Forums › English Language Forums › Test Server › Testing Feedback

Search

Test Feedback: Weapon Adjustments Round 1

107 replies [Last post]
Sun, 09/06/2026 - 03:59
#101
Zosu's picture
Zosu

The childish replies to my comments show exactly how baseless the accusation is the quirky and cool original dsikguns would have bugs. Their behaviour is clearly intended. They shoot swirly air and gravitational currents and it does special things.

Of course I don't really think Blitz (and all other autoguns) needs to be nerfed, but that's exactly how people sound to me, saying Orbit/Mixy would need to be fixed. People without fantasy trying to ruin a good game. If they succeed, top whales and long term players, pinnacles to the community and funding of SK will leave. All, because someone people have the delusion a mob attacking instead of hopping around is somehow a problem. Games need a variety of things and some should be special. It spices things up.

Sun, 09/06/2026 - 04:58
#102
Worvera
this does have some merit,

this does have some merit, but i dont really see how mixer/orbit are supposed to be exclusive for this mechanic. how about it's moved to magnus guns? like the wolvers/devilities are so in awe of the bullets' size that the just stand there in shock and take the hit. and for the metaknights it'd just break through their shield like how mender's barrier pops after a few hits. idm this mechanic existing but i'd say magnus weapons having that would make more sense to me

Sun, 09/06/2026 - 05:13
#103
Blazing-Galaxy's picture
Blazing-Galaxy
zous

> Their behaviour is clearly intended
sez who???

> Of course I don't really think Blitz (and all other autoguns) needs to be nerfed, but that's exactly how people sound to me, saying
> Orbit/Mixy would need to be fixed
ahhhhh. a hall of heroes weapon vs. the best weapons in the game locked behind a 10,000,000 crown paywall and in limited supply. apt comparison!

> People without fantasy trying to ruin a good game
your brain is NOT special 🥀🥀🥀

> If they succeed, top whales and long term players, pinnacles to the community and funding of SK will leave
sez who??? no they wont. they'll come running back the moment the next prize box rolls around.

Sun, 09/06/2026 - 05:19
#104
Monochr-Observer's picture
Monochr-Observer
there are dozens of us!

Not a fan of changing Dread Venom Striker to Shadow damage. Obsidian Edge is right there. And Biohazard. And other Obsidian weapons (gun, bomb).

Just in general the answer to Normal damage being generally meh shouldn't be reducing the number of pure Normal damage weapons overall.

Sun, 09/06/2026 - 05:48
#105
Picothea's picture
Picothea
Complaint regarding Zosu

I encourage other users to get in touch with game masters about Zosu's conduct. Insulting other players is against the terms of service of Spiral Knights, which includes forum interactions. They've now been calling us delusional repeatedly, along with "childish" for disagreeing with them. Hardly what I would call a "pinnacle to the community".

On a side note, @Worvera, I suspect Zosu will probably repeat a previous claim that Magnus-type guns are already not dodged by enemies. This is untrue, if it gets brought up.

Sun, 09/06/2026 - 06:10
#106
Ainogommon's picture
Ainogommon
I recorded more of the field footage

Although, as some of the feedback said, the buff for Wild Hunting Blade and Dread Venom Striker might be overtuned slightly. But if this is what people want. I honestly don't mind that.

  • Dread Venom Striker Vs. Shadow mobs with Damage bonus maxed
  • Dread Venom Striker Vs. Shadow mobs with No Damage bonus
  • Dread Venom Striker Vs. Operation Crimson Hammer
Sun, 09/06/2026 - 06:32
#107
Calyos's picture
Calyos
@Zosu

Share the deets of your supplier, you seem to be high on something with the way you're yapping.

DVS and WHB damage does seem quite high after a bit more testing, but I think it's fine given that its aoe potential isn't there unless you combine it with any vortex bomb, or somehow manage to group enemies up without it.

However, I'd like to bring up the point of damage scaling from damage bonuses/reductions. A good chunk of the mono-type weapons currently suffer from receiving half the bonuses of split damage weapons. This doesn't impact weapons such as magnus line because of their sheer damage the charge attacks can output, but things like levi blade, amputator, flourishes etc. suffer from this greatly.

I wouldn't mind if WHB was to be pure piercing in terms of damage and DVS reverted to be pure normal as long as the formula used for calculating total damage with damage bonuses has been fixed.

If I'm not mistaken, the fix should be relatively simple - double the damage increases/decreases as a base and divide them by 2 for split damage weapons. That way split damage weapons remain unchanged.

As always, I could be wrong.

  • « first
  • ‹ previous
  • 1
  • 2
  • 3
Powered by Drupal, an open source content management system