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Suggestions I would like to make involving buffs and new items

6 replies [Last post]
Mon, 09/21/2026 - 04:03
Arthur-The-Warrior's picture
Arthur-The-Warrior

After looking at both Obsidian Edge and the current Dread Venom Striker, can we please change the latter to piercing/normal instead of shadow/normal? Obsidian sadly makes it now redundant. And we need a melee poison and piercing option for fiends and beasts. Not just Plague Needle, which is harder to get since people aren't incentivized to play Coliseum as much now unfortunately. (We need an event encouraging playing it too.) Plus, poison and piercing can help against really powerful fiend types, and when we need to stop anything from healing them. Gremlins cannot resist piercing and take normal damage from it anyway, it's elemental they resist.

Also, as a thematic buff to Divine Avenger to mirror Gran Faust's curse, can we please add a chance to spawn a Gremlin Mender's healing pad? But works on Knights instead of monsters? Complete with the Spiral Order logo instead of the Gremlin logo. I want to either keep the damage as is though, if not buff it a bit more. So the healing pad chance has to be a low spawn rate.

For new items, I wanted to suggest both a piercing line for the Sealed Sword, new Shadow Lair Weapons, and maybe a way to buff what gear we currently got after finishing a Shadow Lair to prepare for the Swarm if we wind up having to face the Swarm and King Tinkinzar as the final boss in the future. One of said Shadow Lair weapons would be Lord Vanaduke's mace, which I ironically but fittingly called "Vanaduke's Justice", based on what I read during Legion of Almire. And it would be a Fire Troika that ignites enemies it hits on charge attack. While the Piercing/Normal Sealed sword would be green and go from Sealed Sword, to Unsealed Sword, and finally Enigma. Having the random attributes charge of the base Sealed Sword, but shooting sword projectiles like Divine Avenger and Gran Faust.

I don't know what else to suggest for new items and buffs at the moment, besides asking for nerfing the spiked Mecha Knights and making their shields break when taking too much damage like player Knights. But I would like to suggest again some new sprite ideas I have. One reskin for when the sprite boxes return, and two new sprite ideas. My reskin idea for the Seraphynx, but changed into an Owlite holding a book like this concept picture on DeviantArt. Would be a great way to reintroduce this NPC concept as a sprite reskin. An owl wearing a scarf and holding a book looks too awesome.
https://www.deviantart.com/malakym/art/Spiral-Knights%3A-Unused-NPC-Roug...

While the new sprites I have in mind are the E-Class Battle Sprite with a shocking gatling gun arm and a shield projection arm as the Moonstone Sprite. And an ice welding version of the Nature Sprite from Firestorm Citadel as the Valentine Sprite. I think these would fit them perfectly and give us a way to use the minerals that have been piling up in our bags.

I hope all these can be considered in the future. Thank you for your time if anyone reads these and can consider them.

Mon, 09/21/2026 - 11:45
#1
Thats-Rough-Buddy's picture
Thats-Rough-Buddy

(You should probably move this to the Suggestions forum.)

The DVS becoming shadow was the right choice. Making it piercing doesn't work due to WHB existing.

DA healing buff could work, maybe a slow heal rate like the D26 FSC heal pads to stay fair.

Also would like to see Shadow lair weapons. To prevent normal weapons from being outclassed they should offer different use cases rather than being outright higher dps.

Rudimentary examples that would open up more creative playstyles:
SL Snarby -> Rancid Fang: piercing poison brandish (this would address your first point of having a melee poison option for fiends).
SL Ice Queen -> Snowblinder: Freeze based vortex bomb, elemental damage, deals continuous blizzard chip damage during vortex before explosion.
SL Roarmy -> Gram: shock troika, piercing damage on normal attacks, charge attack deals elemental. Strange but different.
SL Vanaduke -> Darkfire Fang: shadow damage FoV that inflicts both fire and curse, appearance of the graveyard phantom purple cutter thing.

I like your ideas too, maybe there could be 2 (or more) weapons per SL to craft. Anything that replaces the current meta with genuine situational variety would be great.

+1 to additional moonstone/valestone sprites, shock and freeze themed maybe.

Lastly need new levels, preferably at SL tier or beyond, with loot to match (maybe platinum crowns worth 500 each as a pickup, but make the levels Gremlin Assault difficulty/BS). I'm sure GH knows all this already but good steps are being made so far.

Mon, 09/21/2026 - 11:55
#2
Vyre-Acidlashed's picture
Vyre-Acidlashed
I like TRB's suggestions.

I think the game needs a real careful examination of its defensive options too because the way that whole side of the equation is playing out lately is REALLY getting under my skin.

Tue, 09/22/2026 - 01:57
#3
Arthur-The-Warrior's picture
Arthur-The-Warrior
Correcting forum listing

@Thats-Rough-Buddy Sorry, my mistake.

