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Minigames for Energy!

15 replies [Last post]
Wed, 06/22/2011 - 21:21
Demu
Legacy Username

Hello there,

I had this idea - perhaps there could be little minigames to earn CE in small increments?

Examples:

Whack-a-Jelly: A 3x3 grid where Jellies pop up from holes and you have to hit them before they go back down. You earn 1~3 CE for every stage completed, progressively getting more difficult. Ending at stage 5. You can only play this game once a day.

Russian Roulette: You must roll a six sided die against another player. The player with the higher number wins the round and earns 1 CE. You must win 2/3 rounds to win the game. If you win, you get an extra 3 CE. If you lose, you explode (oh no). You can only play this game once a day.

I think minigames would make the game even more interesting than it is already!

So, what do you guys think? Any suggestions for my suggestion?

EDIT: Heck! The minigames could restore ME as well! That wouldn't be near as much of a problem as earning CE.

Wed, 06/22/2011 - 22:03
#1
Madadder's picture
Madadder
this would be abused and less

this would be abused and less people will want to buy CE

Thu, 06/23/2011 - 05:21
#2
Demu
Legacy Username
@monkeyman135: Your post

@monkeyman135: Your post doesn't explain why that would happen. I don't think that really matters, considering you can buy CE with crowns and you can trade in-game items for like 5 CE each in some cases. I see people abusing that every day. I don't think this would make less people want to buy CE. ESPECIALLY if this were limited to 1-3 CE per game a day, with one play a day.

If anything, this would lower the market price of CE slightly - and that's not a game killer at all. However, one problem I can see is if people farmed these by making new accounts over and over. But I imagine you could only make so many new accounts before OOO would notice and IP ban you.

Of course, I could switch the entire thing around so you can only restore ME instead. That might be better.

Thu, 06/23/2011 - 05:15
#3
Xxgordenxx's picture
Xxgordenxx
You could put a limitation to

You could put a limitation to the amount of plays per hour, such that they would have something to do, or until the player becomes completely bored by the game and would become as monotomous as the Jelly King Run

Thu, 06/23/2011 - 05:22
#4
Demu
Legacy Username
@XxgordenxX: I like that

@XxgordenxX: I like that idea. They could also have a daily CE/ME cap so that you can't earn too much, but you can still play the minigame(s) if you want.

Thu, 06/23/2011 - 13:41
#5
henrythe7th1
Legacy Username
@Demu OOO already was

@Demu

OOO already was prepared, you can only make 3 accs on one comp.

Thu, 06/23/2011 - 14:23
#6
Demu
Legacy Username
@henrythe7th1: That's even

@henrythe7th1: That's even better! It's great that they've prepared for these sorts of things. :)

Thu, 06/23/2011 - 15:37
#7
Effrul's picture
Effrul
Unless players are either

Unless players are either wagering their own CE or a significant amount of Crowns on these minigames, I can't see them being implemented; Three Rings are not in the business of giving that stuff away for free.

Minigames have come up a fair few times before and, frankly, I think it's padding. It's not real content; it doesn't add anything to the game, it's just fluff to keep people hanging around the servers. I for one do not care to hang around on the servers when I'm not actually playing Spiral Knights. That's what I'm here to play, that's what I care about playing. I'd rather see the game refined in its current form than loaded with claggy extras that don't contribute to the mechanics and atmosphere that actually make the game.

Thu, 06/23/2011 - 16:32
#8
Demu
Legacy Username
@Effrul: I know what you're

@Effrul: I know what you're trying to say, but your response is mostly subjective. Give me some suggestions to make this idea better so it isn't just "fluff" like you call it. :) I'd much rather this be beneficial for the users AND Three Rings, so any ideas will help.

As for wagering their own CE or crowns, I like that idea. People could put their CE or crowns in a "pot" and whoever wins the game gets it.

