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The very EXTREME suggestion to nerf → MOST OF ← Brandishes

7 replies [Last post]
Sun, 10/11/2026 - 15:34
Grandish's picture
Grandish

Good evening. It is not "the next week" in most time zones yet, but I figured that I shouldn't stall on this idea if I have the time to write it.
Today's post will be about Brandishes, about NERFING Brandishes specifically, downplaying the actual nerf, and explaining how I think this is a net positive actually.

Why they need to be nerfed.
Before I begin, I want to make my position clear:
I will be bashing this weapon type a lot, as I firmly believe that Brandishes in their current state are a hate crime on game design, as they have a VERY LOW skill entry level, enabled by their:

  • Long range, almost catching up with a handgun.
  • The area coverage of a bomb.
  • A level of pushback that shrugs off any enemy that isn't a Trojan or a boss monster.
  • STRONG status effects wide on display, something that neither single-target nor area-control weapons can usually show for.
  • And an endlag animation so short, it may as well not even exist, making missed, poorly planned, or erratically used charge attacks almost unpunished.

Second thing I wanna make clear: I am not a nerf guy, I do not want any nerfs besides just this sword type. Brandishes are the only weapon type I have my issues with, they've set an unhealthy standard that charged attacks must be nearly impossible to miss, no risk and all reward. I'd even argue that if you step back and look at this game's roster of weapons from a far view, everything else seems actually somewhat balanced and mostly viable, with just these swords being the standout/competition that the rest cannot keep up with: Caliburs? Fine. Troikas? Fine. Blast Bombs? Fine. Autoguns? Mostly fine, but nowhere near as catastrophic as this sword type.

How I want them to be nerfed.
For this chapter, I want to split all brandishes into 2 defined categories: the status Brandishes, and the statusless Brandishes.

  • Status Brandishes speak for themselves: they're Combuster, Glacius, Voltedge, and Obsidian Edge.
  • StatusLESS Brandishes include Acheron and Amputator, the two that don't fall into the former category.

My plan for nerfing Brandishes is to reduce the knockback of all status-oriented Brandishes to the point where enemies struggle to travel a full chain from start to end, and to reduce the damage of Acheron down to its status Brandish counterparts.

What good does this bring to the game?
I believe that by giving defined weaknesses, both the status Brandishes AND Acheron will also gain defined use-cases: status Brandishes, without the damage caused by chain knockback, would still be able to reliably inflict their status effects over a large area, making them out to be more of "support" weapons, or a mixture of a melee weapon and a Haze bomb, a Haze Bomb that deals some damage on the side? Either way, it would be a healthier mixture that doesn't make these swords a crowd killing juggernaut.
Acheron and Amputator would still retain their traditional Brandish-like gameplay, my only problem with Acheron is that its base damage is objectively way overtuned, considering how easily it outdamages Gran Faust, a dedicated HEAVY weapon of Shadow damage.

What is the end result of this? How much will this affect the Brandish roster at large?
This chapter is mostly to cover the after-effects of these nerfs, as I believe that balance-wise, they yield more positive outcomes than negative:

  • For Glacius and Voltedge, this could be considered an indirect buff, as these two swords are largely viewed as inferior to their counterparts, due to Freeze and Shock status completely cancelling out their knockback, preventing most of the damage from being dealt. With a knockback nerf being applied to all Brandishes simultaneously, this knockback negation will be viewed as less of an immediate downside.
  • For Obsidian Edge and Acheron, this would put an end to their cutthroat competition:
    • Obsidian Edge, without excessive knockback, would mainly be focused on spreading Poison while still dealing damage on the side.
    • Acheron, keeping its knockback, would still be used for dealing direct Shadow damage using the chain knockback.

    And I was there too! -Amputator
    Throughout this thread, readers may have noticed I barely brought up Amputator. That is because, for all its downsides and shortcomings, I sincerely believe that Amputator is the only actually balanced Brandish, an unsung hero of game design. When you look at all of its strong sides, such as long range, good area coverage, consistent knockback and very lightweight attack animations, the low damage suddenly begins to make a lot more sense, all things considered. In my honest opinion, Amputator should be left completely intact, it needs no changes, and it is just chilling in the roster.

    Thank you for your attention.

    Sun, 10/11/2026 - 16:41
    #1
    Yatez
    a swing and a miss

    Although I disagree with most of this, I'm just gonna focus on a few aspects for now that I think are worth noting:

    Brandish supremacy (besides acheron) has largely been tied to FSC being THE level to farm. If you remove FSC from the equation, a lot fewer brandishes would be in use during standard gameplay.

    Your actual solution should be to make brandishes less viable for farming crowns. Introduce levels where multiple different families spawn (not just undead), and you can't vortex + brandish spam your way through a level. In a given random arcade run currently, your brandish would only really be viable in a select few levels. Even then, with the new buffs we've gotten to other things, you could make an argument for triglav/suda + vortex being superior...

