Forums › English Language Forums › General › The Arsenal

Search

Royal Jelly shield feels severely weak for some reason?

5 replies [Last post]
Wed, 07/22/2026 - 07:36
Vaultblazer

I've been finding myself getting progressively more annoyed at the royal jelly shield breaking way too easily, even against Pierce-Family enemies and it's gotten to a point where I'm wondering if the stats are in need of reviewing as, in my experience, a level 7 Royal Jelly Shield is worse at blocking pierce attacks than my level 7 Gorgomega despite having the same Health value and Normal damage resistance.

Unless the two Pierce Families do high damage than average I think I'm gaslighting myself into believing the Royal jelly shield has stats lower than telegraphed.

Anyone might have an idea what's going on? Something doesn't feel right about this.

Wed, 07/22/2026 - 08:35
#1
Bidoknight's picture
Bidoknight
Do you know how defences in this game work?

As with non-shield defences and resistances, shield defences too are much less important than (innate) shield status resistances. Albeit for a different reason; shields have Immunity against the status resistances they resist innately. And the shield blocking a status it doesn't resist eats up quite a bit of its health. In general, I consider matching status res a lot more important than matching defences. Which means, yes, that the jelly shield is quite bad outside sleep levels, though it is still the best shield for no status slime or beast floors.
I can only assume that you tested in a shock or freeze floor.
Side note, chance to inflict status is rolled before the shield mitigates it, so an attack that doesn't guarantee status will harm shields more or less depending on whether the roll succeeded.
Try blocking a pure freeze or shock attack with your gorgomega (wisp, slag breath), and you will see that it takes no damage, and repeat that with your jelly shield.

Wed, 07/22/2026 - 08:54
#2
Vaultblazer

That's actually really useful information, I'd always assumed defences were % based and status ones were just duration and in some cases damage. For clarity, I've been feeling this issue in the current Ruby Lion gate which has 3 Fire-themed arenas stacked on top of eachother (Beast, Jelly, Gremlin in that order), so the Status is a whole other thing that neither cover.

I'd always wondered what the "Status resistances" did for shields but that clarifies it entirely. Thanks for that. I guess I can say that I had been tricking myself into thinking something wrong afterall.

Wed, 07/22/2026 - 10:07
#3
Bopp's picture
Bopp
obligatory

I have a Shield Guide that explains all of this. But yes, Bidoknight is right. Shields encounter statuses as just more kinds of damage. And native status resistance on a shield is total status resistance forever.

Wed, 07/22/2026 - 10:14
#4
Jcyrano's picture
Jcyrano
If the Shield Would had have

If the Shield Would had have status Resistance Fire (the argument against and in favour of UV is in another post) It would have resisted a lot more of the Damage... And Yes we need better tooltips...

Bopp, So an Owlite SHield has the maximum possible amount of 'health' against a Shock Turret? if a Variant bonus Shock would happen would be useless?

Wed, 07/22/2026 - 10:37
#5
Bopp's picture
Bopp
yes

Yes, that is my understanding. It is possible for a Grey Owlite Shield to have a shock UV, but that UV will not help the shield at all, because the shield already resists shock utterly.

Powered by Drupal, an open source content management system