We've had a bunch of bugfixes patches drop to fix exploits and servers breaking apart, but there are still a bunch that there was no clarification on:
- Retrodes not dropping spikes.
- Gremlins being cherry-picked to not drop spikes (thwackers and flame throwers).
- Fix to zombies and bombies outside of danger room to allow them to drop spikes.
- Slumber zones being affected by the aurora (the last time I checked it's slime-themed).
- Knight data not saving (this is a new issue that surfaced today that people reported on in the Arcade discord server).
- Menders applying spike effects for a frame during each healing tick (noticeable on slow and heavy enemies).
- Quicksilver slimes entering mach 10 to grab spikes.
Where's the promised communication?
How we've been told they'd try to communicate better yet all we get is scraps. There's multiple hotfix patches that we know no info of their changes. And when we do get patch notes sometimes they are incoherent. The first time Cronus called us "pirates" I can see it being an honest mistake. But these latest "patch" notes are a mess.
For a game that's slowly working towards a soft relaunch this is not how it should go.