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Mandolin, Uses and Weaknesses

4 replies [Last post]
Wed, 09/23/2026 - 17:19
Holy-Nightmare's picture
Holy-Nightmare

The Mandolin is a pure normal damage gun from the recently released Spike event. Since it is Normal you might expect it to perform evenly well in every scenario but that is far from the case. I'll go over the strengths it has and the weaknesses.

Strengths:

As a Normal weapon it does Neutral damage to all monsters but do understand that it's unusual bullet behavior does lend itself to certain matchups more.

One other benefit it has is the boomerang bullets which deal more damage on the return, this can also be leveraged to hit blocks a normal gun can't, and sometimes from angles an Alchemer can't. This is because the Bullets always try to return to the player after they are shot and not to the point from which they are shot. This lets you hit things from behind by shooting and moving horizontal from your bullet.

Front Shielded enemies like Trojans, Mecha knights, and Mortafires can all be beaten abusing the feature above to shoot bullets past their side before causing them to careen back into their rears.

Dodgy Enemies like Thwackers, Menders, Devilite, Stalkers, all struggle with the gun's wide bullets and return shots, often not being able to dodge everything or ending up hit in the back by the returns.

Gorgos are also much easier to deal with because of how their floaty mechanic is dealt with by the wide returning bullets.

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Weaknesses:

As a Normal weapon it will have places where it is outperformed in DPS by more specialized guns such as the Tundrus or Needle shot lines.

Tier 3 Wolvers end up dodging behind the player in reaction to gunfire which makes the return shots much less useful so pair it with a Flourish or Cutter sword.

The wide bullets end up causing them to hit walls and other obstacles easily and can make sniping through a spot that's just one or two blocks wide more difficult... get into more open areas to see it work better.

In a similar vein the wide bullets make trying to snipe healers difficult, you'll have to kite around groups of enemies or use another gun to take out the horde faster or remove the healer.

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Is the gun worth getting? I'd argue yes... it's a very strong generalist gun with a focus on kiting enemies, it's a great backup sidearm and the Stun status it deals can help you keep that spacing even more easily. Just be aware of it's downsides and it should perform well.

Wed, 09/23/2026 - 19:33
#1
Nelson-Mandolin's picture
Nelson-Mandolin
+1

*Nelson-Mandolin Impressed*

Sun, 09/27/2026 - 07:19
#2
Bopp's picture
Bopp
charge attacks

Thanks. Now tell us about the charge attacks. They seem to be just bigger regular attacks. Or am I missing something?

Sun, 09/27/2026 - 15:05
#3
Holy-Nightmare's picture
Holy-Nightmare
@Bopp

The charge attack is a slow moving and very wide spinning projectile so it has the strengths and weaknesses of the regular shot amplified.

It does have a boomerang effect like the regular shot but seems to have slightly less range, the 4 projectiles it shoots are also so large that you need to stand a fair distance from walls in order to get them all out, otherwise they despawn behind you against the wall.... they also despawn if an enemy is behind you instead of dealing damage. If the space is 3 or 4 blocks wide maybe stick to the regular shot, if it's 5 blocks wide you can use the charge if you're in the middle of the lane.

The damage increase is good too, my Mandolin is almost fully leveled and for Depth 24 I'm seeing 96/110 on the regular outgoing/returning bullets, but 264/289 on the charge.. and this is 4 bullets too so you can rack up to 1000 to 1100 damage with the charge, while the regular combo gets close to 576/660

It is a bit hard to say for sure, but it also feels like it has a bit of an ability to home in on enemies... It may also just be that the huge wide spinning projectiles end up covering so much space that anything coming your way from the direction you shot is going to take a hit.

The charge also has a small bit of knockback which is just enough to fire a shot to push you onto a party button, you can use this to send out the spinning disks into where you know a group of enemies will spawn and since the bullets are slow and big you'll get some early damage pretty easy.

Sun, 09/27/2026 - 15:13
#4
Holy-Nightmare's picture
Holy-Nightmare
+

The quirks of the gun are also very useful and fun too.

The Boomerang shots can get you faster access to some parts of the levels by shooting around walls and leading the bullets to swing back around and hit a ghost block or switch on the other side.

The bullets also travel with the floor and can go up and down slopes and stairs making it much easier to fight enemies since you can see the bullet path.

As for quirk downsides... it seems like it can't hit grass on the floor (ironic for a Slicer to not be able to cut grass) but the explosions from hitting the wall can still break them and lead to free money.

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