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Server probably needs to be restarted at least once every 24 hours until the Spiked event concludes.

1 reply [Last post]
Mon, 08/24/2026 - 10:51
Retrofit's picture
Retrofit

See title. Unfortunately it looks like the zombie exploit wasn't ultimately the underlying cause of the server degradation, and we're back to the game slowly collapsing into rubberbanding and blackscreen hell.

I've been having fun working towards getting all the necessary spikes, but after a while it just becomes impossible to play at all. You can't even get down into levels, it's just blackscreens forever.

Until the Spiked event concludes, and/or until the cause of the server degradation is identified, the servers should probably be more frequently restarted to ensure players can... actually play the event, or even just play the game in general.

Cheers.

Mon, 08/24/2026 - 17:09
#1
Zosu's picture
Zosu
I second this.

It has just been fixed again, but I don't trust it.
I suggested similar things a few months ago, when there were slightly different server problems and ppl couldn't go to haven etc..
How hard is it to automate a server app restart every 24h or 22h? Isn't it like making two unit files for systemd like:
echo "reboot in 90m"|java ...
killall java; java ...
and deploying them to all systems?
Maybe you can even use puppet or so.

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