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Advanced Practice!

7 replies [Last post]
Thu, 06/23/2011 - 04:59
Iyashi's picture
Iyashi

So we have the advanced training hall...but theirs nothing advanced about it, It teaches the basics of clockworks survival but its missing a key ingredient.

I suggest a room within the training hall, or guild halls even, that will let you select enemy(s) from a catalog based on those you have personally defeated and be able to generate these enemy's in a personalized danger room to fight. Not to gain any heat or crowns, but to simply practice your weapons against different enemy to see how they compare. So if you want to see how well your silent nightblade does on a gremlin, you tell the computer to generate 3 tier 2 gremlins and then you fight them. Or maybe you just got a Vs Construct UV, So you generate a few constructs to compare to the weapon without the uv.

The point is, I would like a way to play with my food basically, I want to test against enemy types, I want to re-fight monsters at my own will for no gain other then fun, I want to practice against enemys to develop strategy against them, I want to have fun when my energy is low.

This suggestion would work great in both Guild Hall, and Training Hall, but lets just call this a Guild Hall suggestion because you all know we need it.

Any support from players would be appreciated, With enough attention this suggestion may be one of the select few that come true.

Thu, 06/23/2011 - 05:11
#1
Xxgordenxx's picture
Xxgordenxx
Yep

Yes this would be a great addition to the game giving players the opportunity to test out the weapons and such. I think its a fantastic idea. My only concern is that with the availability of monster spawns on demand would it reuin the surprise of encountering and fearing a new monster, such that with higher gear you would feel dominating against the monster you had feared previously.

Thu, 06/23/2011 - 05:11
#2
Shidara
Legacy Username
Yes

Been waiting for something like this. Also, a simulated random floor to actually practice for, say, a Shock stratum if you got some shiny new Shock-resistant gear and want to see how it works without risking your life and 10 energy in the Clockworks.

Thu, 06/23/2011 - 05:23
#3
No-Fun-Allowed's picture
No-Fun-Allowed
Indeed

As long as they can damage you, then yes.

I could always use some practice dealing with Fire Turrets and Constructs.

Thu, 06/23/2011 - 09:10
#4
Effrul's picture
Effrul
Heck, I'd be willing for this

Heck, I'd be willing for this to be a Crown-sink, even; it'd separate it from the extant Training facility, and discourage players from pouring endless Energy-free hours into practicing so that they can rinse through high-Tier runs.

Thu, 06/23/2011 - 09:16
#5
Fly18
Legacy Username
Agreed

I had a similar thought yesterday. I really want to find the best strategy, and counter strategy, or just mess with certain monsters.

Thu, 06/23/2011 - 11:26
#6
novareid
Legacy Username
I suggested this idea two

I suggested this idea two months ago, but it didn't get much attention. It was originally an idea to have a training room placed in guildhalls to add more features to the currently barren ones... so I'm still hoping that someone on the dev team read that huge thread and will implement it in the future.

Thu, 06/23/2011 - 11:54
#7
Loest's picture
Loest
I agree

I think this would be a great feature.

I would even support it costing crowns to use (not energy--the game really doesn't need more energy sinks at this point) but it could be that high-end crown sink everyone's been looking for.

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