Right now the value of spikes is way over their nerfed vendor prices. In addition to this, nobody is trading 15 limited time items for 1 fire crystal when they can be sold for 4500cr on the market. It's clear they need a serious adjustment to encourage using the vendor shop.
We gave a lot of feedback on the preview server about this but it seems none of it stuck. My suggestions are to:
- Increase spike vendor value to twice of the same star material's vendor value. 2 bumps up from their current vendor value to be closer to the actual market value. Alternatively, make all spikes vendor for the same cr amount. This gives better value to the lower star materials especially.
- Decrease the vendor trade ins for fire crystals from 15/16 drastically. This is still a joke..
- UV ticket or forge box trade ins.
- Trade ins for other items from the supply depot. Shadow keys would be pretty cool for this. Orbs, sparks, silver keys would be nice.
- A new line of spike-themed costume recolors to match the mandolin. Use old construct themed costumes.
To be clear here I really like this event, I just think the vendor shop is a massive missed opportunity here.
I've always wanted the game to place some of the costume ideas into areas that are related to them. Out of the points in this, I wanted to make a comment about that especially.
Honestly, if the game moved away from lootboxes overall, I would be very happy. There are many things I would buy with not just free currencies, but energy too, if I had the option instead of gambling - and I don't gamble.