From my experience, some of the actions that lock any manual utility from battle sprites (could be more, don't know what else to try):
- In the middle of attacking (+)
- Holding charge attack (+)
- Holding your shield up (+)
- In the middle of shield bashing (-)
- In the middle of a dash (-)
- Holding any kind of throwables like pots and vials (+)
(+) and (-) is just my opinion of where such a change would be most meaningful. Ideally, total battle sprite independence would be awesome.
Basically, I think being able to use battle sprite abilities independent from the knight's actions would do a lot for the general combat fluidity from battle sprite utility. As of right now and for the past decade+ it's just been a very clunky feature to interact with, needing to stop everything you're doing just to use a battle sprite ability.
Best wishes
Honson the owl weirdo
I'll take this one step further by asking for all of the hotbar items/abilities to be instant use
No pointing animation before your sprite using an attack, and no showing the cameraman the pill before using it... you press the button and it heals or shoots instantly