Thanks nick. Not being sarcastic this time. Great patch. That said...
*puts jerk hat back on*
- Jelly Palace is up 100% of the time, it's still the easiest thing in T2, and the crown payout is 150-200% of what you'll get from any other stratum. Enjoying the game and progressing in the game are almost mutually exclusive.
- The friends list is still about gaming the system rather than keeping track of your friends.
- Every gate continues to be polluted with Wolver spam. Careful gear choices are effectively broken by newly-buffed Wolvers appearing everywhere you go.
- Menders still hide in spikes.
- Danger rooms and arenas are still completely dominated by Gun Puppies and Demos regardless of theme.
- Energy gates are still broken. Payouts are never worth it. Never.
- Crown rewards for the first half of a run versus the second are still broken. You cannot justify drastically reduced rewards for the first half of a run as long as you refuse to balance stratum themes.
- Level/arena completion music is still way too loud, a problem I could fix myself in 30 seconds.
- Rocket Puppies are still OP. Rocket hitboxes are too small.
- Some items still lack 5* or even 4* upgrades. These should have been in the game at release, even if it meant using placeholder artwork.
- The auction house still hasn't been replaced with a materials market interface, similar to the one we have for CE.
- Gate construction is still broken. Minerals are irrelevant and every single gate is full of so much random stuff that it's often impossible to predict which resists you need.
Im very thankful of the new monster balance update, it shows that they listen to the comunity, now I just hope they debuff the dark fang mender :3