    Acheron has already taken a hit with the DVS buffs, but still remains strong in PvP. I don't see any reason to nerf it when other weapons/alternatives have been scaled up around it.

    Sun, 10/11/2026 - 16:48
    #2
    Legendarios's picture
    Legendarios
    This Cannot Happen

    With the current state of the game (rather the state the game has been for the last decade+), nerfing any brandish would not sit right with anyone. Having to balance weapons down means we cannot think of things that other more obsolete weapons need. Focusing on how to buff the lower tier weapons in the game would far more benefit the game. If FSC is the current best cr farming method, then nerfing the line of weapons that best benefits anyone running it would very likely make people wanna play the game less if it means more nerfs may come to meta weapons. Plus, these changes would not do any justice even if they were approved because brandishes will 9 times out of 10 be used in a vortex charge or a large clump of mobs, which will still do plenty of damage despite the change. If you wanna make a real good change, let's focus on weapons like Tortofist, Spur line, Calibur line, and by god do I have plenty of issues with most bombs. If buffs to the rest of weapons in the game still allow brandish to remain the go-to, then more balance work on other weapons is needed.

    Sun, 10/11/2026 - 17:33
    #3
    Jayzio
    Nerf or nothing

    I do not believe nerfs are the way to go. 2 issues that would be a better option to focus on instead of nerfs would be

    1. most swords (weapons but we'll stick to just swords since brandish) are extremely weak and need buffs
    2. A lot of the end game content/level design is catered towards Brandishes

    We've already seen what GH has done with the first round of balance patches making cutters and troikas a lot more viable. DVS and WHB went from some of the worst weapons to some of the best weapons with DVS even rivaling Acheron depending on the content. I believe continuing to buff underwhelming weapons to be viable and even better in certain content compared to brandishes is the right move going forward. This brings me to the 2nd point.

    FSC being the best cr farm makes brandishes shine even more for how great they perform in that mission. Brandish + EV charge is almost perfect for it due to the high mob count and slow enemy attacks making it very easy. Creating new levels where this isn't the case would indirectly nerf them and allow other weapons to shine.

    For example:
    If we look at current content such as OCH which is another good cr farm (if you have eternals). I'm already starting to see others use DVS instead of Acheron due to it performing better with the recent buffs. The fastest speedrun for OCH currently uses DVS instead of acheron which is a great example that proves buffing weaker weapons and level design catering towards high single target dmg instead of mob grouping works

    Sun, 10/11/2026 - 18:33
    #4
    Cetta's picture
    Cetta
    The Evil Suggestion.

    Id love that they add split shadow damage to the Amputator, and maybe an split shadow, Poison Brandish... on light that the other option is locked behind an event or incredible amounts of crowns in the auctions (if appears).

    And yes, the other weapons needs to be rebalanced/buffed so brandishes aren´t top pick for everything.

    Yet, this game needs inmediately another T3 boss level whit lots of enemies that aren´t Ghost type.

    Sun, 10/11/2026 - 19:34
    #5
    Mergu-Md's picture
    Mergu-Md

    No

    Sun, 10/11/2026 - 19:53
    #6
    Spark-Of-Kill
    theres no winning here

    Unfortunately the community will never allow it to happen. Players have gotten accustomed to the braindead gameplay loop that is the Brandish playstyle, which on its own isn't really that big of a problem. But with the recent balance adjustments people have taken a compete 180 on the idea of Brandishes being an overtuned weapon type, and instead have taken the stance of rebalancing weapons around Brandish performance, which is such a baffling vision of proper game balance.

    You don't even the scales by pushing everything to one side. The future of weapon balancing is very grim.

    Sun, 10/11/2026 - 20:18
    #7
    Sonoviper's picture
    Sonoviper
    Honestly Ridiculous

    It's crazy to suggest nerfs to brandish as if they haven't literally just started buffing weapons. There are so many problems with nerfing anything. Even nerfing orbit and mixer, which were obviously completely bugged to an absurd degree, caused a ton of controversy. Imagine that, but with a weapon that the vast majority of players actually have? Making the game "better" or "healthier" while making MOST players mad in the process will never be a net positive, and they are already on the course of correcting the balance properly.

    Ignoring that, brandishes are not as strong as you seem to think. I feel like anyone who has played a bit outside of FSC and actually used other weapons would realize brandishes are simply not as universally supreme as they thought, and there are WAY more ways to play this game effectively, and far more effectively than simply spamming brandish charges.

    Not only that, we have craftable diskguns now, cutters that out-DPS most weapons in the game, and many more balance buffs on the way. I'm not the least bit concerned about brandish.

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