view "Would it change your life?" as a shallow question. But okay, I'll stop engaging with you. Happy trails. :)

Thu, 07/23/2026 - 09:11
#15
Vyre-Acidlashed's picture
Vyre-Acidlashed
@Esphael: I want to go ahead

@Esphael: I want to go ahead and say that I'm grateful to you for arranging your concerns like this. I think I understand them a bit more personally now, and I believe I agree with you. I also think that this approach to assessing whether the right choices are being made vis-a-vis maintenance and communication will be helpful to GH if we suppose they decide to take it as an independent appraisal, but that's on them. [ Edit: C'mon, man. :( ]

@Bopp: No, yeah, that's fair. You're right to say that it doesn't address the actual waiting period. That said, I can't speak for anyone else, but something it would do for me is help me understand what I am still waiting around here for and offering my patience and engagement for. My choice to continue playing supports the game and facilitates activity amongst players - not as much as the really committed members of the community like Disgr-Ace and etc., but a little bit nonetheless.

Another thing I think that this communication would help with is to at least partly temper some of the insistence that nobody in the studio cares at all. I can see the cause behind saying it; a number of times now, I've heard the same complaint that "we want more than 'we passed this along to the team'," because there's a sense in which it feels very dismissive of player concerns when set against a constant and insistent silence. Covert development of a live service's features is also... kind of unusual, honestly. I too can't really think of other games that do this.

Put plainly, "It would keep people like me quiet," because... well, I really wanna know if the game *is* coming back. Answering your last question more directly, though - "What we would do with it is try to steer some of the decisions towards less player-hostile design." A large number of the people that I've spoken to both in game and on the forums believe that a lot of prior and current changes were missteps and mishandlings of balance and player motivations.

Knowing that this dialogue isn't one-directional is valuable to those players especially, because for the most part they're petitioning for (if not the undoing of something that ruined an experience they were having) at least an understanding of why a choice was made, as well as an opportunity to propose a better means of addressing it. The forge box changes most recently are a particularly hot incidence of this. When a change is made in a seemingly ad-hoc fashion, it leaves portions of the playerbase feeling like they're being slighted for having the wrong kind of fun, and this rapidly spirals out into levelling accusations of carelessness, ignorance, greed, so on.

Beyond that, I have this funny feeling that it isn't about being informed - it's about wanting more of a direct line to the team so we can have the experience we want. I personally understand there are extensive limitations on the viability of that - we are also not the designers of the game and they're not our choices to make - but I also think it's reasonable to believe that there's a middle ground that is fair to ask for, where we can have a real dialogue about the game's trajectory.

If nothing else, it'd keep things a bit calmer.

Thu, 07/23/2026 - 09:30
#16
Esphael
not so surprising

Vyre, genuinely, thank you for taking the time to understand what I was trying to say and for responding thoughtfully, because this observation is neither cruel nor some kind of scientific thesis - Grey Havens has simply left such a vacuum around SK that the community now does the work for them, with some people offering fallacies, others writing genuinely intelligent essays, others inventing possible technical or financial explanations, and others reconstructing an entire strategy from scattered scraps, and even when those explanations are thoughtful and well-intentioned, they are still explanations created by players to fill a silence Grey Havens itself has chosen not to fill; so after pointing out that the company’s direction is unclear and its communication almost impossible to follow, being answered with “It’s surprising that you view ‘Would it change your life?’ as a shallow question” is genuinely baffling, because whether the information would radically alter my personal life has absolutely nothing to do with whether a company should communicate how it is managing its own live-service game, and reducing the whole issue to that question does not challenge anything I said - it simply detaches the conversation from its actual subject and replaces it with a meaningless test of personal impact, which is frustrating because I have not seen a community hold itself hostage to its own rationalizations like this in a very long time.

Thu, 07/23/2026 - 10:21
#17
Vyre-Acidlashed's picture
Vyre-Acidlashed
Before responding, first: I

Before responding, first: I truly want to meet you on your terms and I appreciate and acknowledge the (very tangible) frustration you are expressing, but we are not all here to measure one another's intellectual acumen. I really, really don't think it shows you in an entirely favourable light to be so interested in the pursuit of formal and complete argument when a dominating majority of us are just friends trying to talk about a game. I would like to remain friends, indeed with you as well, because you have salient points to make about the game's health and I agree with the most of them. Speaking of fallacy and argumentative folly as though they're the only rules of discourse has its place, but I am not readily convinced it is here.

Regardless, there is, despite the wording, meaning to be interpreted in what Bopp said, beyond what Bopp said, and my response was largely directed at them. I don't believe they are here to discredit you and I certainly don't believe they are ignoring you - especially not if you think my response to you is meaningful, as I would happily give them credit for prompting that perspective from me with their questions.

This (on its face) "test of personal impact" stretches beyond the personal and unrelated, and into your relationship with something you're engaging with as a pastime. I sincerely implore you to meet us at our position where you can; I could understand you telling me at first blush "that's a pointless effort" but it will be worth it. It's all we have in the absence of any other information.

You yourself very openly admit that we are making the effort to fill gaps that GH's communication strategy has left wide open - this is part of that - but it isn't nothing, so some credit should be offered to those of us trying to support and politely interrogate each other through this time where we are all - in various measure - angry, disappointed, excited and hopeful. I invite you to peruse my posts to date; you will see me change my mind like the weather on a lot of things but one thing is constant:

Here, in these forums, we're left to try and figure out what the hell is going on using our keyboards and our biases as dowsing rods. Me too. Even still, I want for GH to speak to us, but I also want to act as a mediator where I can - not because I think I have the authority to, but because I really like this game, man.

