+ No more spikes from mobs from respawn tile
+ Limited amount of spikes per mob
- Broken delay machanics, spikes appear if i step away from it's spawn area. For example i killed 2 mobs immediately, but got no spikes, spikes appear when i'm leaving room. It works terrible for arenas, opposite corner is enough distance for that behavior. I killed mobs in one corner, I think that collected all spikes, but most of them can appear when i far away (opposite corner), so the next wave will get some extra spikes.
- Rockets counts as mobs that should get spikes.
- Too high buff, 3-4 spikes is hard to deal with full 5* equipment. I have no reason to test spikes with 1-3* gear atm.
- Over 4 spikes still give buff and heal mobs. There is limit for spikes per mob, but their stats not lmited (it's noticable, more heal from spike, more dmg and HP).
- Speed buff is still too high, mobs run faster than me, 1 fast mecha will collect most of spikes.
- Reusing spikes is another problem, especially for arenas. Usually there are some spikes from the first wave at the last wave. I can't move close to mob with 4 spikes (buff is even more due previous issue), 1-2 hits = death. So after killing strong mob, his spikes are few tiles away, that can be picked up by the next wave of mobs.
Idea for the next rewards. There is unique shield Swiftstrike buckler, you can create something like that, for example 3* shield with MSI +3.
Decided to try testing in tier 2 arcade (depth 8-14) after the recent changes to preview to try and test spike interaction for newer players. Gear below is used to try and replicate the gear of a newish player running the arcade.
Gear used:
Gunslinger Hat
Vitasuit deluxe
Nightblade 3* lv7
Hammer 3* lv10
Slicer 2* lv7
Pros:
-The cap to spikes is a good start
-The spike getting shot out is a nice interaction when monsters get too many spikes, not sure how i feel about them getting destroyed, but it also felt like spikes were spawning more often so it makes up for it. I did earn 65 spikes from doing an arena, but it did take 17 minutes to do so spikes spawning over time would be more.
- Slicer gun is awesome. Glad to finally get my hands on one and I've been having fun using it. Not sure if we'll get to test higher stars during preview, would be a cool surprise to see a 5* available on LIVE servers but you guys may want some testing on it as well.
Cons:
-Stats are still too much and does not feel new player friendly at all. The cap is nice but for tier 2 the hp growth is too much. While I wasn't using gear that boost dmg as new players probably wouldn't have access to this it took way too long to kill mobs. I did a robo arena with the gear mentioned above and it got to the point where I was just sparking for the dmg buff so I could clear the lumberjacks. I don't think a new player could fight these without help from vets. Additionally, atk speed and movement speed could be lowered more as well. Atk speed definitely as some monsters just have too hard of a attack to prepare for making it practically undodgeable (ex. mecha knights, thwackers, greavers)
-Slicer gun screen shake - One thing I noticed is the slicer gun causes screen shake when you fire it and this started to make me feel a little motion sickness. It'd be awesome to have a option to disable this.
Here's a video of the last part of a tier 2 arena with the gear mentioned above.
https://www.youtube.com/watch?v=MKUxqYrgbTg