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Retordes Issue

3 replies [Last post]
Sun, 08/23/2026 - 22:57
Spark-Of-Hope's picture
Spark-Of-Hope

Because Retrods are literally reskined Zombies (Both weak to elemental, have similar basic and "breath" attack with a face wiping animation) this memes any danger room or event that spawns only retrodes on a level will NOT spawn spikes. There are several floors where this happens to the point it's annoying and a determent to the grinder that is getting the new gun.

This issue is something I assume can be fixed easily but I don't know how much spaghetti is in the code at this point and just hope it's something that can be addressed soon.

IGN: Embron

Mon, 08/24/2026 - 05:27
#1
Holy-Nightmare's picture
Holy-Nightmare
Since I saw this post I have

Since I saw this post I have to admit that I also noticed that Retrodes themselves alone seem to have an absolute 0 chance of spawning Spikes along with them

Which is really weird... like how are they both coded? Are Retrodes actually coded with a "Construct" tag? Do the spikes check for Constructs or a specific list of monsters which is all the construct names?

Mon, 08/24/2026 - 06:26
#2
Kyiia's picture
Kyiia
non-constructs can spawn them though

idk exactly how spike spawning works but non-constructs can definitely cause spikes to spawn! as seen prominently with starlight cradle being filled with spikes even in arenas that consist exclusively of slimes, but also with arenas and gremlin-heavy levels that have spikes alongside few/no constructs

so i doubt it's an issue with retrodes somehow not being classified properly as constructs, and it doesn't make sense for there to be a specific list of monsters that spawn spikes either since there'd be no good reason for jelly cubes and such to be on that list

Mon, 08/24/2026 - 06:37
#3
Calyos's picture
Calyos
Weird way of doing a fix for an exploit

I'm not sure why the fix was done in the way it was done because changing how spike spawning works to be based off of whenever an enemy can drop loot at all would've solved a myriad of problems.

Looking at retrodes and zombies, they seem to share a lot. Former might've been a direct copy paste off of latter that was then reclassified and reskinned to the construct monster family, but whatever spikes are using to determine whenever they should roll the 75% chance to spawn doesn't seem to be using monster types as a base.

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