Welcome back brave testers!
For this round of testing, we're focused on the following weapon adjustments:
- Mixmaster, Orbitgun, and slicer-line bullets will now only "fizzle" when they intersect the knight that fired the gun.
- Mixmaster and Orbitgun bullet firing angle has been adjusted to hopefully more closely match their original incarnations.
- Faust and Avenger Fixes: Charge attack bullet speed and lifespan reverted
- Faust and GF self Curse duration has been reduced
- Faust: Fix the tooltip to accurately show damage
- Vile Striker and Dread Venom Striker damage no longer split with Shadow, Normal damage increase, chance to inflict Poison increased on all attacks.
- Troika unchanged from previous preview release.
- Cutter and Striker unchanged from previous preview release.
- Hunting and Wild Hunting Blades unchanged from previous preview release.
To help with your testing, the Supply Depot has the altered weapons for sale for 1 energy. Remember that all your progress here will be wiped. This server only exists for a brief test. If you run into issues with the Preview Server itself, please post here.
We look forward to hearing your thoughts on these changes. Go forth and test!
These weapons having more damage is fine, but normal damage alone is way too lackluster. With the shadow damage, it could compete with other meta shadow weapons, allowing it to be more than useable in Ice Queen, Operation Crimson Hammer, and even Grinchlin Assault. Now it is back to where it was, where even the increased normal damage will not be viable enough to use over dedicated shadow weapons. I'm very unsure of why this was changed in the first place, so my suggestion is at least to make shadow damage to be the damage type it deals. The previous split normal/shadow damage was a strong alternative to Acheron (even though Acheron is still the strongest sword in the game), so that would be my personal request.