Let's get right into it - it seems to me that the Beast enemy type is a little underdeveloped at the moment, it's literally only wolvers and chromalisks, and dust-bunnies in compounds. I think that there should be more of them, and I've got a couple of free ideas for them, because I love this game and would like to see more fun enemies to fight! Adding more beasts, especially ones that could roam the world even outside the beast-levels would also lift the prestige of piercing-damage class. All the things mentioned here are free to use or get inspired by. If you feel grateful enough for my ideas - you can just pay me with some crowns in-game!
Idea #1: Birdie Long-Legs, normal mob
A Bird-looking mob, rougly the size of a chromalisk, except with comically long legs! The legs enable the Bird to move in really long directed steps, one after another, instead of chasing afters knights at a steady pace like most mobs. The legs of this bird are also so long and lanky, that they enable them to ignore smaller mobs when walking, letting them stand in pretty much the exact same space as - for example, a wolver. They would be as tall as 2 or 3 mobs stacked on top of each other. The Knights would have to remember to aim for the legs when attacking, cause that's where they can reach them!
Their attack pattern would work like this - The Bird puts his legs down firmly, and from the place it has occupied - it becomes kinda like a stationary turret - pecking down at enemies within it's range! It would take aim, bend back, and them slam down with it's beak!
Idea #2: Crabbolisk, mini-boss mob
I've looked all around for cool animals to turn into Beast-like enemies, and I think something like a Crab would be the most interesting, because of the way they move! Most enemies in this game just chase after the player in a straight line, but crabs are really unique animals - because they're the fastest when moving to the side! So they would chase after Knights in unique, bent strides! They would ideally be pretty big - I would say a little bigger than a Lumber even. I think they should have 2, maybe 3 attacks. A Downward slam with it's claw, A pinching-grab that would immobilize the Knight for a bit-kinda like freeze does, except it's not freeze, but you can still free an allied knight from the pinch by attacking them! They won't use that move against solo-knights though, that would be bad. And a special move - bubble breath ray! This one is really special because it could do all sorts of things - damage knights, heal allies, inflict status effects, maybe all of those things at the same time! I would lean towards healing allies and damaging enemies at the same time - because as of right now there's only Gremlin and Fiend healers as enemies in this game, could use some more in my opinion! Also crabs are really nice to customize, because they have huge backs that have plenty of space for some decorations - like spikes and insignia and such!
Looking forward to feedback as usual! :3
The bird sounds like that novelty toy where it swings back and forth to "drink water"
I do think that for both of these we could get some more enemies as well, in addition to new level formats... for the bird it could be rocky crags and boulders interconnected with Clockworks paths probably with some Gremlins who were also exploring and mining the rocks.
The crab could get a whole beach/waterfall/waterway type of level where the floor is covered in a thin layer of water along with deeper section you can't walk in. Add in some more enemies based on other aquatic animals and you've got a unique level.
Both of these can also have new scenario rooms added to a variety of levels where they can also show up.