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Battle sprite abilities to not be locked when a knight is doing something

2 replies [Last post]
Sat, 09/26/2026 - 10:52
Honson's picture
Honson

From my experience, some of the actions that lock any manual utility from battle sprites (could be more, don't know what else to try):

- In the middle of attacking (+)
- Holding charge attack (+)
- Holding your shield up (+)
- In the middle of shield bashing (-)
- In the middle of a dash (-)
- Holding any kind of throwables like pots and vials (+)

(+) and (-) is just my opinion of where such a change would be most meaningful. Ideally, total battle sprite independence would be awesome.

Basically, I think being able to use battle sprite abilities independent from the knight's actions would do a lot for the general combat fluidity from battle sprite utility. As of right now and for the past decade+ it's just been a very clunky feature to interact with, needing to stop everything you're doing just to use a battle sprite ability.

Best wishes

Honson the owl weirdo

Sat, 09/26/2026 - 11:39
#1
Holy-Nightmare's picture
Holy-Nightmare
.

I'll take this one step further by asking for all of the hotbar items/abilities to be instant use

No pointing animation before your sprite using an attack, and no showing the cameraman the pill before using it... you press the button and it heals or shoots instantly

Sat, 09/26/2026 - 12:36
#2
Honson's picture
Honson
@Holy-Nightmare

Oh yeah, that goes without saying, if you're in the middle of some action then definitely no pointing animation, but I wouldn't want it totally gone. Keeping the point animation for when your knight isn't doing anything else would be fine.

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