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Can we get a developer clarification on a bunch of issues that surfaced since the start of the spike event

8 replies [Last post]
Thu, 08/27/2026 - 06:50
Calyos's picture
Calyos

We've had a bunch of bugfixes patches drop to fix exploits and servers breaking apart, but there are still a bunch that there was no clarification on:
- Retrodes not dropping spikes.
- Gremlins being cherry-picked to not drop spikes (thwackers and flame throwers).
- Fix to zombies and bombies outside of danger room to allow them to drop spikes.
- Slumber zones being affected by the aurora (the last time I checked it's slime-themed).
- Knight data not saving (this is a new issue that surfaced today that people reported on in the Arcade discord server).
- Menders applying spike effects for a frame during each healing tick (noticeable on slow and heavy enemies).
- Quicksilver slimes entering mach 10 to grab spikes.

Where's the promised communication?

Thu, 08/27/2026 - 09:22
#1
Pillarcatto's picture
Pillarcatto
It's honestly a bit baffling

How we've been told they'd try to communicate better yet all we get is scraps. There's multiple hotfix patches that we know no info of their changes. And when we do get patch notes sometimes they are incoherent. The first time Cronus called us "pirates" I can see it being an honest mistake. But these latest "patch" notes are a mess.
For a game that's slowly working towards a soft relaunch this is not how it should go.

Thu, 08/27/2026 - 10:19
#2
Batabii's picture
Batabii

Thwackers DON'T drop spikes???

Thu, 08/27/2026 - 10:22
#3
Calyos's picture
Calyos
Yes

Yes, a few enemies just outright don't cause spikes to spawn. Retrodes (after exploit fix), thwackers and fire throwers have been confirmed not to. That's probably why the spike count in deco zones is so bad.

Thu, 08/27/2026 - 11:43
#4
Zosu's picture
Zosu

Not sure it's the same thing, but t3 gremlin healers always sped up monsters for a bit (like 100ms or so); most noticeable lumbers. Could be an old bug tho.

Thu, 08/27/2026 - 12:35
#5
Holy-Nightmare's picture
Holy-Nightmare
@Pillarcatto

Poor Cronus not getting enough sleep

Thu, 08/27/2026 - 14:03
#6
Vyre-Acidlashed's picture
Vyre-Acidlashed

It feels like they're trying to put out a lot of fires at the moment, and I sympathise with them. We do kinda have them on a bit of a sharp schedule, wanting fixes and content and all. A lot has been added, a lot has been changed, they're chasing and patching out exploits, it's probably a whole thing.

I can agree that this event is rocky but it's also fun. For me. That said I don't have any idea how a party of apprentices is supposed to go up against a fully spiked mech knight on any difficulty. A full team of veterans running elite has a fair chance at getting solo'd by one EXTREMELY juiced up robot (and even on normal a pair of them can be a bit of a pain), so there's definitely work to do, but if a GM was to make the argument right now that "there are more veterans than new players at this time so it could probably be excused" I'd agree.

Retrodes thing is probably a class inheritance issue on their side. I imagine it's fixable but it probably involves doing deeper work than the work already done so far.

Even despite this I still am inclined to politely agree with Pillarcatto that it *would* be nice to see the patch notes touch on what's being fixed, if only so we can understand the sort of load they're under and all. I sort of hope for an "it went pretty well but we've learned a few things" type of post, after the event has concluded - if it's going to run semi-frequently as hinted at, then the time it has offline will probably be spent cleaning it up. I think the reason for the quiet is because it was a little rushed and that's put unexpected pressure on the team when things started to choke.

Thu, 08/27/2026 - 21:58
#7
Fgjufgfyttyfrttcdt
Knight data not saving

Yesterday I bought second Trinket Slot Upgrade and equipped Trueshot Module in that slot (so I had 2 trinket slots).
Today I don't have that second slot active, I don't have second Trinket Slot Upgrade in my EQ at all and the Trueshot Module isn't even bind to me.

Fri, 08/28/2026 - 05:20
#8
Bopp's picture
Bopp
tech support

Fgjufgfyttyfrttcdt, contact Tech Support. Good luck.

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