I don't like being the guy that says "grey havens bad" or "grey havens evil" or "greedy" or "careless." I also don't want to give them carte blanche to abuse the goodwill of the people who stick around and readily take to these forums in hope of their post finally being the one that brings the game back to life - just like I'm doing.

I really, really like this game. I want it to make it. Sure, "appeal from emotion," but level with me for a minute - I want to get to the days where there are so many of us, you can always land a game of lockdown, or you can hit "join party" and end up with a new bunch of folks every few seconds.

People like Bopp et al. aren't trying to shout anyone down or make a fool of anyone. We're coming at this from a thousand different angles in the hope of meeting in the middle - and you're absolutely right to insist we shouldn't have to. We shouldn't. That's absolutely certain. If I were to generously interpret them at their word, I'd presume they're saying "What's the point? They're not going to listen even if they do talk back, nothing will change." That difference of opinion feels pretty natural - I shouldn't want for it to become a rift, though.

Until things change we shouldn't be baring teeth at each other. If GH is to be believed, all the secret keeping will be over soon. I'm willing to play the fool for another month, for what it's worth, but I still want to hold them to account - in my own unique way, just as Bopp does with their suggestion it won't facilitate inroads to player-driven balancing, and as much as you do with your suggestion that it would, at the very least, bring them into parity with their peers in the market.

Until then, let's try to see what each of us mean through what each of us says. I truly, sincerely believe we all want the same thing in this thread. I'm certain of it.

[small edit: bopp i don't know your pronouns and i'm sorry for assuming; fixes have been made for decency's sake]

Thu, 07/23/2026 - 11:32
#18
Esphael
xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

I so desperately wish this were ragebait, but alas

Thu, 07/23/2026 - 12:00
#19
Vyre-Acidlashed's picture
Vyre-Acidlashed

That explains a lot. Never mind.

Thu, 07/23/2026 - 16:28
#20
Jcyrano's picture
Jcyrano
Esphael so You eat dirt in

Esphael so You ate dirt in the other post and Now appear portraying as Concerned Citizen? while in fact You just remain angry because things are no the way You want...(the Forgeboxes tantrum You throw) Stop attacking others, Neither Bopp nor Vyre are wrong and yet They are genuinely Reaching out. Even though This post is redundant at best; blatanly heinous at worst. Even though Bopp have seing thousands like it before, he showed kindness and concern.
You are being self-Entitled and pedantic, those Do NOT represent anyone in the community other Than Yourself right now, cut the tantrum.
We saw Your hand, there is nothing You can do NOW. Get help, and next time You write, BE KIND.

Thu, 07/23/2026 - 14:31
#21
Esphael
Good grief

Calling this post "blatantly heinous" (what) - while telling me to eat dirt, calling me entitled and pedantic, telling me to get help, and then ending with "BE KIND" is beyond parody. I never claimed to represent anyone else, never attacked anyone, and "we saw your hand" is just melodrama pretending to be a point. What is this, poker? And are you the post police now? Why the aggression, officer?

As for Vyre, I genuinely appreciate the divine patience and angelic goodwill he showed me, but that kindness feels misplaced when Bopp can acknowledge that nobody knows what Grey Havens is doing, call the desire for communication an unfathomable "obsession", reduce the difference between known and unknown plans to "how does that change your life?", and suggest that I may simply be frustrated because I lack the information - yet my refusal to treat that framing as profound becomes an unhealthy pursuit of "formal and complete argument" that supposedly reflects poorly on me, even while Vyre admits that my actual points are salient and mostly correct. At that point, I honestly feel like I am being trolled.

The rest of this gibberish is not tied to anything I actually said, so I cannot conjure up anything meaningful to respond to. Somehow, as a dirt-eating, help-needing, self-entitled, pedantic, tantrum-throwing "unconcerned citizen", I still managed to be less personally insulting than the person ordering me to BE KIND. Truly, I have no idea how I can be this catastrophically toxic...?

Thu, 07/23/2026 - 14:41
#22
Vyre-Acidlashed's picture
Vyre-Acidlashed

Re: "formal and complete argument"

I'm gonna say that my assessment probably started with you taking a swipe at Werewolfkirby for not checking the wikipedia page on "logical fallacies," then dropping a link to it a couple of posts later as though we owe you decency by default. This bit is something you keep bringing up. If I'm misreading your intent by that then that's on me, but it's something that's been sticking out to me for a few posts now. Fair enough, though, I'm content to say "Sorry for misunderstanding your intent, here" and I'll let it be.

Thank you regardless for clarifying - I do genuinely appreciate it. Sorry about all the surrounding stuff.

@Jcyrano - Don't worry about it, man, we're all good here. Thank you for trying to help out regardless.

Thu, 07/23/2026 - 16:06
#23
Jcyrano's picture
Jcyrano
@Vyre If You say so, I trust

@Vyre If You say so, I trust Your Judgement.

Sun, 07/26/2026 - 12:42
#24
Esphael
Regardless

I've yet to hear what makes this post heinous, and what actually means - I'm dying to know.

Mon, 07/27/2026 - 09:42
#25
Jcyrano's picture
Jcyrano
Regardless

I'm not here for this post... I'm here because Vyre and Bopp are here, Regardless of You.

Wed, 07/29/2026 - 12:18
#26
Esphael
Excellent if not fantastic reply @Jcyrano

I sent a snapshot indexation request on the wayback archive, as I wish to immortalize your behavior as one coming from a "healthy" and active member of SK.

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