I go first.
We should not be bossy suggesting every detail of a new enemie/s to the team, but make them desire to make new creatures by giving maybe a monster type + a mechanic
Some examples im giving away
A Beast type monster that Rams slowly towards the player until it crashes on anything.
a Construct type monster that shot bullets from 4 sides whitout aiming doing an espiral
a Slime type Monster that is veeery big, and get slower the more damage it takens, until its defense breaks, after beating it, it divides into 4 regular slime cubes
a Fiend type monster that only boost one stat for any other enemy laching like a leech into it (maybe colored into mineral codes for what stat it boost, obviously Crimsonite/Red being damage boost) but is harmless if there is no other creature nearby
a Ghost type monster that lefts behind a trail of ectoplasm that makes slower the player, and tries to bite if meet by the front, bulky, dummy and slow
a Gremling type monster whose main gimmick its spinning whit rocket axes, and self stuns after each attack for compensating how much a menace and hit box would have
If anyone has more ideas for monsters and mechanics just post them in there, and remember, any detail in particular has NOT to be followed directly. We are suggesting after all.
I´ve thinking that maybe, Bomber gremlings whit different debuff themes, but instead of making explosions, their bombs release gas clouds of their respective theme, like the ice cubes slime release from their defeat, but has the bombs of gremling bombers.
Been thinking that there are only type of monsters that heals others, the gremling menders and silkwings. (i know the love puppy but its a rare spawn and helps the player). But, what if there is a Hate Puppy that heals enemies and had a little shield that you have to break to get to it? i mean, beside the part that is static in place, and its one less turret throwing damage, could be a nice option and would fit, since Silkwings are weak to Piercing and Menders are weak to Shadow, this one will be weak to Elemental
Remember to drop any idea whitout compromise.