Is tier 2 more rewarding than tier 1?

4 replies [Last post]
heal_ppl
Legacy Username

I'm wondering this as I'm now just waiting for the energy to be able to make the last two armour pieces I need for tier 2 clockworks. So I ask, do you actually your crowns worth in energy in tier 2?

- If you don't understand what I said above, it takes 1 to 3 floors in tier 1 to get enough to equal 10 energy. I'm wondering if this is different in tier 2.

Tenkii's picture
Tenkii
Excel sheets are cool

Yes.

I kept track of stats (crowns gained, energy used, energy price, death/gate energy fees), and generally depths 9-12 actually lose you money (unless you 'invest' 3 energy and get a danger room). Depth 13 is a shop, and depths 14-17 are profitable - usually enough to cancel out the losses AND get you profit. For example, if 100 energy cost 7k, then every piece of energy is worth 70cr - each door you open needs to be worth at least 210 cr to "profit", each level you enter is worth 700cr.

This pattern is also true for Tier 1 and 3 - you lose money (or overall, break about even) until the shop stage, then the latter stages are more profitable.

You can usually make 5-7k-ish on a tier 2 run (in raw crowns) in tier2, using between 80-90 energy.

heal_ppl
Legacy Username
That makes sense.

Although you'd think that depth 9-12 would still make you more money than the depths of the first tier.

Tenkii's picture
Tenkii
Forgot now, since after

Forgot now, since after confirming the pattern, I've stopped really paying attention to it XD

...but I think depth 9-12's loss is more manageable than depth 1-3.

Arblis
About one depth of difference

From my astute eyeballing measurements, Depth 9 is similar in crown drops to Depth 2 or 3. So even the very beginning of Tier 2 nets you crowns as if you'd started partway down in Tier 1.

I've had a suspicion for quite some time that the crown-dropping formulae work on a per-depth basis that looks somewhat like this (Please note that this is even more baseless conjecture than the above writing):

--Arbitrary number is *some droprate formula* ordered from least money to most money--
Depth 1 - 1
Depth 2 - 2
Depth 3 - 3

Depth 5 - 4
Depth 6 - 5
Depth 7 - 6

Depth 9 - 2
Depth 10- 3
Depth 11- 4
Depth 12- 5

Depth 14- 6
Depth 15- 7
Depth 17- 8
Depth 18- 9

Something like that..