From my experience, doing the Jelly King Run over and over again seems to be just a tad too monotomous or repetitive even though it is still extremely profitable. I would have to admit, the jelly gems are worth it in the end however having to complete the same mission over and over again for the sake of a antigua or sealed sword can become a bit of a bore, often requiring at least 12-25 runs before you can get both weapons.
Is it possible to have another Tier 2 boss level that would brighten up the concept of doing the same thing again and again, or at least the option of a randomising level for the bosses to instil a sense of interest rather than monotomy?
The new bosses would contain the same amount of Jelly-Gems dropped, or a totally new token that would cover the boss-drops and maybe provide differnt incentives for players to do the boss levels?
I don't quite understand what you're asking, but if you're asking for Tier 2 Boss Ideas, then I would help.