Thu, 06/23/2011 - 16:56
#9
Effrul's picture
Effrul
The thing is, I have no

The thing is, I have no interest in introducing minigames to Spiral Knights. I think part of the game's beauty is in its simplicity, its economic design; you log on, run some floors or craft items, until you've spent either your daily ME or ME + however much CE you wish to spare, then go about your day. It's an MMO that doesn't encourage you to hang around, that doesn't try to lure you into frittering away hours at a time playing it - or if it does, you have to work for it, or pay for it, and either way it's always on the understanding than you are making a choice between improving your gear and using your gear. I have a job, a girlfriend, a social life, very poor impulse control, and a serious distaste for cheap addiction tactics in game design; an MMO that has built-in safeguards against rinsing an entire day on it is a breath of fresh air.

The problem with getting tangible rewards from minigames is that it opens up the possibility of players who only play the minigames; if you're good enough at a reward-driven, skill-based game to win consistently, then you could conceivably raise the funds to get top-level gear without so much as setting foot inside a dungeon. If they're chance-based, you've got another problem: if it's to be any more interesting than a button that flips an imaginary coin, either rewarding or punishing you entirely arbitrarily, you've got to include some measure of skill. And then you get the first problem again.

The problem with excluding rewards from minigames is that they become pointless timesinks in a game weighted for progression. When I want to play games that don't in any advance me in Spiral Knights, I play another game.

So I won't be suggesting improvements to the idea, because I think the spirit of the game would suffer if it were implemented. I don't think people should be hanging around the Spiral Knights servers if they're not playing Spiral Knights, or at the very least interacting with other players. Would you include a Whack-a-Mole game in Street Fighter, so that you'd have something else to do when you don't want to fight? No? What if you could beat Street Fighter by getting good enough at Whack-a-Mole? Do you see?

Sat, 06/25/2011 - 21:25
#10
Demu
Legacy Username
@Effrul: I understand your

@Effrul: I understand your concerns much better now. Thanks for clearing these things up! But for future reference you're coming across way too strongly and are making this sound way more complex and dangerous than it really is. Not to mention, Spiral Knights isn't Street Fighter - even though they're both awesome games - so I don't know why you compared them! Also, nobody is forcing you to play them at all so no worries! But alas, I will work around these issues you've pointed out then and edit my post. Shouldn't be that hard! Thanks for helping develop this idea to make it even more possible. I really appreciate the help! Haha. :)

EDIT: Also, you /do/ have to play the game after 3* equipment. You are required to have a level 5 3* gear before upgrading to 4*. And level 10 4* gear before hitting 5*. So people can waste all their time playing these minigames but they'd still have to go play the actual game at some point to get their gear to level 10. And that would take a long time. So I don't see the issue here. :)

Sun, 06/26/2011 - 11:48
#11
LosingSleep
Legacy Username
I don't really see a problem

I don't really see a problem in this if it had some limit.

What it WOULD add to the game is another way to get energy before T2 where a dungeon run can let you buy energy + profit a little. If the most you could squeeze out of the games were 50 ME a day, then that's fine. People leave this game because of the Energy prices. This gives them a reason to stay. People now have more buddies and playtime, a bit less energy troubles, and OOO gets a larger playerbase (150 ME a day won't stop people from buying CE).

Also, I don't think Street Fighter is the thing to compare this with. You can play ALL YOU WANT in Street Fighter. It doesn't need the extra "fluff" as something that can possibly limit you.

Sun, 06/26/2011 - 16:03
#12
Demu
Legacy Username
@LosingSleep: I agree with

@LosingSleep: I agree with your entire post completely! The ME limit per-day sounds nice too. Another reason players leave is because the game is repetitive. These minigames would add a change of pace and a different type of gameplay for those who get bored of running dungeons and getting equipment all the time.

Mon, 06/27/2011 - 07:48
#13
Shazic's picture
Shazic
1 restoration per 7 days

i say that we keep the idea to restore CE, however the restoration can only be done once a week, as well as obtaining a token in order to participate. The token can be either earned as a very low drop from certain monsters in clockworks, or it can be bought by a vendor for 10,000 crowns or something.

Mon, 06/27/2011 - 12:47
#14
Jaerin
Legacy Username
But the system requirements

But the system requirements are so low that I can make an unlimited number of machines. It's called a Virtual machine and it's free!

People will exploit everything like this to make the game even more free.

Tue, 06/28/2011 - 16:59
#15
Demu
Legacy Username
@Jaerin: It wouldn't matter

@Jaerin: It wouldn't matter how many machines you made if it was ME.

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