You mean Wild Hunting Blade right? Just felt that Obsidian Edge also being shadow and poison made Dread Venom Striker a bit redundant now and wanted a melee option to Toxic Needle, which is sadly a harder weapon to get since it is PVP. And we need to make people want to play it more too.

Happy you like my Divine Avenger buff suggestion. I love what you are suggesting to add to it too for it to stay balanced.

Oh I like those weapon idea too. Could open more paths for the normal weapons we already have too. Love suggesting Gram also, and it was technically a Game Master weapon already. But should be made available for normal players someday. And I rather it be normal like the current Troika line, unless the Troika line can be dual types as well in the future (if we get that, please add shadow/normal Trojan versions for 3, 4, and 5 stars to reference them). And alongside Darkfire Fang (which should deal less curse damage than Gran Faust to keep it the strongest, and I think it should be crafted from either of the cutter lines and play like it to keep Fang Og Vog unique), I still want Vanaduke's Justice as the Fire Troika that gives us Vanaduke's mace as a usable weapon.

But if we have 2 weapons per Shadow Lair, can we add 2 more armors as well? One for Rabid Snarbolax, and one for Red Roarmulus Twins. Not sure what else we can add just yet, but definitely needs to be based on mythical beasts, characters, or weapons (either real or bosses) that fit perfectly into the game. How bout some armor based on legendary dragons (Maybe The Welsh Red, the Responsive Dragon from Eastern mythology, or even Bahamut or Tiamat) for the other Rabid Snarbolax armor? To give us an excuse to make matching thematic armor with a set type we already got, and match how dragon armor and wolver armor are both based on the beast family. And for Red Roarmulus Twins, we get a line for the Heavy Plate set that turns us into an even more advanced robotic-looking tank? (Not sure what should it be called yet sadly, but could outright turn us into Gundams possibly.)

Happy you love my idea for shock and freeze sprites using Moonstone and Valestone too.

Platinum crowns sound nice too, but should be added when we finally take the fight to the Swarm proper and take out King Tinkinzar and the Crimson Order. We need more expansions focusing each Crimson Order member too, including more on Herex and why he betrayed the others for the power of the Swarm. I bet he discovered something he should not have and has been trying to get the same power as his former king ever since.

Tue, 09/22/2026 - 02:31
#4
Arthur-The-Warrior's picture
Arthur-The-Warrior
+1

On second thought, how bout we get the Legion of Almire spear as the other Vanaduke affiliated weapon? Needing a Fire Flourish to make it. Darkfire Fang is nice, but I would love to add those spears too. Though on the other hand, would be nice to have lances as well someday. But they should be made different from the flourish line. Especially in charge attacks by making us perform the Deadnaught charge when we hold the attack button. Even though it makes more sense to use a flourish to make a spear weapon than a lance.

Wed, 09/23/2026 - 16:41
#5
Thats-Rough-Buddy's picture
Thats-Rough-Buddy

@Vyre yeah, defense is kind of underbaked compared to offensive items. I'm not too familiar with how other games do it, but adding defensive options that don't interfere with the pacing of the gameplay would be an interesting design challenge for GH. Current meta trends towards glass cannon, but not really glass since BK set is so poorly balanced. Should have no health bonus, negative freeze resist, and pure shadow defense only or something.

@Arthur Expanding on the King T lore would be awesome. I would like to see an SL version of OCH with more advanced traps and such, showing gremlin technology further.

Also liking the idea of adding new sword attack styles. A lunge type weapon like spear guards with a charge would be fresh. Maybe could introduce damage bonuses for specific sword subtypes.

Wed, 09/23/2026 - 18:51
#6
Cetta's picture
Cetta
Very good ideas, but hold...

But hold the Dread Venom Striker, im not going to wait for fomo events for what its basically a Brandish whit tentacles, don´t take out the new shine from the cutters pls. It´s not even has reduntant you might think. (Considering even Acheron outperforms any cutter has well)

Its a good option still for players that are not very happy whit playing team focused content, i mean. Have you tried to do the Apochrean event alone? i don´t wanna to do that over again. and the recipe for the DVS its available in the Hero´s Hall

And the Wild Hunting Blade has really become my fav pick for dealing whit Trojans and Fiends in general. and the double tipe whit normal of both of them, makes them reliable for almost any situation whit stationary or cornered enemies. At this point, felling them bad weapons might be an skill issue, since i used one to take on Herex, he could not even start to attacking back.

I know because i´ve been using them both cutters since the change, that third interruption does wonders even on resistant enemies. Imo, still its not a good choice againts little swarms of enemies and souls. (Except for the tiny gremlings)

Might want has well a third cutter whit elemental damage, maybe whit a bonus against Undead or Construc or a bonus for Shock or Freeze. (Of course they will not outperform the convience of any brandish still but is not a bad thing)

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